This and outlines feel like they make the game a bit baby-mode to me. I don’t see why it needs to be added.
What do you guys think?
I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
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> I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
I like the idea but I think Vehicles are too fragile imo.
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> I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
The vehicles on this game feel like they’re made of paper without the doomsday! If I get out of combat and drive skillfully I shouldn’t be punished.
Things like this will reduce those Halo moments and make drivers not want to go full ham like in previous titles.
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> > 2533274882898126;2:
> > I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
>
> The vehicles on this game feel like they’re made of paper without the doomsday! If I get out of combat and drive skillfully I shouldn’t be punished.
> Things like this will reduce those Halo moments and make drivers not want to go full ham like in previous titles.
I was riding in a Banshee in BTB earlier and got shot down by basic AR fire from below while boosting and dodging. The vehicles definitely feel way, way too fragile at the moment.
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> > > 2533274882898126;2:
> > > I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
> >
> > The vehicles on this game feel like they’re made of paper without the doomsday! If I get out of combat and drive skillfully I shouldn’t be punished.
> > Things like this will reduce those Halo moments and make drivers not want to go full ham like in previous titles.
>
> I was riding in a Banshee in BTB earlier and got shot down by basic AR fire from below while boosting and dodging. The vehicles definitely feel way, way too fragile at the moment.
Yeh that doesn’t sound fun. Haven’t experienced flying vehicles yet but does sound frustrating. I can understand ground vehicles going down fairly quickly with the right strategy but does seem odd if Banshee’s are going down that easily.
I think if the vehicles were a little stronger I might like it more, I don’t think the skewer should be able to one shot a Warthog. I’ve experienced that when the vehicle is put in a doomed state then you’ve already lost, even if you get out in time you’ll just be killed by the players that doomed the vehicle to begin with. Cool concept but it doesn’t seem to be all that helpful, at least for me.
I dig the idea.
It’s better than how they were in the last two games. YIKES.
They feel fragile to you guys? A warthog takes 4 whole rockets dead on now, doesn’t seem very fragile to me.
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> > 2533275012076335;4:
> > > 2533274882898126;2:
> > > I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
> >
> > The vehicles on this game feel like they’re made of paper without the doomsday! If I get out of combat and drive skillfully I shouldn’t be punished.
> > Things like this will reduce those Halo moments and make drivers not want to go full ham like in previous titles.
>
> I was riding in a Banshee in BTB earlier and got shot down by basic AR fire from below while boosting and dodging. The vehicles definitely feel way, way too fragile at the moment.
The AR doubling for an affective anti-air weapon is the least surprising thing I’ve read all day. #nerftheAR
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> I think if the vehicles were a little stronger I might like it more, I don’t think the skewer should be able to one shot a Warthog. I’ve experienced that when the vehicle is put in a doomed state then you’ve already lost, even if you get out in time you’ll just be killed by the players that doomed the vehicle to begin with. Cool concept but it doesn’t seem to be all that helpful, at least for me.
The Skewer only seems to oneshot hogs if it hits them in the right spot, from what I’ve seen. I’ve definitely shot hogs and not destroyed them in one shot with the Skewer.
Im not a fan. Im certain that if a vehicle that was smoking or on fire would be a clear indication that its going to blow up and its up to you to judge when to bail out. This has worked with out any need of a warning mechanic in past halo games or even any other games. This is a training wheels mechanic and its bad IMO. Makes no sense and looks bad too. One more bad thing about it was, i was playing and was in a ghost. The enemy flag was dropped next to a wall and i drove to it and started shooting enemys that were trying to return it, they managed to kill me and the ghost was right beside them glowing red. I watched from my kill cam waiting for the explosion to kill them and…nothing it just popped and done nothing to them. I would really like this mechanic to not be in the game because it doesn’t seem realistic enough. Imagine playing the campaign and any vehicle you get gives you a red glow warning and then self terminates. Its just unnecessary
> 2535433953554314;7:
> I think if the vehicles were a little stronger I might like it more, I don’t think the skewer should be able to one shot a Warthog. I’ve experienced that when the vehicle is put in a doomed state then you’ve already lost, even if you get out in time you’ll just be killed by the players that doomed the vehicle to begin with. Cool concept but it doesn’t seem to be all that helpful, at least for me.
Wish they were a little slower too. At the moment there just a little too fast that you can barley control them. You should work up to top speed not have it as soon as you start moving. I was playing around in training mode and made a list of how much damage the warthog can take from the weapons we have available.
Needler - 15 mags
Plasma pistol OC - 15 shots
Sidekick - 10 mags
Commando - 8 mags
Assault Rifle - 7 mags
Battle Rifle - 7 mags
Plasma pistol - 6 mags
Ravager OC - 5 shots
Shock Rifle - 5 mags
Pulse carbine - 4 mags
Bulldog - 4 mags
Ravager - 1 mag
Heatwave - 1 mag
Sniper - 5 SHOTS
Rockets - 3 SHOTS
Hammer - 3 SHOTS
Skewer- 2 SHOTS
Frag grenade - 6
Spike grenade - 4
Sticky grenade - 3
Dynamo grenade - 15
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> > 2535433953554314;7:
> > I think if the vehicles were a little stronger I might like it more, I don’t think the skewer should be able to one shot a Warthog. I’ve experienced that when the vehicle is put in a doomed state then you’ve already lost, even if you get out in time you’ll just be killed by the players that doomed the vehicle to begin with. Cool concept but it doesn’t seem to be all that helpful, at least for me.
>
> Wish they were a little slower too. At the moment there just a little too fast that you can barley control them. You should work up to top speed not have it as soon as you start moving. I was playing around in training mode and made a list of how much damage the warthog can take from the weapons we have available.
> Needler - 15 mags
> Plasma pistol OC - 15 shots
> Sidekick - 10 mags
> Commando - 8 mags
> Assault Rifle - 7 mags
> Battle Rifle - 7 mags
> Plasma pistol - 6 mags
> Ravager OC - 5 shots
> Shock Rifle - 5 mags
> Pulse carbine - 4 mags
> Bulldog - 4 mags
> Ravager - 1 mag
> Heatwave - 1 mag
> Sniper - 5 SHOTS
> Rockets - 3 SHOTS
> Hammer - 3 SHOTS
> Skewer- 2 SHOTS
> Frag grenade - 6
> Spike grenade - 4
> Sticky grenade - 3
> Dynamo grenade - 15
Good list. I definitely agree with the speed thing, especially for the Warthog, it’s borderline uncontrollable.
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> > 2535424471734388;5:
> > > 2533275012076335;4:
> > > > 2533274882898126;2:
> > > > I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
> > >
> > > The vehicles on this game feel like they’re made of paper without the doomsday! If I get out of combat and drive skillfully I shouldn’t be punished.
> > > Things like this will reduce those Halo moments and make drivers not want to go full ham like in previous titles.
> >
> > I was riding in a Banshee in BTB earlier and got shot down by basic AR fire from below while boosting and dodging. The vehicles definitely feel way, way too fragile at the moment.
>
> Yeh that doesn’t sound fun. Haven’t experienced flying vehicles yet but does sound frustrating. I can understand ground vehicles going down fairly quickly with the right strategy but does seem odd if Banshee’s are going down that easily.
Agreed on the note of ground vehicles. I am not sure if it was partially a bug or not, as the Banshee did not show visual damage and yet entered a doomsday countdown after sustaining said AR fire. It really just felt weak and not worth it to ride in one, as it just paints you as a big free target in the sky.
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> > 2533274829873463;6:
> > > 2535424471734388;5:
> > > > 2533275012076335;4:
> > > > > 2533274882898126;2:
> > > > > I think the Doomsday state on vehicles is a good thing. It prevents vehicular domination, and gives the driver/pilot a second chance before getting melted instead of just suddenly exploding
> > > >
> > > > The vehicles on this game feel like they’re made of paper without the doomsday! If I get out of combat and drive skillfully I shouldn’t be punished.
> > > > Things like this will reduce those Halo moments and make drivers not want to go full ham like in previous titles.
> > >
> > > I was riding in a Banshee in BTB earlier and got shot down by basic AR fire from below while boosting and dodging. The vehicles definitely feel way, way too fragile at the moment.
> >
> > Yeh that doesn’t sound fun. Haven’t experienced flying vehicles yet but does sound frustrating. I can understand ground vehicles going down fairly quickly with the right strategy but does seem odd if Banshee’s are going down that easily.
>
> Agreed on the note of ground vehicles. I am not sure if it was partially a bug or not, as the Banshee did not show visual damage and yet entered a doomsday countdown after sustaining said AR fire. It really just felt weak and not worth it to ride in one, as it just paints you as a big free target in the sky.
Well if it’s that bad then I hope they patch it since fragile vehicles is more likely going to put me off using it as much. Kind of wish 343i added in a training mode for the vehicles so I can test that out since I haven’t been able to test certain vehicles like the Tank/Bansher/Wasp yet due to how extremely rare they are for me to find.
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> > 2535433953554314;7:
> >
>
> I was playing around in training mode and made a list of how much damage the warthog can take from the weapons we have available.
Quality work dude. I think people are thinking the vehicles are fragile are seeing this from a BTB perspective where there could be any number of 12 whole players contributing to the damage of the vehicle.
I think they are in a good place, 1-2 players Vs a vehicle can still be in huge amounts of trouble, but if there’s a few of you, you can take down the vehicle pretty quickly. The Warthog can get away with ease if it’s just 1-2 Spartans attacking it. I don’t think we should need 6+ Spartan teamshotting a Warthog to take it down and the more we strengthen the vehicles the more likely that is to happen.
In Halo 3 the Banshee could take so much punishment that you’d pretty much require a Spartan Laser or Power Drain to take it down in most instances.
I like it. It solves an old problem from halo where the developers have to choose between killing the spartan with the vehicle or letting them eject in an explosion.
I believe Halo 4 had a loadout perk where you could survive vehicle explosions. I feel the Doomsday is a more balanced and fair version of this.
I will say I could use a beter warning system though. I’m old and slow to react.
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> > >
> >
> > I was playing around in training mode and made a list of how much damage the warthog can take from the weapons we have available.
>
> Quality work dude. I think people are thinking the vehicles are fragile are seeing this from a BTB perspective where there could be any number of 12 whole players contributing to the damage of the vehicle.
>
> I think they are in a good place, 1-2 players Vs a vehicle can still be in huge amounts of trouble, but if there’s a few of you, you can take down the vehicle pretty quickly. The Warthog can get away with ease if it’s just 1-2 Spartans attacking it. I don’t think we should need 6+ Spartan teamshotting a Warthog to take it down and the more we strengthen the vehicles the more likely that is to happen.
>
> In Halo 3 the Banshee could take so much punishment that you’d pretty much require a Spartan Laser or Power Drain to take it down in most instances.
Which is exactly why vehicles should be balanced around vehicle counters rather than team shooting, because you avoid the problems that come with accounting for different player counts.
Also, the Banshee in Halo 3 was easy to take out. You had the missile pod, plasma pistol, power drain, Spartan laser, boarding, the warthog turret etc. In fact the Spartan laser is so ridiculously easy to use in top of impossible to avoid or counter, it absolutely ruins vehicle combat.
Infinite has enough vehicle counters already without making vehicles paper thin again.
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> > > 2535433953554314;7:
> > >
> >
> > I was playing around in training mode and made a list of how much damage the warthog can take from the weapons we have available.
>
> Quality work dude. I think people are thinking the vehicles are fragile are seeing this from a BTB perspective where there could be any number of 12 whole players contributing to the damage of the vehicle.
>
> I think they are in a good place, 1-2 players Vs a vehicle can still be in huge amounts of trouble, but if there’s a few of you, you can take down the vehicle pretty quickly. The Warthog can get away with ease if it’s just 1-2 Spartans attacking it. I don’t think we should need 6+ Spartan teamshotting a Warthog to take it down and the more we strengthen the vehicles the more likely that is to happen.
>
> In Halo 3 the Banshee could take so much punishment that you’d pretty much require a Spartan Laser or Power Drain to take it down in most instances.
I wouldn’t mind if they were a little stronger but there would have to be a balance trade off. I think of halo ce and if your in a vehicle and you’re getting shot you would die in the vehicle leaving it up for grabs, not having the vehicle explode when you die aswell. Its difficult to see the trade off with the game in this flight and yep your right vehicles on map play different when theres a lot of other players to take them out. One other thing as well i noticed. If you and someone else on your team are taken out a warthog, putting a lot of damage into it and chasing after it on foot and doing well but with the dooms day mechanic the enemy in the warthog just jump out when they notice it glowing red and bail out to get away to easy or somehow was able to turn on you and take you out. At the moment im glad 343 are getting a lot of feedback and hopefully they can figure out how to balance things for map to vehicles to player damage