I played Doom 2016 and Doom Infinite looks pretty nice. One of the things I like is the fluid gameplay where you can traverse the area almost like Spider-Man. The movement speed is great and it all flows well without the need for a sprint animation. I know the sprint topic is done to death but I figured maybe there are some ques and tips to take from Doom’s gameplay style.
The last few Halo games kind of made sprint a requisite for gameplay, and the way it is implemented interrupts the flow of gameplay. You can’t shoot while sprinting, you have to stop and let your weapon reset, which takes a moment. One of the great things about Doom is you run fast and always have the weapons at the ready. So I say if sprint returns in Halo Infinite, you should be able to fire at any time. I can see one of two ways this can be done.
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The gun is never “lowered” to a non-ready position(like held across the chest) but is held more so “at the hip” per se. If it’s a heavy weapon like a rocket launcher then perhaps it goes from the shoulder to resting on the right arm. Kind of like this: Sarah Connor Bazooka. The guns can still be fired at full sprint, but they get an accuracy penalty. Perhaps the reticle gets a lot bigger.
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Pressing fire while sprinting automatically and quickly reverts to standard movement, in a fluid motion.
Anyway, just my thoughts on the matter.