Doom Gameplay Influence?

I played Doom 2016 and Doom Infinite looks pretty nice. One of the things I like is the fluid gameplay where you can traverse the area almost like Spider-Man. The movement speed is great and it all flows well without the need for a sprint animation. I know the sprint topic is done to death but I figured maybe there are some ques and tips to take from Doom’s gameplay style.

The last few Halo games kind of made sprint a requisite for gameplay, and the way it is implemented interrupts the flow of gameplay. You can’t shoot while sprinting, you have to stop and let your weapon reset, which takes a moment. One of the great things about Doom is you run fast and always have the weapons at the ready. So I say if sprint returns in Halo Infinite, you should be able to fire at any time. I can see one of two ways this can be done.

  1. The gun is never “lowered” to a non-ready position(like held across the chest) but is held more so “at the hip” per se. If it’s a heavy weapon like a rocket launcher then perhaps it goes from the shoulder to resting on the right arm. Kind of like this: Sarah Connor Bazooka. The guns can still be fired at full sprint, but they get an accuracy penalty. Perhaps the reticle gets a lot bigger.

  2. Pressing fire while sprinting automatically and quickly reverts to standard movement, in a fluid motion.

Anyway, just my thoughts on the matter.

So basically you ask for DOOM (1993) style sprint but with added bloom penalty?
If so, Im questioning why wouldn’t the game simply have constant max speed movement if the only difference is the bloom penalty & bloom, even on normal state, is rather boring aspect in modern games, though it’s supposed to represent the kick of the gun which fits to some settings but to this extent as it’s still is, it’s not really something that shouts “futuristic supersoldier with half a ton of armor on them”.

If someone would really like to deepen the accuracy penalties, they should add penalty for “yanking” the trigger button to represent penalty from untrained triggerpull. Though hopefully that either wouldn’t become a thing in Halo, maybe a part of something set on near modern times with more average represantion of a human being as player character.

I figured there should be some kind of penalty or else everyone would be zooming like the Flash guns blazing. It would be a cluster fark. So to encourage people being thoughtful and cautious there should be a downside to sprint, but one that doesn’t interrupt the flow of gameplay.