In the old game doom, the harder the difficult the more enemies on a level. The enemies so had their original health there was just more. They did spawn stronger enemies earlier in the game also. I would like a difficulty setting that replicated this. I don’t want bullet sponges at hard levels, just like an elite would command 15 grunts instead of the usual 5 out so. I’m not suggesting this as a replacement for anything just an added setting.
Halo does spawn more enemies on higher difficulties.
Did you play CE?
Halo spawns more enemies higher up the difficulty chain, ‘promotes’ some of them to another tier, and the AI is changed to more aggressive. Then on top of that, you can do the ‘mythic’ or ‘laso’ if you’re truly interested in having a challenge.
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> Halo spawns more enemies higher up the difficulty chain, ‘promotes’ some of them to another tier, and the AI is changed to more aggressive. Then on top of that, you can do the ‘mythic’ or ‘laso’ if you’re truly interested in having a challenge.
^this. Even one or two skulls added makes a big difference.
I mean more enemies without the health/damage increase. Maybe it could be a skull that just doubles enemy count at selected difficult level.
I think he means specifically how Doom did it.
Like, in the very first room of E1M1 on the lower difficulties, there aren’t any enemies. When you bump it to the highest, enemies start warping in there from every which way.
so you want it to be kind of a like a hack an slash game where you can just go balls to the walls against a load of grunts? that sounds fun as long as its only for lulz and doesn’t effect any of the campaign.
not just grunts. Has anyone her ever played doom. Doom increased enemy count without changing their stats.
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> I think he means specifically how Doom did it.
>
> Like, in the very first room of E1M1 on the lower difficulties, there aren’t any enemies. When you bump it to the highest, enemies start warping in there from every which way.
I wonder if this could be replicated in a FF variant? As far as i remember, I think the number of enemies were fixed per wave, but I wonder if it could be amped up, like the bonus round?
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> > 2582197822075686;7:
> > I think he means specifically how Doom did it.
> >
> > Like, in the very first room of E1M1 on the lower difficulties, there aren’t any enemies. When you bump it to the highest, enemies start warping in there from every which way.
>
>
> I wonder if this could be replicated in a FF variant? As far as i remember, I think the number of enemies were fixed per wave, but I wonder if it could be amped up, like the bonus round?
I’m pretty sure you can make the enemies go bananas in numbers in the Bonus Round.
It also increased the enemy speed (firing, walking, melee)
That’s an interesting suggestion.
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> > 2533274807773315;10:
> > > 2582197822075686;7:
> > > I think he means specifically how Doom did it.
> > >
> > > Like, in the very first room of E1M1 on the lower difficulties, there aren’t any enemies. When you bump it to the highest, enemies start warping in there from every which way.
> >
> >
> > I wonder if this could be replicated in a FF variant? As far as i remember, I think the number of enemies were fixed per wave, but I wonder if it could be amped up, like the bonus round?
>
>
> I’m pretty sure you can make the enemies go bananas in numbers in the Bonus Round.
I kinda want to do this now.
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> > 2535447317427844;4:
> > Halo spawns more enemies higher up the difficulty chain, ‘promotes’ some of them to another tier, and the AI is changed to more aggressive. Then on top of that, you can do the ‘mythic’ or ‘laso’ if you’re truly interested in having a challenge.
>
>
> ^this. Even one or two skulls added makes a big difference.
Holy crap. A monitor AGREED WITH ME?!
My day is complete.
I actually kinda agree, to some degree. Spawning higher level enemies more frequently is already an issue Halo has though, in my opinion. I remember in Reach, playing on heroic on harder just turned 90% of covenant into majors. That never made much sense to me. Why would the covenant’s military force be a huge number of majors, and only a couple of minors? Did they all just rank up or something?
This could be an added skull that just added more enemies, like double or tripled them. I don’t think any change in the difficulties should happen. It does sound fun to have more enemies, especially considering how this game is supposed to have massive battles in it. I also feel like you want firefight back but instead of asking for firefight, which would add a whole new mode, you just want an add on to campaign. Maybe they could add something, but only a skull. The original difficulties are perfect now <3
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> I actually kinda agree, to some degree. Spawning higher level enemies more frequently is already an issue Halo has though, in my opinion. I remember in Reach, playing on heroic on harder just turned 90% of covenant into majors. That never made much sense to me. Why would the covenant’s military force be a huge number of majors, and only a couple of minors? Did they all just rank up or something?
In one of the Halos, it said that Heroic is how the game is supposed to be played and that has stood true to all of them. If you do it on heroic, everything fits. Legendary is for a bigger challenge so they don’t care as much about making sure enemy rank works with the story. And obviously easy is just that, a joke lol and normal isn’t enough, but its for people who aren’t as good at the game yet, or just aren’t as skilled (don’t have much time to play or are younger).
Your original post didn’t describe what you meant the best but after reading the entire thread I’m down with ‘more AI count’ difficulty/skull whatever.
Chances are it’d be likely to make it a skull rather than a difficulty. Otherwise they throw off the standard easy/normal/heroic/legendary.
I think you’re looking for Firefight. Maybye there could be a skull to drastically increase the number of ennemies in the campain though.
I like the idea of this as a skull. To me that would be a more interesting challenge than the typical bullet sponge enemies.