Eh, firstly i will admit this was certainly click bait. But hey, since your here, and since you have something to say about micro transactions…
If micro transactions were to be implemented, what would you think about cosmetic skins for weapons/vehicles/armors…etc
And there could be the themes of : ONI, UNSC, Rebel, Storm, Sanghelios, Heretic, Covenant, Banished…etc.
So for example, there could be for energy sword: the Sanghelios version, the gold one the arbiter wields, and there could be the red banished version, and there could be the standard sword the covenant use, and then a sword with the theme of the heretics from halo 2.
But not falling too deep into describing what they could be. More important is how they can be obtained. I believe all except maybe a few can be obtained by game play alone in a reasonable amount of time… save a few for like, a rare edition of the game.
The hard truth is, micro transactions are likely to return… its not a matter of if, but rather how. So how do you think such micro transactions be implemented? (The loot crate system doesn’t seem very favorable)
Im pretty much okay with cosmetics as microtransactions, for now since now is such time that microtransactions are on everything.
Generally i would prefer microtransactions staying on f2p games since it seems rather idiotic that game that from which you already paid a full price has similar systems that free games have.
But there definitely shouldnt be such microtransactions that allow for advantages over other player in a fully priced game. Such example could be H5g:s warzone weapon unlocks.
Interesting you say that. Do you think that there might be a chance that Halo infinite be free to play thou?
> 2533274890014309;2:
> Im pretty much okay with cosmetics as microtransactions, for now since now is such time that microtransactions are on everything.
>
> Generally i would prefer microtransactions staying on f2p games since it seems rather idiotic that game that from which you already paid a full price has similar systems that free games have.
>
> But there definitely shouldnt be such microtransactions that allow for advantages over other player in a fully priced game. Such example could be H5g:s warzone weapon unlocks.
I don’t think that microtransactions on everything is a good cause for complacency. As much as I absolutely despise this kind of argument, this is a slippery slope, and corporate structure will try to milk our wallets if we’re not careful. I think we should do our best to keep them out, but if they are a requirement we should keep them minimal.
> 2533274814945686;3:
> Interesting you say that. Do you think that there might be a chance that Halo infinite be free to play thou?
That would be the only way for MTXs to be morally justifiable.
If Infinite is F2P it will most likely be a spin off. Probably with open world and a Battle Royale mode. Which wouldn’t surprise me. I’d just be more surprised if 343i didn’t try to make a Halo ‘Hero Shooter’ first (though that could have been a scrapped version, hence why it’s been three years since Halo 5 and there’s still no gameplay to show.)
> 2533274814945686;3:
> Interesting you say that. Do you think that there might be a chance that Halo infinite be free to play thou?
You should quote a post if you want to make sure other than the topic creator sees you are replying to their post.
And i definitely dont think that infinite would be f2p. The reason as to why i mentioned f2p games is that those are the games where microtransactions are the way they make money since the game otherwise is free.
I dont approve of the microtransactions in fully priced games but its just how the industry is today and its not going to change overnight unless there are some drastic events/changes. I just mentioned that for now, some cosmetic microtransactions could be tolerable since that is how the industry is right now. The future though, hinges on what we the consumers do today. Not literally but as in from now to near future.
But what i do not approve of, even if its cosmetic, is day1 DLC which is interesting concept given the content was ready before launch but it just wasnt included in the game itself. And these exist even if the game is to some degree unfinished in some cases.
The ability to patch and add to the existing games is both blessing and a curse, which one it is more to the consumers depends on what consumers themselves will tolerate of the products they buy.
There are a lot of other things about microtransactions but its far too big of a concept for a 1 simple post.
> 2533274944752684;4:
> > 2533274890014309;2:
> > Im pretty much okay with cosmetics as microtransactions, for now since now is such time that microtransactions are on everything.
> >
> > Generally i would prefer microtransactions staying on f2p games since it seems rather idiotic that game that from which you already paid a full price has similar systems that free games have.
> >
> > But there definitely shouldnt be such microtransactions that allow for advantages over other player in a fully priced game. Such example could be H5g:s warzone weapon unlocks.
>
> I don’t think that microtransactions on everything is a good cause for complacency. As much as I absolutely despise this kind of argument, this is a slippery slope, and corporate structure will try to milk our wallets if we’re not careful. I think we should do our best to keep them out, but if they are a requirement we should keep them minimal.
I fail to see where i mentioned microtransactions would be a good thing.
It could have been the phrasing but i meant that cosmetics are somewhat tolerable given todays gaming industry but i would hope that there would be none of them in fully priced games in the future.
F2p games are different since their devs need profits somehow too since they dont get the money from the games themselves. This could be both good design for both devs and the consumers but it could also be a trap meant to addict player tova game where you cant compete with paying players.
But people definitely should be careful when spending money on microtransactions since what they do today effects the future. I just hope people will just think if the microtransaction is worth it, especially if it causes snowball effect in both player addiction and industry pushing more and more microtransactions to the market.
But its good to see that people think about microtransactions and possibly can think of where is the line that should not be crossed.
Cosmetic only. I will for the first time in my life not be pre ordering halo.much of that has to do with microtransactions. If this is another halo in which I have to grind 40 hours to finally get a dmr I will not be purchasing. So best of luck 343 you have many fans to win back.
Beats me, microtransactions will just mean that everything will be easier to unlock in the game. I do want to see what the Rebel themed weapons and vehicles will look like tbh
I’m fine with cosmetic only. Would love skins for vehicles by the way.
I think it was done rather tastefully in Halo 5. I mean, don’t get me wrong, it definitely abuses the gambling addicts- but any right minded person should be responsible enough to make his own decisions with their money. Especially since Halo is an adult product.
Now, setting the ethical debate aside, Halo 5 implemented Microtransactions rather well. It was never really pay to win, even though it does help to have an infinite supply of power vehicles in Warzone. The fact that standard multiplayer omitted it is a shining beacon of hope for future installments of the franchise. Cosmetics should, absolutely, apply across all modes and it’s fun to have them. That said, the REQ sysyem never seemed to jam itself down my throat and I did manage to have some fun with it without spending a single dollar of real money.
And we do get free DLC and massive monthly updates as a result- so as far as I’m concerned it was a good deal.
Besides, game on the scale of Halo have become so expensive to develop that they kinda rely on the gamblers who spend 100s of $$$ on the lootboxy REQ system and its like. The most important thing is not to give these people an actual edge over those of us who think that 60$ for the full game was enough.
> 2535473219036906;7:
> Cosmetic only. I will for the first time in my life not be pre ordering halo.much of that has to do with microtransactions. If this is another halo in which I have to grind 40 hours to finally get a dmr I will not be purchasing. So best of luck 343 you have many fans to win back.
Well, that’s only right if you’re playing Warzone- which is a very niche mode IMO. The core multiplayer experience is Arena.
The game could be monetised post launch by implementing:
- Weapon Skins - Armor ‘Skins’ - Armor Effects - Announcer Packs - Campaign Expansions like Awakening the Nightmare.All of which should be bought as seen with no REQ system to be found.
> 2533274846978810;10:
> I think it was done rather tastefully in Halo 5. I mean, don’t get me wrong, it definitely abuses the gambling addicts- but any right minded person should be responsible enough to make his own decisions with their money. Especially since Halo is an adult product.
>
> Now, setting the ethical debate aside, Halo 5 implemented Microtransactions rather well. It was never really pay to win, even though it does help to have an infinite supply of power vehicles in Warzone. The fact that standard multiplayer omitted it is a shining beacon of hope for future installments of the franchise. Cosmetics should, absolutely, apply across all modes and it’s fun to have them. That said, the REQ sysyem never seemed to jam itself down my throat and I did manage to have some fun with it without spending a single dollar of real money.
>
> And we do get free DLC and massive monthly updates as a result- so as far as I’m concerned it was a good deal.
>
> Besides, game on the scale of Halo have become so expensive to develop that they kinda rely on the gamblers who spend 100s of $$$ on the lootboxy REQ system and its like. The most important thing is not to give these people an actual edge over those of us who think that 60$ for the full game was enough.
But Halo is rated for T? At least the recent ones. So no, its not an adult product and outside videogames it would be illegal for minors to gamble.
The req system might not have been the worst lootbox system but it still allowed for pay to win type of situations, even when it was only on 1 gamemode basically.
And it did have some invasive and meant to addict aspects to it such as the cheering and sparkling when one opened a pack. Also there was a quick button to access the store and when you even start the game there could be commercials about new packs and so on. So its not that innocent system either.
Though its good to hear of other people who didnt spend money on microtransactions since what we do today effects the future of the industry. In this case it means that the more microtransactions sells the more microtransactions there will be, possibly in more invasive form too.
And free DLC sure sounds good but i rather would not have those if it means that there will be these kind of microtransactions. But im just going to agree to disagree with you on this.
As for the profits, if they would focus on the quality of the game and shipping a finished product that doesnt need huge patches then they could perhaps get their profits from the game sales. Microtransactions have been a way to make money from f2p games but in fully priced games its rather bold.
Basically it just feels like testing of the waters that exactly what consumers will allow on the products they pay for and how long will they keep buying said products.
> 2533274989469309;8:
> Beats me, microtransactions will just mean that everything will be easier to unlock in the game. I do want to see what the Rebel themed weapons and vehicles will look like tbh
But that is basically like buying a fully priced game and then paying extra so you dont have to play it?
Though with microtransactions comes artificial grinding which is meant to make the microtransactions seem more appealing.
If the game is pretty much perfect people play it and if the game is boring to some extent grind then some people pay extra to unlock things if it has any visually good unlockables in it.
> 2535473219036906;7:
> Cosmetic only. I will for the first time in my life not be pre ordering halo.much of that has to do with microtransactions. If this is another halo in which I have to grind 40 hours to finally get a dmr I will not be purchasing. So best of luck 343 you have many fans to win back.
I know i have written it a lot but its truly good to see people not preordering for any reason really.
For if you think about it preorders are tied with unfinished releases given taking back whole releases is rare and since companies already have the money they might be thinking that games can be patched later.
On the other hand people who do not preorder can check how the finalized product really is as in does it even work for example. And just watch as the rage of preorderers goes on with some products when there are problems.
Then if the release is good then those who didnt preorder can still get the product knowing that it works mostly having missed out on some minor extra content that usually is nonimportant or endgame gear is far better than that. Otherwise said extras might be behind minor grind or something. If the ones who did not preorder can then buy the game on its full price to support the devs.
Otherwise if its broken those who did not preorder if they still think they want to play it still, they can then wait out till the game is fixed and has reduced price tag on it.
Either way, its a win win situation for the non preordering consumer. Patience is a virtue as it were.
> 2533274900668879;12:
> The game could be monetised post launch by implementing:
> - Weapon Skins - Armor ‘Skins’ - Armor Effects - Announcer Packs - Campaign Expansions like Awakening the Nightmare.All of which should be bought as seen with no REQ system to be found.
Otherwise im fine with such cosmetics after the launch. For the exception of the last one given story expansions havent been exactly a Halo thing and in my mind shouldnt be either. At least in FPS Halo games.
If nothing else I would like to think about the offline gamers staying on speed with the current storyline.
@MIKA95
Everything you said is correct, and in fact you’re right and I forgot that Halo 5 is actually rated T, which does make Microtransactions an issue. That’s not something kids should be playing around with, for certain.
I don’t think the game was particularly aimed at a younger audience, maybe the ratings board just decided there’s not enough blood or something. Either way, I don’t think the T rating will hold with Infinite.
And I understand what you’re saying about preferring the game without MTs. Ideally, yes, it’s a disgusting system that uses people’s weakness to getting things here and now (and at random, for some reason).
I do think that if they go for a Reach style Credit system and allow players to purchase credits with real money, that would be better than REQs because it eliminates the gambling element. Either way, I wouldn’t be bummed out if Halo Infinite has similar MTs to Halp 5 simply because I never, ever, ever intend to purchase a lootbox in a video game. The fact that others do, unless they’re underage, is their problem IMO- and if I get free DLC and updates because of their gambles I don’t really mind.
But, yes, if Infinite is rated T- that won’t be acceptable again.
> 2533274900668879;12:
> The game could be monetised post launch by implementing:
> - Weapon Skins - Armor ‘Skins’ - Armor Effects - Announcer Packs - Campaign Expansions like Awakening the Nightmare.All of which should be bought as seen with no REQ system to be found.
Unfortunately the REQ system made more money than probably Halo 5’s net sales (I don’t remember the exact statistic, but it was ridiculous)- which is hard to compare to map packs or campaign expansions financially.
I do like the idea of selling REQs as opposed to randomised REQ packs though, as I said, the gamble element is a huge source of money for Microsoft and actually managed to cover for Halo 5’s relatively uninspired sales at the time. Which means I would be surprised to see it go away entirely.
> 2533274890014309;14:
> > 2533274900668879;12:
> > The game could be monetised post launch by implementing:
> > - Campaign Expansions like Awakening the Nightmare.
>
> Otherwise im fine with such cosmetics after the launch. For the exception of the last one given story expansions havent been exactly a Halo thing and in my mind shouldnt be either. At least in FPS Halo games.
> If nothing else I would like to think about the offline gamers staying on speed with the current storyline.
Under normal circumstances I’d agree with you, but Infinite seems like a unique case. With the amount of characters that are being sidelined for Chief to take focus (which I think is the right decision btw), you could easily make a story expansion focusing on Red Team, Blue Team or Osiris…I suppose; potentially reintroducing the Flood and bringing Terminus Firefight to a mainline game as well.
You don’t need XBL to download or play story DLC, and if you’re not online at all then you wont be able to verify the disc and install the game in the first place; so I’m not sure what demographic you’re referring to.
> Unfortunately the REQ system made more money than probably Halo 5’s net sales (I don’t remember the exact statistic, but it was ridiculous)- which is hard to compare to map packs or campaign expansions financially.
Yeah, maybe I’m being optimistic, but I’m hoping the vocal pushback from Battlefront II and the legal changes in some European and Asian markets will be enough to sway Microsoft towards a bought-as-seen model rather than loot crates.
I think TItanfall 2 did a good job with its post release content and I’d like to see Halo follow that model, if anything.
I don’t agree with micro transactions in fully priced games. If they have to be there, then the Titanfall 2 way of buy what you see cosmetics is fine. If there is any rng loot crate system in Halo Infinite, I’m out, I’ll stick to games without them. I’ll been doing my homework too, got caught out once too often, Destiny 1, Halo 5, Forza 7, Gears 4.
> 2533274846978810;15:
> @MIKA95
>
> Everything you said is correct, and in fact you’re right and I forgot that Halo 5 is actually rated T, which does make Microtransactions an issue. That’s not something kids should be playing around with, for certain.
>
> I don’t think the game was particularly aimed at a younger audience, maybe the ratings board just decided there’s not enough blood or something. Either way, I don’t think the T rating will hold with Infinite.
>
> And I understand what you’re saying about preferring the game without MTs. Ideally, yes, it’s a disgusting system that uses people’s weakness to getting things here and now (and at random, for some reason).
>
> I do think that if they go for a Reach style Credit system and allow players to purchase credits with real money, that would be better than REQs because it eliminates the gambling element. Either way, I wouldn’t be bummed out if Halo Infinite has similar MTs to Halp 5 simply because I never, ever, ever intend to purchase a lootbox in a video game. The fact that others do, unless they’re underage, is their problem IMO- and if I get free DLC and updates because of their gambles I don’t really mind.
>
> But, yes, if Infinite is rated T- that won’t be acceptable again.
To what demographic it was aimed to I have suspicions about. Though its just suspicions I just mention some points that could have caused a suspicion about H5g being aimed at younger audience.
Firstly, there really is not blood in the game, even with headshots or when shooting corpses. Its like it would be intentionally toned down from previous installments since even H4 had more bloodsplatter effects and the technology would be able to do so much more. Obviously Halo doesnt need to be a gorefest but removing bloodsplatters and such make it seem like something you could aim at younger audience. That or its similar to form of war propaganda which glorifies the war by cleaning up the results.
Secondly, someone seemed to turn on the profanity filter. I think there havent been a simple swearing even lately in Halo. Even the people who are getting shot just seem to lay down and die.
And overall the SPARTANs for example have seemed to have turned from boots to the ground supersoldiers with their worn gear to these superheroes that fly through the battlefield with armor apparently coated with some form of dirt repellent.
As for in-game currency bought with real money, im not sure as to just why would there need to be such middle hands given in many cases the in-game currency packs have such amount of merchandise in them that consumer is left with some amount of it that they can get nothing with. Its one way to get extra cash.
Instead I think that the store cosmetics should be what people could straightforward buy with real money. They should know exactly what they get and in what price. The store should also be in separate menu and not like “grind for this or buy with real money” in the in game armory. As in it wouldnt be in your face type of system.
And it is the problem of those who buy those lootboxes, for now, but in reality it effects the whole industry and therefore the majority of the future games.
And even if infinite is rated higher I wouldnt still be too happy about gambling or microtransaction systems in it. I just dont think such belong in fully priced games at all. Though in other hand I think that industry is not going to change overnight. Its just that the consumers with their actions decide whether consumers or companies will have to make compromises in this aspect so that the industry can thrive.
I can’t think of any way microtransactions could ever be a good thing except in terms of providing free DLC, but I have two points on that:
- The game should be shipped with enough content to keep people playing for years without having to add anything post-launch.
- I’d rather they find other ways to provide DLC for free rather than microtransactions.
To the people saying they’re happy with microtransactions being for purely cosmetic purposes, wouldn’t you rather aesthetic unlockables to be an incentive to continue playing and replaying the game in different ways rather than spending your hard earned money on them after having already purchased the full game? I’d rather achieve in-game cosmetics through gameplay rather than the click of a button and a withdrawal from my bank account.