Don't turn Halo into Call of Duty

I really, really hope that 343i treats this game like a sequel to Halo 3, not just another game in the series. And by this i’m talking about the multiplayer in particular. I’m sure 343i will nail the single player, but i’m very worried that they’re going to borrow most of Halo Reach’s multiplayer features(AA’s, cR, DMR replacing the BR, The Ranking System)instead of Halo 3’s. I understand that they’re trying to appeal to more casual audiences by adding COD-esque features all over the place but I just want them to think about the hardcore fans that want another Halo 1, 2, and 3 experience. We want a game that we’ll play 4+ years from now like how we did with all of the games in the original trilogy. Reach was a huge disappointment IMO, I only lasted about six months with it while I still play Halo 3 to this day. Point is, try to avoid catering to the casuals too much. Add little features here and there but don’t go to the extreme and add gun customization, perks, titles and emblems, and killstreaks.

AMEN!!! :smiley:

> I really, really hope that 343i treats this game like a sequel to Halo 3, not just another game in the series. And by this i’m talking about the multiplayer in particular. I’m sure 343i will nail the single player, but i’m very worried that they’re going to borrow most of Halo Reach’s multiplayer features(AA’s, cR, DMR replacing the BR, The Ranking System)instead of Halo 3’s. I understand that they’re trying to appeal to more casual audiences by adding COD-esque features all over the place but I just want them to think about the hardcore fans that want another Halo 1, 2, and 3 experience. We want a game that we’ll play 4+ years from now like how we did with all of the games in the original trilogy. Reach was a huge disappointment IMO, I only lasted about six months with it while I still play Halo 3 to this day. Point is, try to avoid catering to the casuals too much. Add little features here and there but don’t go to the extreme and add gun customization, perks, titles and emblems, and killstreaks.

Yes. Yes indeed.

> > I really, really hope that 343i treats this game like a sequel to Halo 3, not just another game in the series. And by this i’m talking about the multiplayer in particular. I’m sure 343i will nail the single player, but i’m very worried that they’re going to borrow most of Halo Reach’s multiplayer features(AA’s, cR, DMR replacing the BR, The Ranking System)instead of Halo 3’s. I understand that they’re trying to appeal to more casual audiences by adding COD-esque features all over the place but I just want them to think about the hardcore fans that want another Halo 1, 2, and 3 experience. We want a game that we’ll play 4+ years from now like how we did with all of the games in the original trilogy. Reach was a huge disappointment IMO, I only lasted about six months with it while I still play Halo 3 to this day. Point is, try to avoid catering to the casuals too much. Add little features here and there but don’t go to the extreme and add gun customization, perks, titles and emblems, and killstreaks.
>
> Yes. Yes indeed.

Halo has ALWAYS been aimed at the casual audiences…Why do you think it sold so much? You think there are 10 million diehard fans out there? There are only probably 500,000 to a million die hard halo fans out there…the people that are on these forums, or post on any forum regarding Halo, are the minority.

The only thing that changed is Activision was able to get the attention of the casual audience and keep them coming back…You think Microsoft is going to let 343 cater to a million halo fans or the casual audience that brings them 10 million game sales?

> > > I really, really hope that 343i treats this game like a sequel to Halo 3, not just another game in the series. And by this i’m talking about the multiplayer in particular. I’m sure 343i will nail the single player, but i’m very worried that they’re going to borrow most of Halo Reach’s multiplayer features(AA’s, cR, DMR replacing the BR, The Ranking System)instead of Halo 3’s. I understand that they’re trying to appeal to more casual audiences by adding COD-esque features all over the place but I just want them to think about the hardcore fans that want another Halo 1, 2, and 3 experience. We want a game that we’ll play 4+ years from now like how we did with all of the games in the original trilogy. Reach was a huge disappointment IMO, I only lasted about six months with it while I still play Halo 3 to this day. Point is, try to avoid catering to the casuals too much. Add little features here and there but don’t go to the extreme and add gun customization, perks, titles and emblems, and killstreaks.
> >
> > Yes. Yes indeed.
>
> Halo has ALWAYS been aimed at the casual audiences…Why do you think it sold so much? You think there are 10 million diehard fans out there? There are only probably 500,000 to a million die hard halo fans out there…the people that are on these forums, or post on any forum regarding Halo, are the minority.
>
> The only thing that changed is Activision was able to get the attention of the casual audience and keep them coming back…You think Microsoft is going to let 343 cater to a million halo fans or the casual audience that brings them 10 million game sales?








(looks around his room at all the halo propaganda)…



…the casual ones

sad face:(

If you think that Armor abilities makes Reach play anything like COD, then you are being blinded by your own Halo fanboy-ism to see clearly. Reach plays absolutely nothing like COD.

343i should absolutely look to COD, they need to figure out why it’s succeeding and why Halo has fallen behind. Reach’s failing has nothing to do with armor abilities, and everything to do with Halo getting away from its basic FPS roots. Halo used to have fast paced game play, short time-to-kill, far less auto-aim, smaller hitboxes, and had way more rewarding point-and-shoot combat.

Armor abilities were not the problem with Reach. Simply put, Reach had way too much auto-aim, large hitboxes, slow movement speed, and long time-to-kill. The basic point-and-shoot game play in Reach was not fun, the Halo strafe-dance was dead, it was slow, clunky, and took very little skill to glue a reticle on an opponent. It became a rock paper scissors match at who got the luckier bloom timing. Not fun.

Point-and-shoot… it is the core game mechanic of an FPS game… and Reach did it very poorly.

343 seems to be pretty smart. Let’s hope they know that another Reach or Call of Halo 4: Future Warfare won’t fly with the fans.

> 343 seems to be pretty smart. Let’s hope they know that another Reach or Call of Halo 4: Future Warfare won’t fly with the fans.

took the words right from my mouth:)

well i doubt there will be a DMR at all considering there was none in halo 3 and the BR replaced the DMR but i hope the carbine comes back.

> well i doubt there will be a DMR at all considering there was none in halo 3 and the BR replaced the DMR but i hope the carbine comes back.

hells yes, and a return of the beam rifle… not the bloody focus rifle

I just made a topic about not bringing crap weapons to halo 4 but beam rifle would be great.

I concur.

I completely agree with you OP

> If you think that Armor abilities makes Reach play anything like COD, then you are being blinded by your own Halo fanboy-ism to see clearly. Reach plays absolutely nothing like COD.
>
> 343i should absolutely look to COD, they need to figure out why it’s succeeding and why Halo has fallen behind. Reach’s failing has nothing to do with armor abilities, and everything to do with Halo getting away from its basic FPS roots. Halo used to have fast paced game play, short time-to-kill, far less auto-aim, smaller hitboxes, and had way more rewarding point-and-shoot combat.
>
> Armor abilities were not the problem with Reach. Simply put, Reach had way too much auto-aim, large hitboxes, slow movement speed, and long time-to-kill. The basic point-and-shoot game play in Reach was not fun, the Halo strafe-dance was dead, it was slow, clunky, and took very little skill to glue a reticle on an opponent. It became a rock paper scissors match at who got the luckier bloom timing. Not fun.
>
> Point-and-shoot… it is the core game mechanic of an FPS game… and Reach did it very poorly.

I dont think COD will be as big a problem as you think EA and Battlefield compete directly with them in military shooter department. Halo right in the middle like the man with No Name in a Fistful full of dollars. I think its all going to be fine

> If you think that Armor abilities makes Reach play anything like COD, then you are being blinded by your own Halo fanboy-ism to see clearly. Reach plays absolutely nothing like COD.
>
> 343i should absolutely look to COD, they need to figure out why it’s succeeding and why Halo has fallen behind. Reach’s failing has nothing to do with armor abilities, and everything to do with Halo getting away from its basic FPS roots. Halo used to have fast paced game play, short time-to-kill, far less auto-aim, smaller hitboxes, and had way more rewarding point-and-shoot combat.
>
> Armor abilities were not the problem with Reach. Simply put, Reach had way too much auto-aim, large hitboxes, slow movement speed, and long time-to-kill. The basic point-and-shoot game play in Reach was not fun, the Halo strafe-dance was dead, it was slow, clunky, and took very little skill to glue a reticle on an opponent. It became a rock paper scissors match at who got the luckier bloom timing. Not fun.
>
> Point-and-shoot… it is the core game mechanic of an FPS game… and Reach did it very poorly.

lol?? H3 was a much slower game than Reach but was still far more popular? Reach maxes out around 50k in population while h3 several years after its release maxed out at about 500k. COD is still so popular because IT NEVER CHANGED. From the beginning, every CoD has stuck to its roots and kept the same core fundamentals of the game the same. This is what kept people coming back, and it’s what Halo did up to H3, and popularity was growing. Then Reach came around. They changed things, way too many things, and turned it into a game nobody had played before, and not many people liked it.

343 don’t need to look at CoD. Thats what Bungie did with Reach and look what happened. 343 need to look at Halo, before Reach. What was popular? What made it enjoyable? What were the core mechanics and gameplay that everybody loved? Bring those things back, of course combined with some new innovation and creativity, and you’ll bring the population back.

Well according to the official HaloWaypoint twitter account, some key parts of the multiplayer are already complete. When you think about it, they posted that some employees had just finished testing Halo 4’s multiplayer. I can grasp from this that at least one of the Halo 4 maps is finished or very near completion. Most of them, if not all the weapons for multiplayer are finished and ready for some fine tuning, possibly vehicles as well.

If they played a game of multiplayer with no noticable issues then it can be said that they’re well on their way with the multiplayer. Either way…GIMMIE DAT INFO.

for got to quote

> If you think that Armor abilities makes Reach play anything like COD, then you are being blinded by your own Halo fanboy-ism to see clearly. Reach plays absolutely nothing like COD.
>
> 343i should absolutely look to COD, they need to figure out why it’s succeeding and why Halo has fallen behind. Reach’s failing has nothing to do with armor abilities, and everything to do with Halo getting away from its basic FPS roots. Halo used to have fast paced game play, short time-to-kill, far less auto-aim, smaller hitboxes, and had way more rewarding point-and-shoot combat.
>
> Armor abilities were not the problem with Reach. Simply put, Reach had way too much auto-aim, large hitboxes, slow movement speed, and long time-to-kill. The basic point-and-shoot game play in Reach was not fun, the Halo strafe-dance was dead, it was slow, clunky, and took very little skill to glue a reticle on an opponent. It became a rock paper scissors match at who got the luckier bloom timing. Not fun.
>
> Point-and-shoot… it is the core game mechanic of an FPS game… and Reach did it very poorly.

COD isnt more popular then Halo it only sells more because its multiplatform Halo 3 was the most played game on the xbox live until mw2 came out it is currently the most sold game on the xbox 360 if Reach was a better game it would probably be number 1 on most played on xbox live

> > > I really, really hope that 343i treats this game like a sequel to Halo 3, not just another game in the series. And by this i’m talking about the multiplayer in particular. I’m sure 343i will nail the single player, but i’m very worried that they’re going to borrow most of Halo Reach’s multiplayer features(AA’s, cR, DMR replacing the BR, The Ranking System)instead of Halo 3’s. I understand that they’re trying to appeal to more casual audiences by adding COD-esque features all over the place but I just want them to think about the hardcore fans that want another Halo 1, 2, and 3 experience. We want a game that we’ll play 4+ years from now like how we did with all of the games in the original trilogy. Reach was a huge disappointment IMO, I only lasted about six months with it while I still play Halo 3 to this day. Point is, try to avoid catering to the casuals too much. Add little features here and there but don’t go to the extreme and add gun customization, perks, titles and emblems, and killstreaks.
> >
> > Yes. Yes indeed.
>
> Halo has ALWAYS been aimed at the casual audiences…Why do you think it sold so much? You think there are 10 million diehard fans out there? There are only probably 500,000 to a million die hard halo fans out there…the people that are on these forums, or post on any forum regarding Halo, are the minority.
>
> The only thing that changed is Activision was able to get the attention of the casual audience and keep them coming back…You think Microsoft is going to let 343 cater to a million halo fans or the casual audience that brings them 10 million game sales?

It is so -Yoinking!- sad but it is true . . . If microsoft want money and for them to get sales is to make halo into COD they will do it.

> It is so Yoink! sad but it is true . . . If microsoft want money and for them to get sales is to make halo into COD they will do it.

sigh. Halo will never be like CoD. Halo has aliens, shields, spaceships etc. People saying 343 need to adopt from CoD are actually lacking intelligence.