Think of it as a Spiritual Successor, as Valhalla is to Blood Gulch
Halo was originally inspired by Unreal Tournament/Quake’s style of gameplay. It’s a simple formula comprised of 3 main facets of combat, as well as abilities on the map that you fight for control over. That was the foundation and uniqueness that Halo built upon, and that’s why many players–myself included–came to love the series.
But I’m sure you’re all aware at this point that Halo 4 continues Reach’s deviation away from this formula. Enhancements on the map and equality are being replaced with player controlled and personal enhancements and augmentations, which is a trend being seen in most FPS’s in today’s gaming age. We cannot blame the industry for moving in a new direction; that doesn’t mean though that we don’t have a right to be dissatisfied with it.
For me personally, I strongly dislike the direction Halo 4 is going. However, once you start looking at the game as a ‘spin-off’ to the Halo formula (and forget the perversion that was Reach), you may begin to appreciate it for what it can potentially be. As a standalone title, Halo 4 (or which I’m beginning to refer to as simply “FOUR”) looks like a good game. It’s fast-paced, has good graphics, a wealth of depth to its gameplay and additional content, and it may even be a well balanced game at release day. I’m sure many of us will be able to enjoy FOUR even though it’s not in the style of UT Halo that we’ve grown with.
The main point I’m making is to look at this game without the expectations of UT Halo. Look at FOUR and its successors in the Reclaimer trilogy as a spiritual successor or a spin off, and it’ll begin to look a lot better. I promise
Or you can continue to rage at how lousy of a Halo game it is and then you’ll never give it a chance. The Unreal Tournament formula is outdated and it’s not coming back, so if you aren’t willing to move forward, you might have to retire shooters altogether.
> People have an expectation from Halo as they do for any game. We expect Halo to be the way it has been since its inception. We expect Halo to follow the UT style gameplay that it was founded upon. Additions to this formula are welcomed. Things that take away from this formula, clutter it, or pollute it are looked down upon.
> CoD players would be pissed if you all of a sudden had shields in CoD. They’d also be pissed if you could jump really high and if kill times were doubled. Fans of Super Smash Bros would be pissed if it all of a sudden became a 1v1 game like Tekken or Mortal Kombat instead of the 4 player sandbox like game it is now.
> Bottom line is each game has a formula and fans are fans of said game because they like that formula.
> When you start to deviate from that formula in such a way that it is next to nonexistent, it shouldn’t even be considered the same unless you think of it as a spinoff. Halo Wars was a Spin Off. That didn’t make it a bad game, but it made it a spin off because it was made outside of the traditional Halo formula.
> Halo 4 is much the same way. Literally everything in this game so far (kill cams, kill streaks, instant spawn, join in progress, custom loadouts, perks, etc.) deviate away from the traditional Halo formula. That doesn’t make it a bad game, but it makes it a spin off because it’s made outside of the traditional Halo formula.
> It’s quite simple logic.