Don't release Halo Infinite without Forge

Not trying to sound rude but don’t bother releasing Halo Infinite until Forge is ready.
We have already seen Halo 5 and MCC on PC have its population dipped fairly quickly because of the lack of Forge at launch.

Simple: It isn’t Halo without Forge.

P.S to 343 working on MCC. Just release Forge. So what it doesn’t have keyboard support? It’s better than nothing. You released the broken uncapped frame rate option.

Edit: I may have over reacted saying it’s not Halo without Forge. Of course it can be Halo without Forge, as proven with CE, 2, ODST and the other non-FPS titles…
However, I would say CE and 2 doesn’t entirely count since they were released before Forge was a thing. User-created content is very helpful in keeping a game alive for longer, and like Zombies in Treyarch CoD, Forge is now expected in any main Halo game and has an entire community surrounding it (whether you like the game mode or not).

Forge did not really get implemented fully until H3. While I agree it should not release without forge as its become one of the core 3 pillars to Halo Post H3 (campaign, multiplayer, forge) I would not tie it to halo’s identity. Ya can be halo without it, BUT its better for Halo to possess it at launch.

It would be much better for player counts to have forge at launch. And I’m also really hoping you don’t need gold to play it like Halo 5… that was one of the worst decisions they made with 5.

With launch hype, you get players into the game, and then forge will help them stay. If it doesn’t have forge, people might leave after a little while and forget about Infinite.

Infinite releasing with a dearth of content would be bad. Ideally, it launches with all the staples we’ve come to expect from a Halo game. However, I wouldn’t go so far as to say that it wouldn’t be “Halo” without forge.

I think it’d be wise to launch the game with forge for sure. Having Halo Infinite come out without a full package would be a bit sad for some people but I don’t think forge defines halo. It’s an element for sure but the game could live without it for a period of time

The game needs a healthy amount of content at launch, not launch like the Halo 5 disaster where there was so little content, mostly ended up online only.
It needs to be a good forge that is user friendly, not as bad as H5’s forge, even PC forge port is dead for H5. They need to find the right balance of a forge that is fun like Reach while finding ways to add new features without making it a chore to learn and hopefully not as disorganised as H5 felt.

It’s all a matter of your preferences. If you love forge and consider it to be a pillar of Halo, than it very well be part of its identity. In other words I see where OP is coming from even though I personally don’t feel like that anymore. I also agree with the sentiment that MCC on PC wouldn’t be basically dead now if we had forge, private match browsers and mod tools available…

> 2533274817408735;4:
> Infinite releasing with a dearth of content would be bad. Ideally, it launches with all the staples we’ve come to expect from a Halo game. However, I wouldn’t go so far as to say that it wouldn’t be “Halo” without forge.

This.

I’ve said this in a previous thread as well, but I even feel like Forge is on the verge of becoming a bit too ambitious to work well on console with a controller. Not saying it shouldn’t be part of the console suite…just that it would make sense to make it mainly as PC thing so they can free it from console UI/UX restrictions. Controls are just messy in H5 Forge and the UI is just…bad with all the menus and submenus.

Create your maps on PC, maybe tweak them on console. I feel like that is the future Forge should go. And yes I know that’s a bit controversial.

> 2674012278771805;8:
> > 2533274817408735;4:
> > Infinite releasing with a dearth of content would be bad. Ideally, it launches with all the staples we’ve come to expect from a Halo game. However, I wouldn’t go so far as to say that it wouldn’t be “Halo” without forge.
>
> This.
>
> I’ve said this in a previous thread as well, but I even feel like Forge is on the verge of becoming a bit too ambitious to work well on console with a controller. Not saying it shouldn’t be part of the console suite…just that it would make sense to make it mainly as PC thing so they can free it from console UI/UX restrictions. Controls are just messy in H5 Forge and the UI is just…bad with all the menus and submenus.
>
> Create your maps on PC, maybe tweak them on console. I feel like that is the future Forge should go. And yes I know that’s a bit controversial.

Or, or, maybe - just hear me out - the UI is personalised based on keyboard/mouse or pad controls! :slight_smile:

Maybe there could be a separate Forge mod overlay/mode specifically for pad or mixed control users. Meaning if you use the pad the overlay and functions would be similar to H5/Reach, but than there is also an advanced tab that gives you access to specialised tools like units based movements, transform tools, precision modes, interactive grid movement, coding and so on. When using a keyboard and mouse the advanced mode isn’t a tab anymore as much as a on screen toolbar on top with measurements in one of the bottom corners in the style of most Autodesk drawing programs or at the very least in the vain of Sketchup. By doing so you get the “fun factor” of an open sandbox in which you can mess around with your friends, but at the same time the advanced keyboard/mouse functions are still available for console forgers (it’s never going to be ideal of comfortable, I know, but at least it’s there) while also being accessible to PC users without console restrictions. That’s the way to go imho!

Surely this time around, Forge will definitely be intended for inclusion at launch. But if something has to be delayed to meet Holiday launch window, then Forge should arrive no later than early January.

> 2533274795098161;9:
> > 2674012278771805;8:
> > > 2533274817408735;4:
> > > Infinite releasing with a dearth of content would be bad. Ideally, it launches with all the staples we’ve come to expect from a Halo game. However, I wouldn’t go so far as to say that it wouldn’t be “Halo” without forge.
> >
> > This.
> >
> > I’ve said this in a previous thread as well, but I even feel like Forge is on the verge of becoming a bit too ambitious to work well on console with a controller. Not saying it shouldn’t be part of the console suite…just that it would make sense to make it mainly as PC thing so they can free it from console UI/UX restrictions. Controls are just messy in H5 Forge and the UI is just…bad with all the menus and submenus.
> >
> > Create your maps on PC, maybe tweak them on console. I feel like that is the future Forge should go. And yes I know that’s a bit controversial.
>
> Or, or, maybe - just hear me out - the UI is personalised based on keyboard/mouse or pad controls! :slight_smile:
>
> Maybe there could be a separate Forge mod overlay/mode specifically for pad or mixed control users. Meaning if you use the pad the overlay and functions would be similar to H5/Reach, but than there is also an advanced tab that gives you access to specialised tools like units based movements, transform tools, precision modes, interactive grid movement, coding and so on. When using a keyboard and mouse the advanced mode isn’t a tab anymore as much as a on screen toolbar on top with measurements in one of the bottom corners in the style of most Autodesk drawing programs or at the very least in the vain of Sketchup. By doing so you get the “fun factor” of an open sandbox in which you can mess around with your friends, but at the same time the advanced keyboard/mouse functions are still available for console forgers (it’s never going to be ideal of comfortable, I know, but at least it’s there) while also being accessible to PC users without console restrictions. That’s the way to go imho!

This is similar to what I thought in the past. Which was having two forge modes, the classic Basic Editing (like H4) for people that just want to have fun in Forge and make basic maps, and then the Halo 5-like Forge/actual level editor, Advanced Editing.

Ideally, Infinite would be extremely content-complete and include every major expected Halo feature at launch.
However, given that we won’t even see any gameplay until just 3 or 4 months before launch, and there’s probably a reason why it’s taken that long, I feel like we shouldn’t get our hopes up for anything

> 2535430463589746;11:
> This is similar to what I thought in the past. Which was having two forge modes, the classic Basic Editing (like H4) for people that just want to have fun in Forge and make basic maps, and then the Halo 5-like Forge/actual level editor, Advanced Editing.

Yeah, pretty much. I’m just advocating a menu division (pad base, pad advanced, m+k) over literally making two separate forge modes. I think it would streamline the UI, reduce production costs and achieve the same result!

I don’t use forge, in fact I do not recall ever downloading user generated content. As always, I’m not selfish, I genuinely hope forge is there for the players that like it. My sons loves it too. If Halo Infinite has enough content at launch forge could be delayed for a bit, if it has to be. All the Halo players I know play campaign then jump into multiplayer. Also, none of them forge as I recall.

it wont be offline playable anyway so for me at least it’s not worth it. A shame as Halo 5 Forge is really quite advanced

> 2533274792569152;15:
> it wont be offline playable anyway so for me at least it’s not worth it. A shame as Halo 5 Forge is really quite advanced

After all the negative press they got? I’m sure about the opposite frankly: imho Forge will be offline and split screen is going to better than ever!

> 2592250499819446;14:
> I don’t use forge, in fact I do not recall ever downloading user generated content. As always, I’m not selfish, I genuinely hope forge is there for the players that like it. My sons loves it too. If Halo Infinite has enough content at launch forge could be delayed for a bit, if it has to be. All the Halo players I know play campaign then jump into multiplayer. Also, none of them forge as I recall.

You personally may have never downloaded user-created content, but considering you play multiplayer, there’s a very high chance that you’ve at least played user-created maps through matchmaking. Especially in Halo 5.
Thanks for supporting forge.

> 2535430463589746;17:
> > 2592250499819446;14:
> > I don’t use forge, in fact I do not recall ever downloading user generated content. As always, I’m not selfish, I genuinely hope forge is there for the players that like it. My sons loves it too. If Halo Infinite has enough content at launch forge could be delayed for a bit, if it has to be. All the Halo players I know play campaign then jump into multiplayer. Also, none of them forge as I recall.
>
> You personally may have never downloaded user-created content, but considering you play multiplayer, there’s a very high chance that you’ve at least played user-created maps through matchmaking. Especially in Halo 5.
> Thanks for supporting forge.

I don’t support forge. I’m aware some Halo 5 maps were forged but as stated I don’t recall downloading any “user generated” content. If 343i put them into the game that is not supporting forge it’s being forced to use maps 343i put in tdm etc with updates. I have nothing against it’s inclusion, but equally, I personally won’t miss it if it was never a feature again. In saying that, I do hope it’s there at launch for those that do use it.

> 2533274795098161;16:
> > 2533274792569152;15:
> > it wont be offline playable anyway so for me at least it’s not worth it. A shame as Halo 5 Forge is really quite advanced
>
> After all the negative press they got? I’m sure about the opposite frankly: imho Forge will be offline and split screen is going to better than ever!

I’d really like to think so but even with all that, I’m not so sure. Fantastic of course it this was the case and then I’d be back to enjoying the mode again. I do think both MS and 343 knows it’s got to bend over this time though so we’ll see. Split screen is definitely going to be there though because they’d not be let off for going back on their original words

> 2533274795098161;16:
> > 2533274792569152;15:
> > it wont be offline playable anyway so for me at least it’s not worth it. A shame as Halo 5 Forge is really quite advanced
>
> After all the negative press they got? I’m sure about the opposite frankly: imho Forge will be offline and split screen is going to better than ever!

I can see one scenario where Forge would need to be online: cloud processing.

Especially if it’s needed for the Xbox One version to match the Series X version (assuming the Xbox One version of Forge has all the new Forge tools and budget & isn’t a lighter/lesser version).