Dont make ranks totally invisible

I don’t think we need 1-50 to be visable, it DOES in fact promote more cheating, bad sportmenship and the fact is it was still a flawed system where only about 2% of any 45’s or higher were actually deserving of it.

However It was nice of an idea. And with Halo 4 being new and probably a little more secure on it’s rankings I’d like the idea of some nice ranking system. Yet keeping it invisible isn’t bad, it just doesn’t let people hype up themselves or others too much.

I think to the player your rank should be easy to see. However to others they’d have to look at your rank through a menu.

This also is lockable for example your Rank/Stats could be

Friends Only
Locked
Puplic
Select Players (you choose)

Make the highest rank very difficult to attain. Nobody will bother to cheat for it, due to the effort and time required. The only reason people sold 50s was because it was a very quick process for Team Doubles.

Or better: don’t associate ranks with Trueskill, but keep the Trueskill value visible, so player know what they are going up against. Again, make this number very difficult to get up, or at least requiring more effort than in Halo 3.

How about they show ranks in competitive playlists that count toward your rank and hide them in social playlists where they don’t?

Currently, the ranks are only visible to you. If the matchmaking system can do its job and match players according to their trueskill rank, then I’m fine with it.

> How about they show ranks in competitive playlists that count toward your rank and hide them in social playlists where they don’t?

If the system is easy to boost, it will still promote boosting in ranked playlists. What 343i wants is to try to deprive boosters to boost and sell accounts to others. With 2 day trial cards, it’s cheap to do so, and can cause players to get away from Ranked playlists to avoid frustration.

> Currently, the ranks are only visible to you. If the matchmaking system can do its job and match players according to their trueskill rank, then I’m fine with it.
>
>
>
> > How about they show ranks in competitive playlists that count toward your rank and hide them in social playlists where they don’t?
>
> If the system is easy to boost, it will still promote boosting in ranked playlists. What 343i wants is to try to deprive boosters to boost and sell accounts to others. With 2 day trial cards, it’s cheap to do so, and can cause players to get away from Ranked playlists to avoid frustration.

I’d like to know if I just steaked 50s, or got thrashed by 35s, though.

> If the system is easy to boost, it will still promote boosting in ranked playlists. What 343i wants is to try to deprive boosters to boost and sell accounts to others. With 2 day trial cards, it’s cheap to do so, and can cause players to get away from Ranked playlists to avoid frustration.

That’s why you make it difficult to reach max Trueskill level, or just have the level keep going up. Then you wouldn’t be able to boost to a 50 in an hour.

They should have two separate service records, one for social and one for ranked, social record only being visible on social and ranked only being visible in ranked. This would mean all the skill-ranking related smack talking and bragging would be confined to ranked playlists, which of course, nobody would have to play.

Then make some simple changes to the ranking system like;

  • Consistent criteria for ranking up or down that is the same for everyone, making deranking redundant as the system could not be manipulated through deranking.
  • Ranks that go down over time when they aren’t played on. Make a rank require the user to keep playing (and winning) to keep it. This fixes account selling, since the person buying the account would have to perform at the skill level of a legitimate level 50 to keep their level 50. If they can’t do that, they would go down, making their purchase redundant.

These two things alone fix deranking and account selling, and boosting could be fixed through things like disabling language-specific matchmaking searches and disabling party chat in ranked play. Kicking after a certain amount of time without kills or movement (like an afk kick) and quit bans would help further. Remember that more boosting goes in in social than ever has in ranked, though. Kicking up about ranked boosting whilst not kicking up about social boosting is nothing short of hypocritical, especially when social boosting has more likely than not effected a greater number of players.

A competitive area of matchmaking with skill based ranks visible is crucial to please the large amount of (rank focused) players who enjoy the competitiveness visible skill ranking brings. The best thing to do is provide an area catered to these players (i.e. ranked playlists) and provide areas catered to everyone else (i.e. social playlists), have these two areas mix as little as possible if at all, and everyone will be happy.

None of these ideas are any good so far, sorry to say. None of them fix the issues that having a visible Trueskill rank has (And Frankie has said on his Neogaf posts about how horrible the cheating/boosting/deranking was in Halo 3… Much worse than we know).

The Arena system was a HUGE step forward in ranked gameplay. It had its flaws, but the main reason it failed was due to the community itself.

It was too competitive.

Oh you got to the top percentage of Onyx in the first month? Good job! But in a couple weeks you’re going to have to do it all over again.

You had to constantly prove that you were at the height of your game. None of that Halo 3 -Yoink- where players would get 50’s in the first month, when no one is really that good yet, and never play that playlist again. Or they would play a single playlist solely to get to a 50 and never play it again.

And trust me, the majority of 50’s I’ve seen did exactly that.

It was just too competitive. Players didn’t like being forced to prove that they were actually skilled at the game. I’ve always hated how once you reach a 50 you never have to prove yourself again.

That’s like a team in any professional sport winning their championship, and claiming to be a championship team for the rest of time. Oh, you won the championship 5 years ago, what have you done lately? Nothing? Well… I don’t think you’re the champs anymore.

There are other reasons why the Arena system is the best one they’ve come up with yet, but I digress. Don’t really feel like typing out anymore right now.

If they can build off of the Arena system and make it even better, that would be the best competitive ranking system in console games, period.

> I don’t think we need 1-50 to be visable, it DOES in fact promote more cheating, bad sportmenship and the fact is it was still a flawed system where only about 2% of any 45’s or higher were actually deserving of it.
>
> However It was nice of an idea. And with Halo 4 being new and probably a little more secure on it’s rankings I’d like the idea of some nice ranking system. Yet keeping it invisible isn’t bad, it just doesn’t let people hype up themselves or others too much.
>
> I think to the player your rank should be easy to see. However to others they’d have to look at your rank through a menu.
>
> This also is lockable for example your Rank/Stats could be
>
> Friends Only
> Locked
> Puplic
> Select Players (you choose)

Im ok with this 100%
If people want to show others the Ranks they have achieved LET THEM
Make it an option for each person .

Hidden Ranks is a terrible idea and it needs to get sick and die fast

Any sort of ranking influences cheating, so this thread is basically irrelevant.

Think of mw2 people modded to achieve the highest rank, gears of war 2 people glitched and modded there ranks, black ops people exploited the game to achieve the highest rank. No matter what game you play people can always exploit the game and figure out something in, halo 3 people couldn’t mod ranks because the engine was basically unbreakable except for one person who was able to get through it.

1-50 only encouraged buying accounts but reach also encouraged having people boost for ranks or afk in games.

> > I don’t think we need 1-50 to be visable, it DOES in fact promote more cheating, bad sportmenship and the fact is it was still a flawed system where only about 2% of any 45’s or higher were actually deserving of it.
> >
> > However It was nice of an idea. And with Halo 4 being new and probably a little more secure on it’s rankings I’d like the idea of some nice ranking system. Yet keeping it invisible isn’t bad, it just doesn’t let people hype up themselves or others too much.
> >
> > I think to the player your rank should be easy to see. However to others they’d have to look at your rank through a menu.
> >
> > This also is lockable for example your Rank/Stats could be
> >
> > Friends Only
> > Locked
> > Puplic
> > Select Players (you choose)
>
> Im ok with this 100%
> If people want to show others the Ranks they have achieved LET THEM
> Make it an option for each person .
>
>
>
>
> Hidden Ranks is a terrible idea and it needs to get sick and die fast

I’d rather have the overly-exagerated BS that is associated to it die first. People going crazy like a bat out of hell over it is what caused this scenario to occur.

It’s a tool to get people matched up in reality. The fact that people treat it as a trophy and would cheat and boost to get there is why its now came to be.

> > > I don’t think we need 1-50 to be visable, it DOES in fact promote more cheating, bad sportmenship and the fact is it was still a flawed system where only about 2% of any 45’s or higher were actually deserving of it.
> > >
> > > However It was nice of an idea. And with Halo 4 being new and probably a little more secure on it’s rankings I’d like the idea of some nice ranking system. Yet keeping it invisible isn’t bad, it just doesn’t let people hype up themselves or others too much.
> > >
> > > I think to the player your rank should be easy to see. However to others they’d have to look at your rank through a menu.
> > >
> > > This also is lockable for example your Rank/Stats could be
> > >
> > > Friends Only
> > > Locked
> > > Puplic
> > > Select Players (you choose)
> >
> > Im ok with this 100%
> > If people want to show others the Ranks they have achieved LET THEM
> > Make it an option for each person .
> >
> >
> >
> >
> > Hidden Ranks is a terrible idea and it needs to get sick and die fast
>
> I’d rather have the overly-exagerated BS that is associated to it die first. People going crazy like a bat out of hell over it is what caused this scenario to occur.
>
> It’s a tool to get people matched up in reality. The fact that people treat it as a trophy and would cheat and boost to get there is why its now came to be.

People still boost / sell accounts / cheat in Reach’s NO RANKED PLAYLISTS – jerks will always be jerks this will not stop it trust me

And if they hide the Ranks then they should also hide the progression system in NONE RANKED as people will just abuse it as well .

> How about they show ranks in competitive playlists that count toward your rank and hide them in social playlists where they don’t?

That’s assuming that the multiplayer will be set up with 2 different variants (Social and Ranked like Halo 3). Somehow, I doubt that setup is coming back in Halo 4.