I dont like HALO4 new ENEMIES EVAPORATE-MELT-DISAPPEAR right after death
I like that the dead-enemy-corpses stay with ragdoll-physics like it was in halo3,ODST,REACH
I dont like HALO4 new ENEMIES EVAPORATE-MELT-DISAPPEAR right after death
I like that the dead-enemy-corpses stay with ragdoll-physics like it was in halo3,ODST,REACH
Only the scattershot does that to people, but the Prometheon nights always do that
I never thought I someone find a problem with this. What difference does it make?
I’m pretty sure they only disintegrate on death when killed by promethean weaponry.
The disintegrating actually solves an issue with xbox hardware. Fewer bodies means fewer assets a game has to load, allowing for the system to render the pretty graphics we get to see.
If you overload the memory with corpses, it would make rendering that much more taxing.
I pray for that the dead-corpses covenant enemies still have ragdoll physics in their dead corpses like it was in 3/ODST/REACH
Why not… Thats so cool… Campaign is trying to be more serious and rag doll physics won’t help that. Besides, thats what multiplay is for. I like that forerunner weapons cause people to disintegrate. In games you can’t T-bag (because I promise you there will be people who T-bag…) you can just disintegrate your enemy. You completely destroy them… i think thats awesome.
Only forerunner weapons do that.
I hate this games like call of duty games that the dead corpses are like static ragdoll OFF cardboard
RAGDOLL in dead corpses are so fun !
for example you throw a grenade and the dead grunts fly around
Yeah, only Forerunner weapons make enemies disappear. If you watch the E3 demo, the Grunts and Jackal that the Chief kills with the BR are still on the ground, and the Knight that he kills with the same weapon just explodes into pieces.
The Forerunner weapons probably disintegrate enemies due to the Flood war as a way to ensure that there are no dead bodies left behind to be infected.
They have a legit reason for them: Forerunners do not want their AI to be used against them when they go down.
As for the weapons, they were used to fight the Flood before the Halos were built and used. They burn to keep the flood from using dead corpses against them.
@xaval: The bodies still have ragdoll physics.
I was very impressed by the evaporating effect. It’s a gorgeous effect and it serves a purpose. It only happens with Forerunner tech, as far as I know, so I think it’ll be just fine for everyone.
> Yeah, only Forerunner weapons make enemies disappear. If you watch the E3 demo, the Grunts and Jackal that the Chief kills with the BR are still on the ground, and the Knight that he kills with the same weapon just explodes into pieces.
>
> The Forerunner weapons probably disintegrate enemies due to the Flood war as a way to ensure that there are no dead bodies left behind to be infected.
This sounds good to me.
lol that is one of the few additions to Halo I actually like.
I hope that 343 dont cut the great fun physics and ragdolls from the past halo 360games to have real 720p graphics and detail
for me one of the best things abaut past halos are the fun physics and ragdolls ,
dead covi corpses flying around
> I hate this games like call of duty games that the dead corpses are like static ragdoll OFF cardboard
>
> RAGDOLL in dead corpses are so fun !
> for example you throw a grenade and the dead grunts fly around
Good God…
i see new gameplaay videos and the player kill this new KNIGHTS enemies with melee and human weapon and they also evaporate-melt
> The disintegrating actually solves an issue with xbox hardware. Fewer bodies means fewer assets a game has to load, allowing for the system to render the pretty graphics we get to see.
>
> If you overload the memory with corpses, it would make rendering that much more taxing.
Don’t bother, this guy’s obviously not paying attention to anything we say.
> I pray for that the dead-corpses covenant enemies still have ragdoll physics in their dead corpses like it was in 3/ODST/REACH
They will, unless you use Promethean weapons. Also, your English is a bit flawed, bro.