GIVE ME YOUR IDEA OF THE PERFECT HALO GAME WITH CHANGES THAT WON’T MAKE EVERYONE ELSE HATE IT. The rule of this challenge is: You HAVE to think of an idea of a new Halo games that implements changes that, in your view, avoid the following:
a. Copies CoD
b. Changes the core gameplay
c. Breaks the game
d. Ceases to be Halo
Why is change necessary? Contrary to the popular belief on these forums, change for the sake of change can be a benefit. It gives each game its own identity. As a developer or artist, you don’t want to just pump out the same thing over and over. You want to mix things up, otherwise it becomes tedious and boring. Even CoD knows when to change things every now and then, although it varies in terms of success. LOOK AT THE ZELDA SERIES. All the 3D games tried something new with varying success, and it’s one of the main reasons why the franchise is so loved by many. Zelda introduces changes in all categories: Art style, mechanics, swordplay, music, and radically changes the very theme (I don’t mean theme music) from game to game. While some things in Zelda remain the same, everything else is shaken up drastically, and it’s generates INTEREST.
With Halo 5 Guardians, EVEN WITH the top professional Halo players giving their input on how the Multiplayer should be designed, people are still going on endless rants about how it’s not Halo anymore, and that it’s just a casual cesspool. You just can’t win.
So, if you consider yourself so much smarter and more competent than 343, put your money where your mouth is, and think of a new Halo game with innovations that you and others won’t hate. For this challenge, you HAVE to provide a new innovation.

