> I think these are terrible ideas. You say we shouldn’t let Infinity go to waste, but instead you suggest we strip it down and destroy it completely. Your Infinity would not be appealing to its target audience. If 343i actually do split the multiplayer, they should find ways to fix these issues instead of just removing features. Except for perks, which have to go…
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> 1. I agree completely. AC has to be a power up and Jet Pack should only be in Forge and Campaign and maybe as a map placement (in very specific maps).
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> 2. <mark>Remove the grenade choice</mark>- yes, I agree. We don’t need a grenade choice. But to remove the secondary option is just crazy. What’s the point in custom Loadouts if you only get two minimal options? We might as well return to Reach Loadouts. No, there should be a secondary option but both the Boltshot and the PP must go. Instead, the place should be filled by the SMG and the Plasma Rifle as weak automatics and possibly a <mark>new forerunner pistol that isn’t OP</mark> (or maybe a quick shotgun that is a 3sk at close range or something).
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> 3. Ordnance should give us high level grenades (plasma, buffed pulse, bubble shield?), power ups and one low-tiered power weapon (plasma pistol, Boltshot, Needler- it would be especially great if Dual Wielding returns because it could get you a second secondary) as options. None are too overpowered, all are rewarding. Instead of giving someone on a murder streak a huge advantage, you’re giving them a small boost. If AAs are removed from Loadouts and placed on-map (which will likely only happen if 343i won’t split the multiplayer) than AAs can come through Ordnance as well.
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> 4. No argument there. Just give us a quick, 5 second respawn and open up the Loadout screen as we die.
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> 5. I don’t think they have to be removed. Again, this is in a hypothetically split multiplayer and the weapon markers are there for players that don’t know the map. It doesn’t need to go unless multiplayer isn’t split. As long as Legendary has weapons on the map, I won’t care what Infinity has.
Boltshot could be buffed with more powerful single fire and burst, same with the PP, and placed on-map (but would be available in their current form for casual game loadouts), and replaced with a new Forerunner Hardlight Pistol (i found it weird that the BS was the only Forerunner loadout weapon that didnt fire Hardlight), that fires bursts of Hardlight in a slow and powerful way, like a revolver carbine (haven’t had one of those in Halo before). There would also need to be a new Covenant pistol of some sort to replace the PP if its no longer in loadouts. Smaller, no overcharge version with the same damage and the ability to dump heat (for low ranking Grunts and Jackals?)
Also. Bringing back the SMG, Plasma rifle and Spiker could fill a few missing slots (the Suppressor doesn’t fit here due to its size, that thing is huge -enough laughing you dirty -Yoinks!–). The MA5K (Assault Carbine) and Plasma Repeater could also fir in here, with different characteristics to the other automatic secondaries (better range and damage on the MA5K but less ROF than the SMG, or the ability to dump heat with the Repeater). A Hardlight Carbine could also fit in here, arm mounted similar in shape to the Covenant Carbine, firing Hardlight as a continuous stream of kinetic impacts (like getting hit with a projectile sentinel beam?)
Plasma grenades i cant think of a solution to, so i won’t. Remove them or whatever everyone else wants. Dont use them, dont care. But the Pulse Grenade should stay, because its kinda useless in most standard grenade uses. What it is good for is blocking access to areas for a very brief period (although there are many ways of getting around that), and for finishing off an unshielded player .
There should also be other types of grenades available in place of the PG. Like a plasma grenade that throws out globules of plasma, that do low damage if they adhere to something, but have no magnetism and the grenade cannot actually stick anything itself. Or a Forerunner Hardlight grenade that hovers in the air and spins, spraying low powered bolts of Hardlight into an area, but the bolts dissipate outside a short radius.
And the spike grenade could return, and be able to be used in a similar manner to the PG, but not be able to stick vehicles (only the crew if they get hit directly), and have similar damage to the frag grenade but shorter radius.