-Don't let bloom's failures overshadow the NEED for the DMR-

I’ve seen people begging for the BR back all over this forum, but clearly everyone is forgetting how inconsistent it was in Halo 3 due to the spread and how inconsistent it was online in Halo 2 because of latency (even with its hitscan properties).

All I’m saying is do NOT let the shortcomings of bloom ruin what we’ve needed since Halo 1 - A single shot precision weapon like the DMR. We’ve all been begging for it to make it’s appearance since Halo 2 released to fill the Halo 1 Pistol’s role (with a rifle skin) and finally got it in Reach. The only problem is the bloom which is obviously overshadowing the NEED to have a single shot human precision weapon like the DMR in the weapon sandbox. The no bloom playlist shows the DMR is actually very skill-demanding and not random like it is with the bloom, so let’s not make the huge mistake in trying to pressure 343i into bringing back the BR as the ONLY human rifle because that would be a critical mistake.

Just remember the years upon YEARS of frustration from bullets not registering due to burst fire weapons not working properly in an online environment in a game where it takes multiple shots to kill people. There’s just too many variables and inconsistencies that take place on a game to game basis…

Covenant Carbine. It’s been there, alongside the Battle Rifle, since Halo 2.

I enjoyed the 4 shot alot more than 5 the DMR is also inconsistent i finished my kills alot better with the battle rifle its all about leading your shots and youll get the shots landed

> Covenant Carbine. It’s been there, alongside the Battle Rifle, since Halo 2.

> I enjoyed the 4 shot alot more than 5 the DMR is also inconsistent i finished my kills alot better with the battle rifle its all about leading your shots and youll get the shots landed

Same. And i never asked for the Halo pistol to return, Halo 2 Halo 3 is the best games in the series and there is reason for it, the BR.

To be honest on a gameplay note the BR was superior by far simply because it was powerful, People often called it over powered but it really wasn’t as not everyone could get a kill with it.

Say the BR was easy for everyone to get kills with then it would be overpowered the same with the sniper or rockets.

The BR should return in my opinion with the exact same power and attributes as Halo 3, Period.

I also miss the sound of the three shot burst.

The spread did not make the BR nearly as inconsistent as bloom. Also, why are you using latency as an argument against the weapon? The problems were with the netcode, not the weapon itself.

OP has no idea what he is talking about.

Halo 2 and 3 had consistency problems because of SHODDY NET CODE (And in H3 BR spread was a factor).

But to be honest. The BR was a better overall feeling weapon for the game. It really should play with Halo 2’s confined spread, and the reduced Fire Rate, and Bullet travel time from Halo 3, and netcode even further improved from Halo Reach’s.

The Carbine was always there as a Precision single shot weapon, and it was just as inconsistent in Halo 2 and 3’s lag as the BR was. And the DMR? Consistent? NOOO, the NR maybe, because the difference between spam and precision on the NR is fairly subtle (TU DMR I can agree is as consistent as the non-TU NR) but the vanilla DMR’s spread leads to all kinds of inconsistent bs as soon as one player is pulling that trigger faster than he should be.

@ Critical: Agreed. The most inconsistency the BR had was the inability to reliably 4 shot, but 5 shots were ALWAYS guaranteed for skilled players. And yet somehow the majority of players required closer to 8 or 9 shots to kill a player? Funny huh? Amazing how bullet travel time increases the skill gap so substantially. In Halo Reach the DMR is always inconsistent, when one player is spamming the trigger, it turns into a coinflip, an what’s really sad is that hitscan+good netcode = the noobiest player in the world is capable of 5 shot kills.

TU fixed all of the DMR’s consistency problems, but the skill gap is still the same: NO EFFORT REQUIRED to land 5 shot kills.

> The spread did not make the BR nearly as inconsistent as bloom. Also, why are you using latency as an argument against the weapon? The problems were with the netcode, not the weapon itself.

The H3BR uses bloom.
The Halo3 BR has a 3-bullet burst that increases in spread for the 2nd and 3rd bullets of each burst.
Unlike the DMR or NR, one cannot fire the next shot till bloom has rested.

> > The spread did not make the BR nearly as inconsistent as bloom. Also, why are you using latency as an argument against the weapon? The problems were with the netcode, not the weapon itself.
>
> The H3BR uses bloom.
> The Halo3 BR has a 3-bullet burst that increases in spread for the 2nd and 3rd bullets of each burst.
> Unlike the DMR or NR, one cannot fire the next shot till bloom has rested.

No. The Halo 3 BR uses spread. There is a HUGE difference. Spread is when rounds will go any which way regardless of rate of fire. The key phrases to look at are, “…regardless of rate of fire.”

Bloom, on the other hand, is entire dependent on rate of fire. Due to the fact that the BR has a fixed rate of fire it has no bloom. It has spread.

Knowing the difference is not difficult at all.

Saying you just got out BR’ed sounds better then you just got out DMR’ed. This argument wins by default end of story ha.

The zero bloom DMR is way more consistent than Halo 2 and Halo 3’s DMR. It’s not ONLY a problem with the netcode, it’s also a fundamental problem with the design of the BR in a game where it takes multiple shots to kill people.

There will ALWAYS be issues with latency online. If you put Halo 2’s hitscan BR in Reach, it’d be way more broken and everyone would hate it more than the DMR (still talking without bloom).

We need a single shot human precision rifle to stay in Halo. That’s all there is to it… The gameplay is better for it and there’s just less of an occurrence to run into any issues too.

>

The cries for the BR are funny because it’s almost nothing but nostalgia talking there.

The only downside is that a pin point precise weapon makes moving around on BTB maps a pain if it is the starting weapon, and giving the map sizes it seems almost a requirement.

> > Covenant Carbine. It’s been there, alongside the Battle Rifle, since Halo 2.

> >
>
> The cries for the BR are funny because it’s almost nothing but nostalgia talking there.
>
> The only downside is that a pin point precise weapon makes moving around on BTB maps a pain if it is the starting weapon, and giving the map sizes it seems almost a requirement.

Exactly my thoughts.

i agree with you 100% OP, the BR is so bad at longer ranges, the DMR is defiantly not as easy to use as the BR at med range, at longer ranges i actually want my shots to register when i’m shooting them in the head rather than just wasting ammo and having to get closer to the enemy, hitscan does not help weapons have more range either, please no hitscan in halo 4, i don’t want another halo dud like h2, in range you would very rarely miss a 4 shot kill due to over powered aim assist and hitscan

Technically the br is a better competitive weapon, Because mlg picked it over single shot weapons in Halo 2 and Halo 3 also the halo games did seem more skill gapped when the 3 shot burst weapons were in them Halo 1 was so skill gapped because of the over powered pistol.

> Technically the br is a better competitive weapon, Because mlg picked it over single shot weapons in Halo 2 and Halo 3 also the halo games did seem more skill gapped when the 3 shot burst weapons were in them Halo 1 was so skill gapped because of the over powered pistol.

Had the Halo 1 Pistol been in Halo 2, they would’ve used that over the BR. Don’t you remember all those discussions about how they wish Halo 1 could’ve just been made with Xbox LIVE or wishing they would’ve had the Halo 1 Pistol with a rifle skin on it?

MLG only picked up the BR as the primary weapon because the Carbine wasn’t as consistent as the BR (nor has ever been in reality, except for the Halo 3 Beta) and there wasn’t a single shot alternative for medium-long ranges.

I’d personally like both to return in H4. It would settle a lot of arguments for sure as we never really got many Carbine Vs BR situations in H2 or H3. On paper the Carbine wins if all shots are landed, but the BR offers greater versatility with the burst fire. I’d like to see how it performs against the DMR.

As for the issue of bloom… Halo needs it. Halo has always had bloom in all of its games to some extent. Reach might have gone a bit too far with bloom but I think rewarding patient players is a good idea. Spamming BR fire is just lame.

> I’d personally like both to return in H4. It would settle a lot of arguments for sure as we never really got many Carbine Vs BR situations in H2 or H3. On paper the Carbine wins if all shots are landed, but the BR offers greater versatility with the burst fire. I’d like to see how it performs against the DMR.
>
> As for the issue of bloom… Halo needs it. Halo has always had bloom in all of its games to some extent. Reach might have gone a bit too far with bloom but I think rewarding patient players is a good idea. Spamming BR fire is just lame.

Halo had spread, not bloom. Two different mechanics.

Reduced bloom like in the anniversary playlists I don’t mind because with a little buff to the automatic weapons, that could truly make more weapons useful. Bloom in the regular playlists is just horrible and inconsistent beyond belief… ;[