Team respawn in campaing blasting the gameplay with the story and not are credible, perhaps not are conected? If your team can respawn why noble team not respawn and join with the blue team or Osiris? Explain that 343… Im a big fan of HALO but this not are acceptable and am very disappointed. please join up for what 343 industries will do something to respect. Sorry for my English.
> 2533274859546431;1:
> Team respawn in campaing blasting the gameplay with the story and not are credible, perhaps not are conected? If your team can respawn why noble team not respawn and join with the blue team or Osiris? Explain that 343… Im a big fan of HALO but this not are acceptable and am very disappointed. please join up for what 343 industries will do something to respect. Sorry for my English.
Sorry, uh, I don’t think it works that way, friend.
what not works that way?
Noble Team’s deaths were scripted in game, not one actually died during gameplay(except you of course).
Also, what’s MC look like?
How come they never use the bathroom?
Where can I unsuspend my disbelief!
The gameplay and the story should be the same, someone have the same idea of the game?
The re-spawning in-game is a mechanic, same as respawning in multiplayer. it doesn’t have to make sense, it just makes it more enjoyable. Noble team can’t come back as they were supposed to die. Each of their deaths were a sacrifice to win a losing battle that they still lost.
It always bothers me when gameplay purposes make story completely inaccurate. Like in Destiny. Oh, I died, I’ll go back a checkpoint or just go to orbit. What about that Guardian on the moon? Poor guy…
Of course, according to the story, we never died…but still.
> 2533274953693601;7:
> The re-spawning in-game is a mechanic, same as respawning in multiplayer. it doesn’t have to make sense, it just makes it more enjoyable. Noble team can’t come back as they were supposed to die. Each of their deaths were a sacrifice to win a losing battle that they still lost.
The gameplay and the story should be the same, or is my mistake?
> 2533274961369134;8:
> It always bothers me when gameplay purposes make story completely inaccurate. Like in Destiny. Oh, I died, I’ll go back a checkpoint or just go to orbit. What about that Guardian on the moon? Poor guy…
>
> Of course, according to the story, we never died…but still.
the checkpoint and respawn are two things different
The revive mechanic isn’t a “death;” rather, when you take too much damage, you experience “armor failure.” The SPARTANs wear MJOLNIR, which is extremely heavy; one could fudge an explanation about it being too heavy to easily move when its systems power down.
Of course, there are actual deaths and respawns as well, but that’s unavoidable since it’s a combat-focused video game.
jajaja is a god explanation DavidJcobb but really not are possible, the Spartans teletransport not just move faster.
What i try to explain is, the gameplay should respect the story of game like bioshock you respawn but this it explain in the history, in halo not aren’t possible not have explanation in its history
You’re asking why dead team mates in csmpaign respawn. And that the gameplay should respect the story.
You have two options, perma death for any squad member once they’re dead. This would complicate dialog and certain story elements. If Vale and Tanaka dies, both Locke and Buck will die at Meridian’s end. Some back story will go missing.
On the other hand we can have invincible team mates, which would just be ridiculous as it was in Reach, and then it doesn’t respect the story because they’re invincible, something they really aren’t.
It’s a game mechanic and does not need to respect the lore because it’d either overcomplicate things or require many alternate changes to story and missions.
You might as well just ask why Halo 2 was ever made. As soon as we died for the first time on Combat Evolved, Chief would’ve been permanently dead, Halo would’ve fired and the galaxy would be empty. It’s a game.
Mmm it’s preferable have invencible team, then your team die and respawn behind you, campaign not are competitive multiplayer, whould perfect if were as gears of war when if one member of your team die you go back to the last checkpoint
> 2533274816376242;15:
> You might as well just ask why Halo 2 was ever made. As soon as we died for the first time on Combat Evolved, Chief would’ve been permanently dead, Halo would’ve fired and the galaxy would be empty. It’s a game.
because in previous games if your die you’re back to the last checkpoint, that way your death never happened, not just a game, is a game with history
> 2533274859546431;17:
> > 2533274816376242;15:
> > You might as well just ask why Halo 2 was ever made. As soon as we died for the first time on Combat Evolved, Chief would’ve been permanently dead, Halo would’ve fired and the galaxy would be empty. It’s a game.
>
>
> because in previous games if your die you’re back to the last checkpoint, that way your death never happened, not just a game, is a game with history
So you’re not ok with teammates getting back up because it’s unrealistic, but you’re ok with reversing time? Ok, I’m out.
you not understand
> 2533274859546431;13:
> What i try to explain is, the gameplay should respect the story of game like bioshock you respawn but this it explain in the history, in halo not aren’t possible not have explanation in its history
If you paid attention in 4. The multiplayer is spartan games. Virtual simulation, same as Halo 5 Multiplayer. Gameplay in 5, you do not “Die” but go down with armor failure. What you’re asking is totally unreasonable if you expect the developers to be like “Oh you died? Okay, you’re locked out of the game and you failed, thank you for the 60 bucks” That’s the case, than Mario has a million clones, and Link is a spirit, And CoD, well, its the Matrix…