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> > 1. Practice.
> > 2. Overwatch is much different than Halo.
> > 3. Halo probably takes the cake for the fps that takes the most skill besides maybe Destiny. Games like Call of Duty and CSGO are more reaction time like games. In halo, you have to have a good game sense.
> >
> > Anyways, practice, practice, practice is probably the most important. Playing a certain fps for a long time and then playing a completely different one can take some time to get used to.
>
> I agree for the most part but are you sure Destiny really takes that much skill?
Same thought I had.
All FPS titles require their own levels of skill in order to become proficient, but I agree that Halo is the most skill-based console FPS on the market. The reason I believe that is because of the skill-curve involved with continuous aim coordination over a lengthier period of time then most other FPS titles as well as to demonstrate more of a clutch factor in order to finish off an opponent. A player must not only maintain accurate aim in their attempt to break an opponent’s shields, but they must become even more precise under a higher sense of tension once those shields are broken in order to win the encounter. This tends to cause the game to have longer TTKs than most other FPS titles; in other words, it’s not necessarily as twitch reflexed-based within the skill-curve (unless you’re playing Halo’s SWAT mode). Now, when you pair the shooting skill-curve with Spartan Abilities, situational awareness (radar/noise/callouts), strafing/dodging tactics, grenade choice and placement, teamwork, communication, plus map and spawn knowledge you have a pretty intimidating skill-curve. Not to mention, there are numerous advanced maneuvers, techniques, and tactics to contend with too.
While I personally believe that console games like Call of Duty, Battlefield, Battlefront, Destiny, Titanfall, Overwatch, Tom Clancy, Far Cry, Doom, and whatnot fall in somewhere behind Halo on a theoretical skill-curve rating I don’t mean to imply that they don’t require a lot of skill to play or to master. I only mean to say that many of these other FPS titles involve quicker reflex-based TTKs and to excel at them you have to develop a little bit of a different kind of set of skills and knowledge which I think from a casual point of view is often easier to initially learn, become comfortable with, and apply then the skill set required within Halo. I’d consider them more or less under the metaphor of easier to learn, hard to very hard to master where as Halo isn’t as easy to learn and it’s even more difficult to master.
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My practice advice would be to spend as much time as you find enjoyable playing the Campaign as well as to gain as much experience as possible within Heroic Firefight. Definitely try out the Action Sack playlists for some lighter and usually goofy PvP experiences that may occasionally put you into 4v4 scenarios, but mostly stick to the Infection playlist under Social and the FFA playlist under Ranked – at least until you become more capable at slaying opponents when they have shields. Also, if you believe your initial aim is pretty solid perhaps you could try out the SWAT mode under Ranked. It’s a 4v4 mode that’s much more twitch reflex-based (fast TTKs) then the standard Halo PvP experience. Here’s a Tip for SWAT: Always walk around with your cross hairs at approximately head height and be ready to fire at all times. I find this mode to be helpful in developing clutch headshot skills. When you become more proficient in handling 4v4 PvP w/ shields game-play and you want to discover more of the REQ system’s weapon sandbox the Super Fiesta playlist is an ideal location for that experience and practice.