If they didn’t force us to play what we didn’t want, they couldn’t sell challenge swaps! The pinnacle of halo gameplay, paying to not play stuff you don’t want to… amazing design 10/10
theres no forcing here if you dont want ot play it then dont play it
You are right, I remember play Killzone or the good old Halo game back 10 years ago, it was so much fun, but now I play for rewards. SAD.
I think a happy medium would be give us event points instead of unlocking stuff in linear manner. Then you could try the event out and at least get an item or two and if you don’t like it… Bail. I tried it and didn’t like it, limited lives stuff really encourages camping as not dying is more important than going for kills… But hey there may be some who like this style of play. At least the stuff in the event isn’t that good IMO.
“You’re gonna play Fiesta and you’re gonna LIKE IT!”
–343…probably
I also want to toss in that release of FTP Infinite multiplayer was the first time I’d seriously touched a Halo game since development of Halo 4 started and 343 bought Reach (that’s a fair bit of years). I wasn’t exactly having the time of my life being tossed into match after match against ranked and extremely sweaty players lol.
You can’t make everybody happy and there are a LOT of players, not everything is going to work for everybody. But there has to be a happy medium somehow for people to enjoy the game, try new things, AND progress in events/seasons without an immense amount of frustration.
I would find the whole “advent calendar” style thing much better, but that’s a me thing. My aforementioned problems prevent me from tackling PvP in general, so it’s hard enough for me to progress in the normal season unless I buy a ton of swaps and hope it doesn’t switch to yet another PvP-related challenge. Are any of the rewards required for enhanced gameplay in any way? No, but it would be nice for them to be actually within reach (again, for me personally with my disabilities - and I have gotten a lot better, but it still bites me in the butt far too often and all I can do is work on my health).
I think it should be a combination of both. You can grind it all out in one day but you also get a guaranteed 1 rank per day if you play a match.
It literally pleases everyone
Agreed, I don’t want to play anything but BTB. Yet not only is that mode broken, I constantly get challenges for modes that don’t even have their own playlists. So I keep having to rotate through quickplay until I get them.
I thought 343 learned with the Winter Contingency event, but apparently not.
I’ve been playing halo since halo 1 Ce to date the only game i haven’t touched was halo 5.
Here here. Remember when games let you played the way you wanted?
Remember when Halo games let you play the way you wanted?
It baffles me that people are still defending this system when all it benefits are skilled players. So I guess the rest of us should just be neglected because clearly unlike the fanboys defending it we all have work and other things we’d rather be doing or playing?
I’d happily pay for the event items but we aren’t even given that option.
Nah, the ONLY way to unlock these free items is by playing a gamemode I don’t like, I hate playing Competitive PvP, the same reason I don’t play Rainbow Six Siege or Call of Duty, I’d much rather chill in Social modes rather than having to sweat in every single match.
I feel like part of the reason the system is getting hate is from the lack of communication. We’ve received no information on if these events or items will ever return, nor if they’ll be purchasable as individual items when 343i adds this feature.
I want this game to thrive as much as everyone else, so stop defending 343i and let them tweak this system so that it benefits EVERYONE!
Seriously, even Halo 5 let me play the gamemodes I want.
Well, if they were speaking in a more literal way, yeah. Nobody IS forcing them.
They aren’t being literal, though. So, I fail to see your point.
Events are one thing, but the weekly challenges a whole other level of “trying new things”.
It’s not “trying new things” anymore when I’ve played more Fiesta and FFA individually since their implementation than I’ve played them both combined for the 20+ years I’ve been a Halo player ( Tenrai event not included ).
With recurring playlist specific challenges you don’t just test it out, you’re “forced fed” it.
And swaps are not something to lean back onto. They cost money if you’ve ran out of them.
Unless you’re not really interested in the weekly item.
Plowing through a playlist challenge, or two ( I first had 2 fiesta matches, now I need 2000 accumulated score in that playlist ), you’re not really fond of isn’t exactly a win for you, and not a positive experience.
Forgoing the item is then not either a win, and a positive experience.
That would be like the PERFECT compromise. Especially if it’s 10 ranks per event and the event runs for (what is it right now) about two weeks?
The challenges are still there for those who really want to go at it and for those who actually enjoy that particular playlist. If you tried it and it wasn’t really your thing, you can at least get an unlock for every day you complete one of the event playlist matches.
I think that model might also give a better view of how popular that new playlist actually is because you don’t have people just playing like 20+ matches a day for the sake of grinding for challenges, but because they like it.
They keep them in because new players pick up the game all the time.
Adding onto this, as someone who has disabilities myself, I don’t like the idea of being thrown into Competitive PvP for the sake of progressing.
If they want people to try new things that is fine, but I agree, don’t force me into it if I want to unlock new things. ESPECIALLY if the events are for a limited time. People aren’t going to play a game if it’s not fun. And people being forced into a gamemode aren’t going to take it seriously. During the Tenrai Event I found myself just killing myself over and over in Fiesta matches just to get a Challenge done as I got bored of it real fast.
And that changes things for the more experienced players who have tried these lists out how?
I guess the simplest way to put it is this…
It’s how they want it to be, and that’s all there is too it. They created challenge swaps for those of us that don’t want to do very specific things.
There’s also some people that might actually want mode specific challenges, and it’s just not possible to cater to everyone. So they designed it to be a little bit of everything, and people are just going to have to deal with it unfortunately.
At best, they’re mostly going to cater to the majority, not the minority…
My point is no one is forcing them to play anything. Don’t say you’re being forced to do something if you’re not actually forced to do it.
That’s an entirely different thing than “trying out new things”.
As I already also said, challenge swaps are not to be leaned on in this situation, as they’re a monetized item, regardless the free ones we get on occasion.
I mean, if you really have to use the most bog standard, most basic form of challenge system devised with a completely arbitrary bottleneck of a tracking system for the sake of monetization, then sure, you can’t cater to everyone.
Buut, if they were to say, change even the slightest things they literally could cater to everyone.
Like, have 40 challenges, allow us to pick 20 based on “rarity” as they’re laid out now, and proceed as now.
Want to reward people for trying new things? Incremental XP increases for challenges not used in a long time to incentivise testing it out. Haven’t picked a FFA challenge in three weeks, maybe put double XP on it, up to a max value at some point.
Or, remove the bottleneck of a few challenges tracked, and allow us to track all of them at the same time.
Remove challenge swaps as an item, give us four to use each week, and reset that number every week.
Going at it harder though, each playlist has its own challenges and unlocking one locks a corresponding one in all other playlists, then having done 20 or so in total unlocks the ultimate challenge. Then with the same mechanic as the one I had earlier, not playing a specific playlist for a period of time could yield more XP at some point in the future.
This is an instance where they literally can cater to everyone in terms of challenges and how they work.
Just a tiny bit of imagination and innovation needed.
Rewards for the epic plays?
Not impossible either, all the old challenges they pruned due to difficulty to achieve, all those could still be in there.
Just have them in but never reset their progress unless you complete them, allow us to progress all of them at the same time. Five wraith kills? Do it in two months. Snipe a driver out of a moving vehicle? You have all the time in the world, and when it finally happens you’re rewarded for it.
Mix and match these systems and you get pretty much something for everyone, where awesome moments aren’t bound by a deadline of a week, you’re not herded into uncomfortable territories, but you’re amply rewarded for going there by your own choice if you chose to do so at a later time.
And it was already said the meaning isn’t literal.
So what word would you use in a scenario where there’s a prize or progress where the system throws tasks at you which you need to do ( swaps not included, and they can also offer you a similar task, or in one case I’ve seen, the same but worse ) in order to achieve your goal? Where some of those tasks aren’t to your liking, more to your displeasure.