Don't Fight It

It baffles me how a lot of guys don’t agree Halo is going the way of COD. We know… we know already, there have been plenty of games that have implemented these “COD features” way before they did so themselves. However no one can deny that COD was the first to implement all these features in a nice shiny user friendly bundle that attracted both casual and competitive gamers alike. This is what spawned the outrageous blow up in popularity of the franchise and started a new breed of FPS gaming.

With the addition of Halo Reach, Bungie tried to veer from their path of competitive game play to one more appealing for casual gamers. This was implemented very poorly and this is why Reach failed so hard. All you reach fan boys can stick up for the game all you want, but facts are facts. Halo 3 sold more copies than Reach, kept more players online for a far longer period of time, and did great on the MLG platform.

With the series now in the hands of 343 they are trying to perfect this balance between casual and competitive. Which IMO COD4 did a good job of doing so. COD4 was the perfect breath of fresh air at the time, but 6 or so years later the formula has became stale and became way to much of a repetitive casual experience. This is where I hope H4 and 343 triumphs; taking the core of what has always made Halo great, revamping some of the COD ideas, and throwing in some of their own ideas. Though its nearly impossible to make it perfect, I feel as if H4 will prove to be a good medium between casual and competitive as 343’s first attempt.

As a final thought, I believe H4 will be a great follow up to H3. We will forget Reach ever happened, it will only stand as a mediocre filler in a long line of great Halo titles. H4 will prove to be a great beginning to a surprisingly wonderful 343 trilogy. We will never completely have the old Halo style back, but that doesn’t have to be a bad thing. This has been hard for me accept as a diehard H2 fan. However, I came to terms with things and I’m looking forward to this trilogy of a “Halo hybrid”. Change is good.

I’m perfectly fine as long as the gameplay doesn’t boil down to who saw who first. Black Ops was the only CoD I’ve played, and I absolutely despise it.

Halo is turning cod like, regardless of what people say, im in full support of the additions, but time to put my flame suit on

> <mark>Halo is turning cod like</mark>, regardless of what people say, im in full support of the additions, but time to put my flame suit on

Say it with me: INNOVATION.

> > <mark>Halo is turning cod like</mark>, regardless of what people say, im in full support of the additions, but time to put my flame suit on
>
> Say it with me: INNOVATION.

Innovation is using loadouts containing the following:
1x primary weapon of your choice
1x secondary weapon of your choice
2x grenade type of your choosing
1x equipiment
2x perks

Also, you are given rewards for certain amounts of kills. These rewards drop from a ship in front of you. There is also sprint at any time, no weapons on the map, bloom, pressing X to spawn at any time after you die, drop in/out mutliplayer, etc.

Sure, CoD may not have been the first for many of those features, but it is also the biggest. You don’t ever copy Innovative Noname Game #1, you copy Bigname Game #532

> > <mark>Halo is turning cod like</mark>, regardless of what people say, im in full support of the additions, but time to put my flame suit on
>
> Say it with me: INNOVATION.

I don’t think innovation is the correct word in these circumstances. When it comes to Innovation, I believe 343i’s Innovation would have to be Spartan Ops. That mode alone shows their dedication to the franchise and that they will be continuously releasing new content for Halo 4 to keep it fresh. I think that may be their Innovation.

As for the changes in multiplayer, a lot of them did not Originate from Call of Duty (Even though they are known from CoD). As long as 343i implements these changes well and the gameplay is still Halo-esk and fun, I welcome change as long as its for the better.

> As long as 343i implements these changes well and the gameplay is still Halo-esque and fun, I welcome change as long as its for the better.

This. Just so there is no confusion in my previous post.

You appear to be very new to FPS’s and inexperienced in the ways of the gaming.
You seem to believe that it is the gametypes that make a game.

If this is what you believe than you should understand that Halo: Reach is more like Unreal Tournament than it is CoD or BF.
Just look at these gametypes from UT99’:

Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-frag all opposing players.
Team Deathmatch: Teams compete together to out-frag the opponent team. Like Capture the Flag and Domination in this version—and unlike subsequent releases—four teams were allowed: Red, Blue, Green and Gold.
Capture the Flag: Classic Capture the Flag. Players compete to capture the other team’s flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team’s base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The more control points one team controls, the faster it gains points.
Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons available, fully loaded, and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives they lose and have to wait as spectators until the match ends.
Assault: This game type is played with two opposing teams, one assaulting a “base” and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.

Look, Invasion is really Assault UT99’ by using the idealism that gametype=game instead of “physical” interaction.
Did you know that in UT99’ that teams could pick from different races and those races actually had asymmetrical stats and spawning weapons, but the settings also allowed for mirror matches in both races and weapon starts too?
The PP’s ability to shoot normal and overcharge, that could also be attributed to Unreal’s 2-type fire mode weapons.

But of course that is silly to believe that Halo is Unreal, the sci-fi+arena+exotic location isn’t exclusive to either game.
Halo4 isn’t turning into CoD because it’s allowing for more classical AND asymmetrical options that are FPS-genre non-exclusives.
You just need to understand that if you want your Halo to be popular, then Halo needs to offer more options to those that need those options to get their feet wet AND you should not bash on those that are just getting their feet wet because it only causes them leave you alone in the shallow end or just outright leave your pool.

I would like to remind you that Infinity Slayer doesn’t offer Kill Streaks, it offers Point Streaks and the rewards are heavy/powerweapons and powerups like Speed and Damage Boost.

What if Call of Duty didn’t exist, and H4 still had these features? What would people think about these new features?

> What if Call of Duty didn’t exist, and H4 still had these features? What would people think about these new features?

But it does exist, and people ARE complaining about these features. Everyone should just grow up and even be happy a Halo 4 is coming out, new and improved. And for my self I know that I’m going to buy it on the day it comes out and enjoy it.

> > <mark>Halo is turning cod like</mark>, regardless of what people say, im in full support of the additions, but time to put my flame suit on
>
> Say it with me: <mark>INNOVATION</mark>.

Yeah cause copy and pasting things from games such as CoD is “Innovation” Don’t be so foolish, it’s hardly innovation.

Halo is not turning into a fish, so stop it.

> > > <mark>Halo is turning cod like</mark>, regardless of what people say, im in full support of the additions, but time to put my flame suit on
> >
> > Say it with me: <mark>INNOVATION</mark>.
>
> Yeah cause copy and pasting things from games such as CoD is “Innovation” Don’t be so foolish, it’s hardly innovation.

Do tell of these copied and pasted features.

> > > > <mark>Halo is turning cod like</mark>, regardless of what people say, im in full support of the additions, but time to put my flame suit on
> > >
> > > Say it with me: <mark>INNOVATION</mark>.
> >
> > Yeah cause copy and pasting things from games such as CoD is “Innovation” Don’t be so foolish, it’s hardly innovation.
>
> Do tell of these copied and pasted features.

I’d like to hear them, too.

Try not to think of it as,

“OMG Halo is turning into COD this sucks I hate you 343 BLAH BLAH!”

Think of it as Halo is taking some features from COD, and improving them.

> Halo 3 sold more copies than Reach, kept more players online for a far longer period of time, and did great on the MLG platform.

Oh really? Please, do not keep us waiting with the statistics. Surely there must be a link somewhere.

@neo kaiser: that’s thought to be common knowledge. You might as well ask me proof for 2+2=4.
On the contrary, find me a source that shows Reach surpasses Halo 3. Please don’t mention the opening release sales, they are irrelevant and it was before people realised what an abomination Reach was.

> @neo kaiser: that’s thought to be common knowledge. You might as well ask me proof for 2+2=4.
> On the contrary, find me a source that shows Reach surpasses Halo 3. Please don’t mention the opening release sales, they are irrelevant and it was before people realised what an abomination Reach was.

> Halo: Reach has way more active players and the attrition rate is much, much lower than it was for Halo 3.
>
> So, in summary: Reach is currently way more popular than Halo 3 is and remains more popular than Halo 3 was this many days after its release date.
>
> Yay, science!
>
> :smiley:

Urk’s post.

All I’m finding is ‘Reach sold 200mil on first day’ over and over…

Halo 4 is “taking” ideas from CoD, sure.
Why is this a bad thing again?