I am too lazy to find the quotes on this, but I believe the reasoning behind personal ordinance drops and random ordinance drops in Halo 4 was to allow lesser skilled or experienced players the chance to pick be able to use the items and weapons on the map that, in previous halos, were usually reserved for the more skilled and experienced players, due to them knowing when and where they would be on the map. There is nothing wrong with trying to accomplish that goal, but don’t do it by dumbing the entire game down. You do it by teaching those lesser skilled and experienced players(noobs) when and where the items spawn! This can be done very easily and will be much better for the integrity of the game.
There are so many opportunities to teach players the basics of Halo(the original style of gameplay, as in Halo 1 2 and 3) in a seamless and intuitive manor. Here are a few of my ideas.
-Make a game mode where human players face bots, where the bots never pick up any items. Then, through the HUD, you display when and where each item is on the map, and how long each item takes to spawn. This will be separate from match making, having no ranks gained from the matches, and of course, in real match making players will not have the display in their HUD showing them where the weapons are.
-Instead of showing a useless picture of the map in the pre-game lobby, show a slideshow of the location and respawn time of every major power item on the map.
-Limit the number of items on the map and place them on exact timers so that players can more easily remember when they will show up. Dynamic respawns only serve to confuse players who do not have the experience or time to learn the nuances of a dynamic respawn system!!!
-Reduce the spawn time of items, so that they will appear more frequently giving more opportunities for all players to to pick them up, as well as making them spawn on easy to remember times, like on the 30 second mark or on the minute mark. Remembering that they come up at every minute mark is easier than remembering they come up every 2.5-3 minutes (and thanks to dynamic spawns it is hard to tell exactly when in that 2.5-3 minutes).
Furthermore, matching players according to SKILL, whether visible or not, will ensure that there is not a very experienced player in a game with a bunch of noobs, picking up every item on the map.
Every game humans learn, from board games to sports, have a learning curve. We teach humans how to play through instructions, from a manual or from other players. There is no need to dumb the game down to put everyone on an equal playing field. Halo is not that mechanically difficult and there is not that much knowledge to be learned. I find it laughable that you think a game as simple as Halo(1,2 and 3) is too hard for a human being to learn, quickly. Just look at League of Legends it has a knowledge barrier 1000X larger than any Halo game, yet it is played my millions. Riot does a splendid job of holding a players hand through the game, while not dumbing down the features just so a noob can have the same experience as a veteran.
Why would you resort to destroying the integrity of the game, instead of just teaching players how to play?