Don't bring back the Magnum

No don’t bring it back. Everyone only wants it for nostalgia purposes. The magnum is too good as a weapon, hence, the only weapon anyone ever needs in Halo 5 or ever past Halo. I like a diverse weapon sandbox please, not Magnum simulator for 20 years already.

I also been playing Halo since 2005. So I seen enough of this gun being dominant.

> 2535419166122192;1:
> No don’t bring it back. Everyone only wants it for nostalgia purposes. The magnum is too good as a weapon, hence, the only weapon anyone ever needs in Halo 5 or ever past Halo. I like a diverse weapon sandbox please, not Magnum simulator for 20 years already.
>
> I also been playing Halo since 2005. So I seen enough of this gun being dominant.

If they bring it back it needs to be treated like a power weapon, not a loadout weapon. And CE & H5 were the only games the magnum dominated in. H2 and H3 were -Yoink-. Reach had bloom, and DMR and Needle Rifles kicked its -Yoink-. H4 was fine, but it was still outclassed by every other precision weapon.

Sidekick’s cool though, and more interesting.

The Magnum can have a Unique role in the sandbox, serving as a midrange precession weapon. A similar role to the Commando and the Battle Rifle. The difference needs to be that it should have a lower Ammo Count, like in Halo 3, a higher time between shots, like Halo CE, and should be about as powerful as Halo: Reach and 4. Doing this would make it a smart pick up over the Pulse Carbine and Sidekick(Should that gun get adjusted prior to launch like it most likely is), but it would not justify keeping it over the Commando and Battle Rifle. It expands the precession weapon field in Halo Infinite, and giving the roles some distinction. However if they bring back the CE or 5 Magnum as a power weapon it will become the default mid range weapon over the commando, pulse carbine, and sidekick, and potentially the Battle Rifle. It a weapon I want to see comeback, but only if it is given some attention and is not an overpowered hand cannon.

I think people need to stop acting as though every single addition/change needs to become a feature in every MP match…

I would be perfectly content with the Magnum just being in customs/forge, although that monster could be a fun Pickup (assuming your team got it that is) I just find it to be unnecessary in MP currently.

Edit: we need more interesting weapons in general, Magnum is fun but unnecessary.

Halo is in a unique situation where not every match ahs to have every gun. Depends o the settings and what been created in Forge. I’d love the magnum back, it feels more Halo than the sidekick at least. They could even bring back each magnum from past Halos for a bit of variety.
And you say “enough of this gun being dominant.” It was good in CE and 5. Otherwise you’d either not use it, or use it until you get a better gun.

I’m begging y’all to come up with actual arguments against the Magnum(or BR or literally any other utility weapon in Halo) other than ThE MaGnuM IS The OnLy wEAPon anYONe eVeR neEdS. All it does is demonstrate that you have no idea what you are talking about regardless of how long you have been playing Halo. Nevermind that the Magnum has only been a proper utility weapon twice out of 7 games. Versatile weapons don’t remove variety in the sandbox, poorly designed weapons do that, but you’d rather spend your time whining about some of the weapons that can actually do their jobs properly.

I personally don’t care whether the magnum specifically comes back, but I would bring the Magnum back in a heartbeat if only to displace the painfully generic piece of trash that is the Sidekick. Shoot even if nothing else changed beyond its looks at least we would have a decent looking pistol if nothing else.

I would enjoy having it back. I’m sure there’s a way it could come back with an appropriate and balanced amount of pros and cons. But if not, I think I’ll still personally be happy having the sidekick as the main pistol. It has really grown on me.

> 2533274819446242;6:
> I’m begging y’all to come up with actual arguments against the Magnum(or BR or literally any other utility weapon in Halo) other than ThE MaGnuM IS The OnLy wEAPon anYONe eVeR neEdS. All it does is demonstrate that you have no idea what you are talking about regardless of how long you have been playing Halo. Nevermind that the Magnum has only been a proper utility weapon twice out of 7 games. Versatile weapons don’t remove variety in the sandbox, poorly designed weapons do that, but you’d rather spend your time whining about some of the weapons that can actually do their jobs properly.
>
> I personally don’t care whether the magnum specifically comes back, but I would bring the Magnum back in a heartbeat if only to displace the painfully generic piece of trash that is the Sidekick. Shoot even if nothing else changed beyond its looks at least we would have a decent looking pistol if nothing else.

The sidekick actually performs as a reliable weapon in obvious circumstances. If the Magnum failed to live up to being actually good besides two games, then why do people want it back?

Could you indirectly mean that you or others only want the Magnum because of nothing but its traditional/legacy nostalgia? Thats really ironic from what you said about “actual arguments”.

We don’t need it back. Not yet.

> 2535419166122192;8:
> > 2533274819446242;6:
> > I’m begging y’all to come up with actual arguments against the Magnum(or BR or literally any other utility weapon in Halo) other than ThE MaGnuM IS The OnLy wEAPon anYONe eVeR neEdS. All it does is demonstrate that you have no idea what you are talking about regardless of how long you have been playing Halo. Nevermind that the Magnum has only been a proper utility weapon twice out of 7 games. Versatile weapons don’t remove variety in the sandbox, poorly designed weapons do that, but you’d rather spend your time whining about some of the weapons that can actually do their jobs properly.
> >
> > I personally don’t care whether the magnum specifically comes back, but I would bring the Magnum back in a heartbeat if only to displace the painfully generic piece of trash that is the Sidekick. Shoot even if nothing else changed beyond its looks at least we would have a decent looking pistol if nothing else.
>
> The sidekick actually performs as a reliable weapon in obvious circumstances. If the Magnum failed to live up to being actually good besides two games, then why do people want it back?

A high bloom, low damage weapon with a shallow mag and low range does not meet any reasonable definition of “reliable.” People want the Magnum back because it looks better than the Sidekick and most of its iterations are still better than the Sidekick even if they are not all as good as they could be.

> Are you indirectly admitting that you or others only want the Magnum because of nothing but its traditional/legacy nostalgia? Thats really ironic from what you said about “actual arguments”.

No it just demonstrates that the Magnum has a better track record than the sidekick where even at its worst the Magnum at least looked good.

The Sidekick is boring as sin and just a garbage weapon to boot. If my options are a design with a better track record in terms of both visuals and gameplay and the Sidekick that fails at both, then I would go with the proven design. Now of course there could also replace it with something new that is neither Magnum nor Sidekick, but there isn’t really any point in speculating about something that doesn’t yet exist.

But its cute that your trying to twist my response into empty nostalgia when it was a direct response to this completely ahistorical take:

> The magnum is too good as a weapon, hence, the only weapon anyone ever needs in Halo 5 or ever past Halo. I like a diverse weapon sandbox please, not Magnum simulator for 20 years already.
> I also been playing Halo since 2005. So I seen enough of this gun being dominant.

Which just says to me that you apparently weren’t paying any attention to what was actually going on in Halo for the past 16 years you’ve been playing Halo. It doesn’t require anyone to have a strong attachment to the Magnum to be disappointed by the Sidekick and say “maybe let’s go back to this other design” in response. The accusations of having “too much nostalgia” for any given aspect of older Halo games are falling even flatter than usual when its 343 themselves are coating Infinite head to toe in nostalgia.

> 2535419166122192;1:
> No don’t bring it back. Everyone only wants it for nostalgia purposes. The magnum is too good as a weapon, hence, the only weapon anyone ever needs in Halo 5 or ever past Halo. I like a diverse weapon sandbox please, not Magnum simulator for 20 years already.
>
> I also been playing Halo since 2005. So I seen enough of this gun being dominant.

They’re going to bring it back as its own weapon in the sandbox.

> 2533274948646438;3:
> The Magnum can have a Unique role in the sandbox, serving as a midrange precession weapon. A similar role to the Commando and the Battle Rifle. The difference needs to be that it should have a lower Ammo Count, like in Halo 3, a higher time between shots, like Halo CE, and should be about as powerful as Halo: Reach and 4. Doing this would make it a smart pick up over the Pulse Carbine and Sidekick(Should that gun get adjusted prior to launch like it most likely is), but it would not justify keeping it over the Commando and Battle Rifle. It expands the precession weapon field in Halo Infinite, and giving the roles some distinction. However if they bring back the CE or 5 Magnum as a power weapon it will become the default mid range weapon over the commando, pulse carbine, and sidekick, and potentially the Battle Rifle. It a weapon I want to see comeback, but only if it is given some attention and is not an overpowered hand cannon.

okay but you just explained what the Mangler does

And here I am hoping that every weapon in the series is eventually added to the game, they are planning to bring back all the armors, why stop there?

The issue I think, is that a lot of people see every possible addition in the lens of competitive multiplayer. They ignore the fact that Halo is renown for it’s custom games and Forge mode. Omitting or rejecting possible additions to the sandbox does Halo’s UGC side a huge disservice and quite frankly is quite narrow-minded:

> > The Magnum can have a Unique role in the sandbox, serving as a midrange precession weapon. A similar role to the Commando and the Battle Rifle. The difference needs to be that it should have a lower Ammo Count, like in Halo 3, a higher time between shots, like Halo CE, and should be about as powerful as Halo: Reach and 4. Doing this would make it a smart pick up over the Pulse Carbine and Sidekick(Should that gun get adjusted prior to launch like it most likely is), but it would not justify keeping it over the Commando and Battle Rifle. It expands the precession weapon field in Halo Infinite, and giving the roles some distinction. However if they bring back the CE or 5 Magnum as a power weapon it will become the default mid range weapon over the commando, pulse carbine, and sidekick, and potentially the Battle Rifle. It a weapon I want to see comeback, but only if it is given some attention and is not an overpowered hand cannon.
>
> okay but you just explained what the Mangler does

The mangler is closer to a revolver and the magnum is generally closer to a desert eagle, depending on which one as they’re all slightly different. The magnum generally fires faster, higher magazine capacity, a zoom on soom and bloom on soom.

> 2533274845983347;4:
> I think people need to stop acting as though every single addition/change needs to become a feature in every MP match…
>
> I would be perfectly content with the Magnum just being in customs/forge, although that monster could be a fun Pickup (assuming your team got it that is) I just find it to be unnecessary in MP currently.
>
> Edit: we need more interesting weapons in general, Magnum is fun but unnecessary.

Fully agree with this. H5 had a massive armoury with REQs and even the CE magnum as a power weapon but never made those upset the arena balance.

Infinite will probably introduce a lot of new weapons (and classics) in the seasons but won’t use them in the basic playlists, or as pickups.

I get a hesitancy to throw it into ranked matches, but I’d still love to see it added in for customs.

Heres an insane idea! Why not instead of cutting/ dropping every weapon that have existed in at least the main fps Halo games, include them but at the SAME time make them unique and especially in multiplayer ( extra care when added to competive ) introduce new and old weapons a few at a time to take mp balance into consideration.

So yeah, I want the M6D, the hand cannon back. It also fits the role as a power weapon so as to NOT remove any of its Halo CE stats.

Remember ( 343, yes you too! )
Halo Infinite can introduce and reintroduce tons of new and old weapons by using different stat brackets.
Heres a list I bet 343 uses when designing, balancing even modeling weapons:

Min/ max range
Optimal range
Velocity
Velocity dropoff for say rockets, similar
Min/ max ( remember weapon variayions in mp ) magazine, fuel, belt, battery capacity
Max total ammo
Reload speed
Min/ max heat rate buildup for energy weapons
For above, overheat duration
Rate of fire
Melee capabilities. Like using melee wielding Skewer. Sword, Hammer, Oddball etc
Melee (also hammer, sword )attachment swing/ recovery ( time between swings ) speed.
Effects ( including duration, aoe, dmg over time ). Like Halo CE Plasma rifle stun, blast radius of explosions, chain reactions of needles and shock rifles electrical bolts

So by some effort and tweaking.
We can have say weapons of different range brackeys coexist and give CHOICE and options. There shouldnt be upgrades thats linear and railroaded. There should be roles for each weapons but not being to useless outside their comfory zone/ role. Also if you only like to use a human carbine weapon that should be an option and not only say, thr Banished have access to in this case, pulse carbine.

F. Example the DMR and Needle rifle both can come back lore/ canonwise or otherwise. DMR isnt usless because of it younget cousin the BR which was meant to replace it? no, old wrapons can be upped on to par and really sharpen their field of use to stay with good margin as a relevant choice.
In short DMR and NR have their place in the sandbox
Where?
In the half-mid to long range
Recent example?
The Commando. It have its role inside the medium rang bracket. It CAN be used for shorter range at the cost of crazy re oil or at longet ranges but at cost of low ttk/ dps due to said recoil. The commandos Banished alternative is the Pulse Carbine.
It is pure medium range with some ho.ing capabilities in which you have to train with
to make most use of. And with tje Needle Rifle and DMR. They occupy as of now the free slot of half- medium to long range. Between the BR and S7 Sniper.

So NO excuse not to include past and future weapons by content gating them.
343 got a DECADE with Halo Infinite.
And I too see room for tje magnigicent return of the tank and banshee wrecking might of the Halo CE M6D magun

  • Cheers from a pre halo fan from macworld days to playing the xb with Halo CE until 4 Am back in 02 and ip until know.

I SEE potential and instead of "why bother, who cares?? "
I say " why not, why not spicing it up, give vatiation and opportunity?? "
Many rivers small give together a big awe!

Why shouldn’t it be added? Like others have said, we should (eventually) have essentially the entire sandbox to play with after some legacy weapons and such get added via updates. I could see the CE Magnum specifically being a very interesting addition as an on-map power weapon, one apiece for both teams. Or even if they don’t work it into the MP playlist maps, it has got to at the very least be there for forge and customs. It would be a crime to not try and carry as much of the Halo legacy into a new era as possible; guns, maps, campaign levels/missions, etc. Not to the detriment of producing regular, new content unique to Infinite, but at least give us a steady stream of the reimagined oldies over time.

> 2533274807672834;17:
> Heres an insane idea! Why not instead of cutting/ dropping every weapon that have existed in at least the main fps Halo games, include them but at the SAME time make them unique and especially in multiplayer ( extra care when added to competive ) introduce new and old weapons a few at a time to take mp balance into consideration.
>
> So yeah, I want the M6D, the hand cannon back. It also fits the role as a power weapon so as to NOT remove any of its Halo CE stats.
>
> Remember ( 343, yes you too! )
> Halo Infinite can introduce and reintroduce tons of new and old weapons by using different stat brackets.
> Heres a list I bet 343 uses when designing, balancing even modeling weapons:
>
> Min/ max range
> Optimal range
> Velocity
> Velocity dropoff for say rockets, similar
> Min/ max ( remember weapon variayions in mp ) magazine, fuel, belt, battery capacity
> Max total ammo
> Reload speed
> Min/ max heat rate buildup for energy weapons
> For above, overheat duration
> Rate of fire
> Melee capabilities. Like using melee wielding Skewer. Sword, Hammer, Oddball etc
> Melee (also hammer, sword )attachment swing/ recovery ( time between swings ) speed.
> Effects ( including duration, aoe, dmg over time ). Like Halo CE Plasma rifle stun, blast radius of explosions, chain reactions of needles and shock rifles electrical bolts
>
> So by some effort and tweaking.
> We can have say weapons of different range brackeys coexist and give CHOICE and options. There shouldnt be upgrades thats linear and railroaded. There should be roles for each weapons but not being to useless outside their comfory zone/ role. Also if you only like to use a human carbine weapon that should be an option and not only say, thr Banished have access to in this case, pulse carbine.
>
> F. Example the DMR and Needle rifle both can come back lore/ canonwise or otherwise. DMR isnt usless because of it younget cousin the BR which was meant to replace it? no, old wrapons can be upped on to par and really sharpen their field of use to stay with good margin as a relevant choice.
> In short DMR and NR have their place in the sandbox
> Where?
> In the half-mid to long range
> Recent example?
> The Commando. It have its role inside the medium rang bracket. It CAN be used for shorter range at the cost of crazy re oil or at longet ranges but at cost of low ttk/ dps due to said recoil. The commandos Banished alternative is the Pulse Carbine.
> It is pure medium range with some ho.ing capabilities in which you have to train with
> to make most use of. And with tje Needle Rifle and DMR. They occupy as of now the free slot of half- medium to long range. Between the BR and S7 Sniper.
>
> So NO excuse not to include past and future weapons by content gating them.
> 343 got a DECADE with Halo Infinite.
> And I too see room for tje magnigicent return of the tank and banshee wrecking might of the Halo CE M6D magun
> - Cheers from a pre halo fan from macworld days to playing the xb with Halo CE until 4 Am back in 02 and ip until know.
>
> I SEE potential and instead of "why bother, who cares?? "
> I say " why not, why not spicing it up, give vatiation and opportunity?? "
> Many rivers small give together a big awe!

This. Infinite could potentially have every known weapon in both the games and EU with a system like this. I’d love to be able to switch out my MA40 for an MA5B, or my Pulse Carbine with a Type-57.

I mentioned this in another Magnum-related post, but the “Magnum” is classic in name only. It’s been wildly inconsistent in how it looks and how it performs, so I don’t understand why people have such a strong attachment to it. “Sidekick” is just a more descriptive name for Infinite’s iteration of the Magnum.

Sure, the design of the Sidekick looks very basic, but it functions very well in Infinite’s sandbox. It works best as a quickdraw weapon, and even at midrange, it can hold its own. However, it struggles to compete with heavier precision weapons like BR and the Commando, and it shouldn’t.

This all being said, I disagree that the Magnum, specifically Halo CE’s version, could never return. I do think there’s a place for it in Infinite’s sandbox, but the sandbox doesn’t feel empty without it.