Don't add two campaings on Halo 5: Guardians!

I’am a big fan of halo since a meet the franchise on 2008 on Xbox 360, and after that i buy and play many other such as
Halo CE, 2, 3 ODST, Reach…and all launched after and now i’m see a lot of people think about two campaigns, one for chief and another for Locke,
but i’m think that if this happen Halo 6 or what game came next will be already losing it’s base,
because this brings halo it’s excellent campaign the base, characters, universe
and by splinting story you may change of a bad way the classic halo campaign.

Support if you want this to keep halo as the great franchise it is!

It’d be best if it had two separate Campaigns because switching between two completely different characters on a level to level basis is incredibly jarring and was the main reason people hated Arbiter in Halo 2; because it robbed them of Chief (I’m talking about back then of people hating Arby, not in retrospect like people love Arby now). I’d rather choose who I want to play as at a single time.

Aye. I really didn’t like how Halo 2 was set up, too much switching back and forth for my liking.

> 2533274943814993;2:
> It’d be best if it had two separate Campaigns because switching between two completely different characters on a level to level basis is incredibly jarring and was the main reason people hated Arbiter in Halo 2; because it robbed them of Chief (I’m talking about back then of people hating Arby, not in retrospect like people love Arby now). I’d rather choose who I want to play as at a single time.

the reason why I think they did the switching the campaigns every few levels with the Arbiter is because how their campaigns eventually tied into each other, so it will probably all depend how Spartan Locke’s and The Master Chief’s story all tie into each other at the end as well. But we will have to wait and see what they do. Hopefully we get campaign gameplay at E3 and I hope we get to see the Steven Spielberg live action Halo series trailer/reveal there too.

What I liked about the way H2 was set up was that you saw the way both Chief and Arby (and by extension, the Covenant and the UNSC) responded to the slowly mounting events simultaneously so whatever tension the game intends to ramp up remains without the player having to go back and play through the story again to get the other side. I liked seeing the immediate comparison between the two - especially in the Prologue, how Tartarus was finishing Hood’s sentences with the exact opposite connotations. How you see, from the inside, the Covenant responding to Chief’s actions, and then wizz around to see Chief responding to the Covenant’s. It’s an interesting way to build up to a climactic moment.

Idk though. I was 6 when 2 was released, so I can guess it would have bugged a ton of people without time to even everything out.

I can see the opposite working though. Personally, I’d like it if it were more of a “side campaign” with little bearing on the actual base story. Once again, idk. It’s pointless to have a preference on this when both are so dependent on the skill of the storyteller, imo.

> 2533274943814993;2:
> It’d be best if it had two separate Campaigns because switching between two completely different characters on a level to level basis is incredibly jarring and was the main reason people hated Arbiter in Halo 2; because it robbed them of Chief (I’m talking about back then of people hating Arby, not in retrospect like people love Arby now). I’d rather choose who I want to play as at a single time.

Honestly I loved that switching between cheif and arbiter, it gave a fresh perspective instead of just the UNSC’s. I honestly wouldn’t mind switching to Locke to get Oni’s perspective on it. I just don’t want it to become the norm for Halo.

I loved having 1 campaign that included Arby missions and Chief mission. But I get what some of you are saying. You’re right, Chief kind of got the spotlight taken away from him (Arby is awesome too, though) so maybe they could do that again but have the campaign like x2 longer. Or they could just have 2 completely separate campaigns, 1 for John and 1 for Locke. Oh, and a campaign for Arby of course.

> 2535445384929064;7:
> I loved having 1 campaign that included Arby missions and Chief mission. But I get what some of you are saying. You’re right, Chief kind of got the spotlight taken away from him (Arby is awesome too, though) so maybe they could do that again but have the campaign like x2 longer. Or they could just have 2 completely separate campaigns, 1 for John and 1 for Locke. Oh, and a campaign for Arby of course.

I really don’t think Thel will be getting that much spotlight time. I mean, exactly how relevant does he seem at the moment? He’s facilitating Locke’s search whilst on Sangheilios, but I very much doubt he’s going to go cavorting off around the galaxy when he’s got a planet to run. 343 brought him back to get some hype out of the fans, and maybe an interesting situation if he finds out about ONI’s shenanigans in Kilo-5. He’s not going to be that major.
As for the idea of multiple campaigns… I’m not sold. Most games that run with that system typically don’t have the stories overlap very much, if at all, which is out of the question with H5. I mean, having to play through it halfway on one side, then switch over so you can understand what the other one did earlier doesn’t sound like a good model. Switching can work very well, so long as it’s mixed well. Fading from one character to another in a cutscene, for example.

> 2533274936965790;1:
> I’am a big fan of halo since a meet the franchise on 2008 on Xbox 360, and after that i buy and play many other such as
> Halo CE, 2, 3 ODST, Reach…and all launched after and now i’m see a lot of people think about two campaigns, one for chief and another for Locke,
> but i’m think that if this happen Halo 6 or what game came next will be already losing it’s base,
> because this brings halo it’s excellent campaign the base, characters, universe
> and by splinting story you may change of a bad way the classic halo campaign.
>
> Support if you want this to keep halo as the great franchise it is!

I doubt it. It’ll probably be another Halo 2 situation. Or where you start as Locke and find clues and play as chief in the flashbacks (much like ODST).

If there are two campaigns, there should be two entirely separate campaigns. One detailing Chief’s missions, and another involving Locke’s with eight missions in each campaign.

I really do not understand why people did not like the Halo 2 campaign, the switching back and forth was not confusing at the slightest and I personally found Arbiter to be a much more interesting character then Chief and as a result enjoyed playing as him more. I really hope that Halo 5 does switch back and forth so we are not just playing as the Chief the whole time. Chief is awesome, but I don’t understand why people feel robbed of Chief if they do not get to play as him. If anything it makes a game more interesting because we get to see someone else’s perspective. A split campaign would great because it will more than likely increase the number of levels like Halo 2’s did.

Mabey not two campains, but like Halo 2 where one mission is Master Chief, and then Lock, and then Chief again. That kind of thing.