Done Playing HALO 5 (Potential Spoilers)

So, I’m done playing HALO and moving on. This is hard for me as I’ve been a HUGE fan of HALO since CE came out. Heck HALO CE was the only reason I bought an Xbox. I own and have played every iteration of the game. Unlike some others I liked HALO 4 as well. While a good story is important to me, I’m not one of those thats totally into the “lore” of the game. I’m into how the game plays. I don’t read the books, watch the animated or live actions series. I’m about the game experience. So my comments will reflect that.

My goal of posting this is I’m hoping 343 reads it and adds it to their queue of what was wrong (IMO and some others) with HALO 5 and what they can do to improve it.

I played the Beta. Unfortunately, the Beta didn’t really give me a real good feel for the game. I figured some of the short-comings were just function of it being a “beta”. But apparently the Beta was about 95% of the finished product.

My biggest gripe is the game just feels “tired”. Nothing really new, nothing engaging. Slight improvements in some areas, and not-so-good “improvements” others".

Issues I had with Story Mode;

  • Way too linear. While being linear has always been the case with HALO, this one felt more so. It really felt you were forced into going in one direction without any sense of discovery. - The story was uninteresting and was not engaging. There were no “a-ha” moments, there were no surprises or big bosses to fights and if there were, they were forgettable. Unlike the other HALO games I didn’t feel like I was in the game. I truly felt like I was watching someone else. I felt disconnected. - The story was too short. I’ve got a career and family, so I can only play a little at a time. I finished it faster than I thought it would have taken me. Thought maybe I was playing in easy mode. But I was in “normal”. I went back and changed it to legendary. While it made the AI’s tougher it really didn’t change much. - The addition of making it squad based with OSIRIS team was horrible. This should have been fully tested in the Beta and its shortcomings would have been evident. The team is not of any help but feels more like a liability. They stand in the open or hide behind an object and rarely shoot. They must be given CONSTANT direction to do anything of use. I’ve played other squad based games where the AI team was actually useful, needed, and good. Here they are just a liability. - Then end was not really a satisfying end in any shape, manner, or form. Now I understand its just a chapter in a longer story. But it felt like an arbitrary end. Like they just decided; “We’ll end it right here”. - No opportunity to re-explore areas unless you replay the missions. Most areas aren’t really big enough to explore, but I’d sure like to get into my Scorpion or whatever and drive around or fly around some of the more interesting places. Bungie’s Destiny once you’ve completed the storyline you can go back to Venus, Mars, Earth, etc, and basically explore and pick up some trivial quests. But you get to explore the environment.
    Warzone/Arena -

  • The REQ system is not intuitive and not explained well “in-game” I had to google the 'net to understand how it worked. Even then I don’t quite understand how they interact work with the terminals when can I use what, what does buying the gold pack get me, etc… - At first I thought the Arenas and Warzone required more skill, it actually requires less skill, Over-powered weapons seems to abound. - My real complaint with this area is that its boring. It gets old really fast. 3 maps, same exact goal with the exact same. Nothing to randomize locations of defense points or the like. Everything is exactly the same every game. - If you aren’t in a company its just a giant chaotic mosh-pit. Every man for himself, which is exemplified in the Arena based games. But that has always been the case. If you want to win you had to play as a team. - The aiming reticles are not bright enough in the outdoor environments. The reticles needs to be brighter.For a game that took as long as it did to develop, its really poor. It feels like a company’s freshman effort into this type of genre. I expected a lot more than it delivered. I don’t think 343 understands the genre like Bungie does.

HALO 5 feels like a game that might have been decent 5 years ago. But not today. There are other games that do different parts better. COD for PVP, Destiny for PVE.

Give/sell/award the franchise back to Bungie….

well its sad that you feel that way, as I’ve been a fan since CE as well (also the reason I bought an original Xbox), but I have to disagree with a lot of your points.

I would liken the story to Halo 2 in a way that its rather forgettable and more of a filler. I dont understand why you are comparing Halo to Destiny though. Destiny is meant to be an open world FPS with MMORPG elements, Halo never has had those elements and has always been linear with regards to story. if anything they’ve added more options/routes to take for different vantage points on each level (smashing through walls is fun). You always had to go back to a mission to explore anything; I dont see why that needs to change or why you’re griping about it.

Also with regards to PvE, Halo’s only PvE has ever been in its story or in “Firefight/Spartan Ops” playlists and Warzone is essentially an extension/combination of those two

The game took me 6.5 hours to complete on Normal, which is still fairly substantial compared to the previous titles of which I’ve completed in much less time.

As far as the multiplayer I’d agree about the lack of explanation for REQ packs but its really not that difficult to understand. The PvP feels great in this title and personally I enjoy Warzone a lot even if its only got 3 maps for the time being. They will always add more maps and playlists, I dont know why people complain about it. They even have come out and said that more maps, reqs, playlists would be coming out after launch and if you’ve read the November news article they posted you’d see that they are holding true to most of that right now.

So far as the skill required and team connection Halo has always been an every man for himself unless you’re with a group of people or find someone who is taking the matches as seriously as you are. Warzone is “abound in OP weapons” (paraphrase) because of REQ cards. That game mode was designed as such, so that people will have access to lots of weapons/vehicles if they have the cards and the points to spend during the match by obtaining objectives.

I dont understand your issue with the reticles either, they seem just fine; however, the thing I am more concerned about is the deadzones in the aiming, which need to be addressed/adjusted.

and your last argument with regards to 343i and Bungie, you realize Bungie has no interest in Halo right? thats why it split

> 2533274800988973;2:
> well its sad that you feel that way, as I’ve been a fan since CE as well (also the reason I bought an original Xbox), but I have to disagree with a lot of your points.
>
> I would liken the story to Halo 2 in a way that its rather forgettable and more of a filler. I dont understand why you are comparing Halo to Destiny though. Destiny is meant to be an open world FPS with MMORPG elements, Halo never has had those elements and has always been linear with regards to story. if anything they’ve added more options/routes to take for different vantage points on each level (smashing through walls is fun). You always had to go back to a mission to explore anything; I dont see why that needs to change or why you’re griping about it.
>
> Also with regards to PvE, Halo’s only PvE has ever been in its story or in “Firefight/Spartan Ops” playlists and Warzone is essentially an extension/combination of those two
>
> The game took me 6.5 hours to complete on Normal, which is still fairly substantial compared to the previous titles of which I’ve completed in much less time.
>
> As far as the multiplayer I’d agree about the lack of explanation for REQ packs but its really not that difficult to understand. The PvP feels great in this title and personally I enjoy Warzone a lot even if its only got 3 maps for the time being. They will always add more maps and playlists, I dont know why people complain about it. They even have come out and said that more maps, reqs, playlists would be coming out after launch and if you’ve read the November news article they posted you’d see that they are holding true to most of that right now.
>
> So far as the skill required and team connection Halo has always been an every man for himself unless you’re with a group of people or find someone who is taking the matches as seriously as you are. Warzone is “abound in OP weapons” (paraphrase) because of REQ cards. That game mode was designed as such, so that people will have access to lots of weapons/vehicles if they have the cards and the points to spend during the match by obtaining objectives.
>
> I dont understand your issue with the reticles either, they seem just fine; however, the thing I am more concerned about is the deadzones in the aiming, which need to be addressed/adjusted.
>
> and your last argument with regards to 343i and Bungie, you realize Bungie has no interest in Halo right? thats why it split

I’m not going to “argue” with you as what I posted are “opinions” so no right or wrong…

What my complaint is an you point it out as well whether intentional or not, is that nothing has changed or better yet, “evolved” its more of the same. And yes I did not expect a complete overhaul of the game. Too different would alienate long-time followers, but its too much the same. Felt more like a version 4.2 than a 5.

Granted Destiny is different than HALO, Granted COD is different that HALO, my point being was comparing Bungie’s latest FPS vs 343’s HALO regarding “feel”. For me HALO did not engage me. It didn’t draw me in. I never felt any empathy or association with Locke or even the Master Chief…

The problem I have with the aiming reticle is in the outdoor environments unless the background is darker than the reticle, the reticle gets washed out. Yeah not a biggie, its a nit…

Yeah, I know Bungie had no interest further working the HALO storyline, my probably poorly stated point is that Bungie would have probably done a better job and again yes, HALO is different than Destiny. But again, HALO never made me feel “engaged” in the story or that I had a vested interest in what was happening…

And maybe in the end I’ve just outgrown the type of game HALO has become…

> 2533274874181082;3:
> > 2533274800988973;2:
> > well its sad that you feel that way, as I’ve been a fan since CE as well (also the reason I bought an original Xbox), but I have to disagree with a lot of your points.
> >
> > I would liken the story to Halo 2 in a way that its rather forgettable and more of a filler. I dont understand why you are comparing Halo to Destiny though. Destiny is meant to be an open world FPS with MMORPG elements, Halo never has had those elements and has always been linear with regards to story. if anything they’ve added more options/routes to take for different vantage points on each level (smashing through walls is fun). You always had to go back to a mission to explore anything; I dont see why that needs to change or why you’re griping about it.
> >
> > Also with regards to PvE, Halo’s only PvE has ever been in its story or in “Firefight/Spartan Ops” playlists and Warzone is essentially an extension/combination of those two
> >
> > The game took me 6.5 hours to complete on Normal, which is still fairly substantial compared to the previous titles of which I’ve completed in much less time.
> >
> > As far as the multiplayer I’d agree about the lack of explanation for REQ packs but its really not that difficult to understand. The PvP feels great in this title and personally I enjoy Warzone a lot even if its only got 3 maps for the time being. They will always add more maps and playlists, I dont know why people complain about it. They even have come out and said that more maps, reqs, playlists would be coming out after launch and if you’ve read the November news article they posted you’d see that they are holding true to most of that right now.
> >
> > So far as the skill required and team connection Halo has always been an every man for himself unless you’re with a group of people or find someone who is taking the matches as seriously as you are. Warzone is “abound in OP weapons” (paraphrase) because of REQ cards. That game mode was designed as such, so that people will have access to lots of weapons/vehicles if they have the cards and the points to spend during the match by obtaining objectives.
> >
> > I dont understand your issue with the reticles either, they seem just fine; however, the thing I am more concerned about is the deadzones in the aiming, which need to be addressed/adjusted.
> >
> > and your last argument with regards to 343i and Bungie, you realize Bungie has no interest in Halo right? thats why it split
>
>
> I’m not going to “argue” with you as what I posted are “opinions” so no right or wrong…
>
> What my complaint is an you point it out as well whether intentional or not, is that nothing has changed or better yet, “evolved” its more of the same. And yes I did not expect a complete overhaul of the game. Too different would alienate long-time followers, but its too much the same. Felt more like a version 4.2 than a 5.
>
> Granted Destiny is different than HALO, Granted COD is different that HALO, my point being was comparing Bungie’s latest FPS vs 343’s HALO regarding “feel”. For me HALO did not engage me. It didn’t draw me in. I never felt any empathy or association with Locke or even the Master Chief…
>
> The problem I have with the aiming reticle is in the outdoor environments unless the background is darker than the reticle, the reticle gets washed out. Yeah not a biggie, its a nit…
>
> Yeah, I know Bungie had no interest further working the HALO storyline, my probably poorly stated point is that Bungie would have probably done a better job and again yes, HALO is different than Destiny. But again, HALO never made me feel “engaged” in the story or that I had a vested interest in what was happening…
>
> And maybe in the end I’ve just outgrown the type of game HALO has become…

oh no, I wasn’t intending to argue, I respect your opinions. I was just simply stating my disagreements with them. and I agree with you in that the game has not necessarily evolved so far as story development, but the multiplayer has evolved significantly imo. the addition/expansion of armor abilities that were introduced in Reach for example, the way certain weapons now fire, the shields are different, aiming is different, vulnerability in newer maps are more exploitable

I would certainly love to see an open world Halo with more freedom to roam as in Destiny, but I dont foresee that happening for a long while; at least not while the story revolves around Master Chief. The game again I would compare to Halo 2, forgettable storyline not much of a connection to whats happening, but its a filler imo and I’m sure the next installation will be more clean cut like 3 was.

I enjoy Halo and I’ve always obsessed over its lore and universe so may be my interaction and engagement with the story is a bit different, and I’ll admit this game isn’t the greatest of the franchise, but once a lot of the mechanical kinks are fixed and more playlists and maps are available I think it’s a solid PvP game and I’m finding I enjoy it almost as much as, likely more than Halo 4 and Reach’s multiplayer but not quite up to Halo 2 or 3s multiplayer at the moment

Dudes saying that he didn’t feel engaged enough in the story… yet he’s comparing it to Destiny…

lmao