Hey Waypoint!
Today I’m going to analyze the new “Dominion” game mode in Halo 4 and attempt to formulate a rough foundation showing how to both play and forge Dominion when Halo 4 launches. This thread will contain speculation based on what we know about the game mode so far, thus the content herein is subject to change in the future. If you have anything to add or correct, please let me know.
What is Dominion and how does it work?
Source: Josh Holmes explains Dominion
Dominion was introduced in Halo 4 to scratch the itch of the retired Invasion gametype from Halo Reach. It is a new objective gametype where players fight to capture and hold bases. Dominion uses Land Grab’s ‘tug-of-war’ dynamic where players need to both capture the enemy’s base and keep control of their own. However, the similarity ends there, as Dominion introduces “Base Fortifying”, which means that the captured base is stocked with automated turrets, vehicles, weapon drops, and shield doors overtime.
When all of the bases are captured by one team, players on the other team are given overshields to help them recapture a base. However, they are also afforded one last life at this time, so they must use it wisely. Lastly, they have a waypoint over their head, which means the other team is going to be hunting them down. This period in Dominion is known as the “Last Stand.” A match of Dominion is won when a team captures all available bases and then kills all of the players during Last Stand, or when the timer runs out, which then awards it to the team with the most points.
Events: | 12 minutes; 12 players .
Source: Dominion Gameplay
Capture: Players will need to approach a terminal inside a base in order to initiate the capture, seen here. A player remains stationary for ~2 seconds to initiate a base capture for 15 seconds. The opposing team can halt this process at any time by approaching the terminal. Once this phase is complete, a team is rewarded 10 points towards their total score.
Fortify: After a base is captured, it takes 30 seconds to fortify with turrets and shield doors, as you will see here. The opposing team can halt this process at any time by approaching the terminal. Once this phase is complete, a team is rewarded 20 points towards their total score.
Resupply: Once a base is fortified, it resupplies itself with ordnance drops every 45 seconds. The opposing team can halt this process at any time by approaching the terminal. Once this phase is complete, a team is rewarded 30 points towards their total score.
Recapture: The opposing team can halt any of the phases at any time by approaching a terminal in the base. If you capture their base, you are awarded 10 points towards your total score. However, if you recapture your base while they are capturing it, you are not awarded any points. This instead counts as Base Defense.
Last Stand: When a team has lost control over all 3 bases, they are given overshields, one last life, and a waypoint over their heads. This forces them to push towards the nearest base to recapture it so the match can continue. White Shield Doors prevent vehicles from entering or exiting the base at this time, seen here.
Victory: Dominion is won by the team who either holds the most points after 12 minutes, or the one who captures all 3 bases and then kills all members of the opposing team.
Unique Features:
Ordnance Drops: The most prominent feature in Dominion are Ordnance Drops, which are weapons that are dropped for a team from The Infinity. These happen every 45 seconds for a base that has been fortified.
Kill Cam and Final Kill Cam: Kill cams show the perspective of the player that killed you in place of your own personal death cam. Dominion features a kill cam after a player dies, as well as a kill cam for the last kill of the match. The Dominion kill cam.
Player-Specific Vehicle Terminals: To address concerns with Invasion, vehicles in Dominion can only be accessed initially by the team who controlled the base when they were dropped. They appear as red or blue holographic images on vehicle terminals and must be approached by a member of its respective team to ‘activate’ it. Once it is on the field, it operates like a normal vehicle in that it may be boarded or used by the opposing team.
Automated Turrets: Fortified bases spawn automated turrets which suppress enemies and help players defending the exterior of their bases. These turrets can be destroyed, but are deadly up close to an unsuspecting player. Similar to vehicles, these appear as holographic images and must be ‘constructed’ for 2 seconds by a player before they become operational.
Overall, Dominion is a very team-oriented game mode and will require unique strategies and coordination in order to succeed. In the next post, I will illustrate for you how Dominion appears to play out based on the footage and information we have.
