I’m not going to make any assertions about dominion being broken,I’m just curious to see what others think.
A fundamental characteristic (imo) of objective game types is to have the team accruing points to be at some what of a disadvantage while doing so, for example in oddball you’re short one team mate because someone is holding the ball, also the map indicator over the carriers head gives away position. this is also more or less the same with most flag variants in most games. other game types like king of the hill leave you exposed and the hill moving gives the team options of whether to attack or wait for a new location depending on the circumstances.
Dominion seems to be the reverse of this, at least in halo, since the areas of control are always in naturally fortified locations with the potential to be even more fortified over time. The team gaining points isn’t really doing much of anything besides defending, which is, for the most part, going to be easier than attacking especially from a fortified position. This creates the scenario where the first minute or so of the game is much more important than any other point during the game which seems a little off.
The reasons you hate it are the exact reasons I love it. Too many objective game types encourage too many players to ignore the objective in favor of boosting K/D with easy pot shots vs hill occupiers or flag carriers.
Dominion is the opposite. It rewards people who aggressively push and capture and objectives. It promotes team work and strategy. Probably one of my favourite game types ever.
> The reasons you hate it are the exact reasons I love it. Too many objective game types encourage too many players to ignore the objective in favor of boosting K/D with easy pot shots vs hill occupiers or flag carriers.
>
> Dominion is the opposite. It rewards people who aggressively push and capture and objectives. It promotes team work and strategy. Probably one of my favourite game types ever.
if the defense fails you are rewarded yes, you win the game by gaining points and the team to capture 2/3 of the territories at the start of the game has an advantage from that point on (assuming skill is close to equal) the game type would function a lot better if the points weren’t so easily defended
Dominion Requires the more Skill than Any gametype.
you need at least one base period. You have to defend it.
You need to base 2, which ever one you prefer. You have to defend it.
Capturing Base 3, is tempting and no one NO ONE settles on just 2 bases. This is when the game gets really good.
Taking a base takes patience and teamwork. Camo/PP to sneak and break in unnoticed. Then you need your power house to rush and wipe out the defenders.
Re spawn is not instant.
Limited supplies of Vehicles at captured bases.
Last Base gives losing team all Overshields which can easily allow them to take the game back if they are smart. 4 Spartans with OS vs 2 with out.
Points incur every 45 sec, capturing can disrupt.
I could go on, the only flaw is Abundance of power weapons. Time and time I have found rockets defending every base, in my opinion power weapons should be personal Ordinance but i’m fine like it is.
It’s a great mode, everyone can get involved and enjoy. Long range snipers and oick off enemies whilst us crazies who like CQB and don’t worry about K/D can charge in and try like hell to take the point. I think it’s a great mode but do feel that whilst it’s balanced it could do with lasting a little longer
> Dominion Requires the more Skill than Any gametype.
>
> 1. you need at least one base period. You have to defend it.
>
> 2. You need to base 2, which ever one you prefer. You have to defend it.
>
> 3. Capturing Base 3, is tempting and no one NO ONE settles on just 2 bases. This is when the game gets really good.
>
> 4. Taking a base takes patience and teamwork. Camo/PP to sneak and break in unnoticed. Then you need your power house to rush and wipe out the defenders.
>
> 5. Re spawn is not instant.
>
> 6. Limited supplies of Vehicles at captured bases.
>
> 7. Last Base gives losing team all Overshields which can easily allow them to take the game back if they are smart. 4 Spartans with OS vs 2 with out.
>
> 8. Points incur every 45 sec, capturing can disrupt.
>
>
> I could go on, the only flaw is Abundance of power weapons. Time and time I have found rockets defending every base, in my opinion power weapons should be personal Ordinance but i’m fine like it is.
1 and 2 are basically instructions on how to play the game
capturing a 3rd base against any equally matched team should almost never be possible if any team work is going on at all, and the risk of attempting to do it would out weight the benefit
its hard not to notice camo on the radar
i’m talking about the game type on a fundamental level, spawns are irrelevant
see 5
see 3
is good, but it’s only good if the game type is how it is currently which i don’t think is optimal
to generalize my criticism of the game type more, it’s too easy for the team accruing points to keep accruing points.
I like Dominion, but I think it hands out too many power weapons. It becomes near impossible to capture bases when the everyone on the enemy team can camp inside a building with Shotguns, SAWs, and Rockets.
Dominion is amazing, you can win in a matter of minutes or it can be a real battle.
OP you mention that whoever takes base 2 is at an unfair advantage. However this encourages people to push the middle asap and rewards pushing , also once capped the bases take a while before power wepaons spawn, its the other teams fault for not challenging it in that time.
The only problem I see with Dominion is that there aren’t enough bases in the matchmaking maps, so close games are hard to come by. If there was at least one more neutral base, the games would become much more intense.
> Dominion is amazing, you can win in a matter of minutes or it can be a real battle.
>
> OP you mention that whoever takes base 2 is at an unfair advantage. However this encourages people to push the middle asap and rewards pushing , also once capped the bases take a while before power wepaons spawn, its the other teams fault for not challenging it in that time.
>
> Dominion is a great addition
i dont doubt that at all, my complaint though is that the first caps feel more important than what goes on in the rest of the game. I realize my own experience isn’t the best indication of how things actually work, but ive rarely seen games of domination go back and fourth as far as the points go, it does happen but not to the degree that it happens in other objective game types
This is because it’s meant to be a fast-played gametype, not like Oddball or KotH, more like, but rather the opposite of, CoD’s Domination and BF3’s Conquest. Game’s of this nature are usually over once one team holds all the territories and begins accruing points. Dominion was designed to play with those fundaments, but to be fast and exciting so that the players don’t have to sit through the long and wearisome mathematical defeat.
> > Dominion Requires the more Skill than Any gametype.
> >
> > 1. you need at least one base period. You have to defend it.
> >
> > 2. You need to base 2, which ever one you prefer. You have to defend it.
> >
> > 3. Capturing Base 3, is tempting and no one NO ONE settles on just 2 bases. This is when the game gets really good.
> >
> > 4. Taking a base takes patience and teamwork. Camo/PP to sneak and break in unnoticed. Then you need your power house to rush and wipe out the defenders.
> >
> > 5. Re spawn is not instant.
> >
> > 6. Limited supplies of Vehicles at captured bases.
> >
> > 7. Last Base gives losing team all Overshields which can easily allow them to take the game back if they are smart. 4 Spartans with OS vs 2 with out.
> >
> > 8. Points incur every 45 sec, capturing can disrupt.
> >
> >
> > I could go on, the only flaw is Abundance of power weapons. Time and time I have found rockets defending every base, in my opinion power weapons should be personal Ordinance but i’m fine like it is.
>
> 1 and 2 are basically instructions on how to play the game
>
> 3. capturing a 3rd base against any equally matched team should almost never be possible if any team work is going on at all, and the risk of attempting to do it would out weight the benefit
>
> 4. its hard not to notice camo on the radar
>
> 5. i’m talking about the game type on a fundamental level, spawns are irrelevant
>
> 6. see 5
>
> 7. see 3
>
> 8. is good, but it’s only good if the game type is how it is currently which i don’t think is optimal
>
> to generalize my criticism of the game type more, it’s too easy for the team accruing points to keep accruing points.
A team can not cover all three bases successfully, also Camo shows as blue dots which look the same if its friendly, so you never really know. That being said having one base will give a team power weapons which if used right can over throw a base.
Lets look at Exile each end base is a gimmie, and B is the point of Interest. B is also open and can be attacked from all sides. Usually number 1 defending base 1, is over looked. Leaving the chance to take an end base.
> A team can not cover all three bases successfully, also Camo shows as blue dots which look the same if its friendly, so you never really know. That being said having one base will give a team power weapons which if used right can over throw a base.
>
> Lets look at Exile each end base is a gimmie, and B is the point of Interest. B is also open and can be attacked from all sides. Usually number 1 defending base 1, is over looked. Leaving the chance to take an end base.
its funny you pick that base on that map, because essentially what i think the game type needs is less base defense, B on exile is probably the easiest to attack
to simplify my point
1 bases are too easy to defend if skill and team work are more or less equal. i realize with the current system this isn’t usually the case, but basing a game type around the fact that 12 people in the game are going to be on different skill levels is silly, and obviously not intended
2 because bases are too easy to defend it puts too much emphasis on the initial caps, i know it’s not impossible to capture a base but its favored too heavily in the defenders advantage i think
You can take back ANY base, and turn the tide of the game easily, even if you have only one base in your side. Defend it till the power weapons come, then charge! Takes a rather coordinated team though, make sure your team has the rocket launcher in good hands!