Everytime a game mechanic has changed from game to game in the halo franchise I’ve repeatedly seen on the internets " this game doesn’t feel like halo" comments in mass supply , please make it stop. I’ve been hearing this for over a decade.
halo 5 - ground pound, clamber,Sprint, S charge, anything different from halo 2 just isn’t halo.
Halo 4 - ordinance drops, load outs, armor abilities, Sprint, anything different than halo 2 just isn’t halo.
Halo reach- bloom, Sprint armor lock, anything different than halo 2 just isn’t halo
Halo 3- very close to halo 2 but didn’t use hit scan shot registration, so once again anything different than halo 2 just isn’t halo.
Halo 2- duel wield, duel protagonist in campaign. That’s right even halo 2 didn’t feel like halo when it was released, people were claiming the game that defined halo multiplayer didn’t feel like halo.
Anything thats changed at all from CE or halo 2 hasn’t felt like halo according to the internets. There is a large group that want more halo 2. Judging from this site, a very large group.
343 should just release DLC’s for MCC, new maps for halo 2 anniversary and keep them coming. Use this game as a hub to please the gamers who don’t like change. Let them have their old school mechanics
New maps on unevolved gameplay. Seems to be what everyone is *clambering for.
When halo 6 is released there is going to be a large group upset about all mechanics that are different than halo 2. Just give these gamers more halo 2 content to play. Next gen consoles allow for this very easily, take advantage of this and Everyone wins, and we’re all happy and can finally get along :).