"Doesn't feel like halo", make it go away.

Everytime a game mechanic has changed from game to game in the halo franchise I’ve repeatedly seen on the internets " this game doesn’t feel like halo" comments in mass supply , please make it stop. I’ve been hearing this for over a decade.

halo 5 - ground pound, clamber,Sprint, S charge, anything different from halo 2 just isn’t halo.

Halo 4 - ordinance drops, load outs, armor abilities, Sprint, anything different than halo 2 just isn’t halo.

Halo reach- bloom, Sprint armor lock, anything different than halo 2 just isn’t halo

Halo 3- very close to halo 2 but didn’t use hit scan shot registration, so once again anything different than halo 2 just isn’t halo.

Halo 2- duel wield, duel protagonist in campaign. That’s right even halo 2 didn’t feel like halo when it was released, people were claiming the game that defined halo multiplayer didn’t feel like halo.

Anything thats changed at all from CE or halo 2 hasn’t felt like halo according to the internets. There is a large group that want more halo 2. Judging from this site, a very large group.

343 should just release DLC’s for MCC, new maps for halo 2 anniversary and keep them coming. Use this game as a hub to please the gamers who don’t like change. Let them have their old school mechanics

New maps on unevolved gameplay. Seems to be what everyone is *clambering for.

When halo 6 is released there is going to be a large group upset about all mechanics that are different than halo 2. Just give these gamers more halo 2 content to play. Next gen consoles allow for this very easily, take advantage of this and Everyone wins, and we’re all happy and can finally get along :).

“What everyone is CLAMBERING for”

Well played sir

However there is a consensus that H5 is evolved gameplay on unevolved maps. They are bland and uninspiring

> 2535473635314008;1:
> Any change that has happend over the course on this franchise I’ve read repeatedly by posters on the internets " this game doesn’t feel like halo" please make it stop. I’ve been hearing this for over a decade.
>
> halo 5 - ground pound, clamber,Sprint, S charge, anything different from halo 2 just isn’t halo.
>
> Halo 4 - ordinance drops, load outs, armor abilities, Sprint, anything different than halo 2 just isn’t halo.
>
> Halo reach- bloom, Sprint armor lock, anything different than halo 2 just isn’t halo
>
> Halo 3- very close to halo 2 but didn’t use hit scan shot registration, so once again anything different than halo 2 just isn’t halo.
>
> Halo 2- duel wield, duel protagonist in campaign. That’s right even halo 2 didn’t feel like halo when it was released, people were claiming the game that defined halo multiplayer didn’t feel like halo.
>
> Anything thats changed at all from CE or halo 2 hasn’t felt like halo according to the internets.
>
> 343 should just release DLC’s for MCC, new maps for halo 2 anniversary and keep them coming. Use this game as a hub to please the gamers who don’t like change. Let them have their old school mechanics
>
> New maps on unevolved gameplay. Seems to be what everyone is clambering for.

Yeah, this argument is very old, and tired. I don’t take it seriously anymore. Because this has been said since I’ve been in the community. (Pre-release Reach days, I was late)

The only thing major change you mentioned, regarding Halo 2, was the campaign’s narrative structure. We’re focusing about the gameplay here, not story. Story is a completely different topic from what most people are talking about.

Halo 1-3 shared the same core formula when it came to gameplay. There were still some differences between games, yes, but the difference between Halo CE and Halo 2 isn’t as strong of a difference as Halo CE and Halo 5. We’re specifically talking about how MAJOR the differences are, not just the fact that the differences exist.

The classic trilogy all shared a number of gameplay elements, which led to its unique style:

  • Strong emphasis on precision-based gunplay, as far as the main weapons are concerned. (Halo 5 lacks the stronger emphasis on precision.) - Slower movement pace than traditional arena shooters, yet the base speed was fast enough to strafe and outmaneuver gunfire. (Halo 5 lacks the slower pace) - Two-weapon system, weapons are designed to function in a pair dynamic. There’s also an element of sacrifice, because you only have room for two. If you want another weapon, one of your current guns have to go. - Recharging shield system, which thus adds an element of strategic retreats. - Gameplay revolves around manipulating the environment to mitigate damage, all about smart positioning and situational awareness. - Team-based arena shooter setup for multiplayer.All of these things are major aspects that defined Halo’s gameplay. They were shared across ALL of the three games. Halo 5 isn’t fully continuing this formula. It keeps a number of aspects, but certain big ones like the slower pacing and the stronger focus on precision are pretty much ditched in favor of a flashy faster pace, and encouraging a spray n’ pray mentality.

Halo 5 does not fully maintain the core formula in the same way that Halo CE, 2, and 3 did.

MCC needs to be fixed. Which it never will be. I mean just look at this site…

At any rate, don’t have much interest in playing H2A or maps for it. Nor is it I “don’t want an evolved Halo”. I just don’t want a Halo that throws several core concepts straight out the window. You’re chastising people for complaining about ordnance drops of all things…seriously?

You blew the complaints about 2&3 way out of proportion. Those were vocal minorities proven by the fact that those games retained sizeable audiences for years. The changes in Reach and 4 are considered bad by the majority of players proven by the swift drop in playerbases for both of those games. Halo 5’s gameplay is radically different from a traditional Halo game and you simply cannot deny that. A lot of people like it, and a lot of people dont. We’re starting to see the same playerbase dropoff as Reach and 4, but its not as bad because 5 is way better than those games. Im sorry, but you dont get say that any and every change that is implemented is an “evolution”. Bad mechanics are bad mechanics and they’re going to be criticised, like it or not.

I suggest you read THIS before you start arguing that people who oppose Halo 5’s game play mechanics are somehow also opposed to change. It’s a long read, but damn near bullet proof when explaining why Halo 5 does not feel like a Halo game.

> 2535473635314008;1:
> Everytime a game mechanic has changed from game to game in the halo franchise I’ve repeatedly seen on the internets " this game doesn’t feel like halo" comments in mass supply , please make it stop. I’ve been hearing this for over a decade.
>
> halo 5 - ground pound, clamber,Sprint, S charge, anything different from halo 2 just isn’t halo.
>
> Halo 4 - ordinance drops, load outs, armor abilities, Sprint, anything different than halo 2 just isn’t halo.
>
> Halo reach- bloom, Sprint armor lock, anything different than halo 2 just isn’t halo
>
> Halo 3- very close to halo 2 but didn’t use hit scan shot registration, so once again anything different than halo 2 just isn’t halo.
>
> Halo 2- duel wield, duel protagonist in campaign. That’s right even halo 2 didn’t feel like halo when it was released, people were claiming the game that defined halo multiplayer didn’t feel like halo.
>
> Anything thats changed at all from CE or halo 2 hasn’t felt like halo according to the internets.
>
> 343 should just release DLC’s for MCC, new maps for halo 2 anniversary and keep them coming. Use this game as a hub to please the gamers who don’t like change. Let them have their old school mechanics
>
> New maps on unevolved gameplay. Seems to be what everyone is clambering for.

Everytime a game mechanic has changed from game to game in the halo franchise I’ve repeatadly seen on the internets “People hate change” in mass supply, please make it stop. I’ve been hearing this for over a decade.

Any change regardless of what it’s about is regarded as “evolution for the greater good”.
-Removal of split screen: We do not live in the stone age
-Missing game types: Nobody played them anyway and now there were more resources available to improve other aspects of the game.

Etc etc.

There is no truth that people hate change. You and everyone else pulling that stuff out just assume that because anyone who dislike a certain feature or a game, that person dislike any change whatsoever because they do not provide alternative suggestions. Then again, when asked, any suggestion provided is:
A: Not a direct alternative to the disliked feature, i.e similar function etc. So it can’t replace the disliked feature were it to be removed.
B: Not a big change enough, no matter what it is, in the eyes of those asking, to make the next installment Halo Y instead of Halo X.5 which the suggestion would only amount to.
C: Ignored.

Furthermore, how many pulling the “Is not Halo anymore” stuff do you think there are? How many do you think will read this thread? And how many of those will go “Oh wow, he’s annoyed/irritated by it, I’ll just stop with it”.?

Have you noticed how Dual Wielding, Armour Lock, Ordnance, Projectile BR, Bloom, and personal loadouts have all been removed?.

> 2535461821732932;4:
> The only thing major change you mentioned, regarding Halo 2, was the campaign’s narrative structure. We’re focusing about the gameplay here, not story. Story is a completely different topic from what most people are talking about.
>
> Halo 1-3 shared the same core formula when it came to gameplay. There were still some differences between games, yes, but the difference between Halo CE and Halo 2 isn’t as strong of a difference as Halo CE and Halo 5. We’re specifically talking about how MAJOR the differences are, not just the fact that the differences exist.
>
> The classic trilogy all shared a number of gameplay elements, which led to its unique style:
>
> - Strong emphasis on precision-based gunplay, as far as the main weapons are concerned. (Halo 5 lacks the stronger emphasis on precision.)
> - Slower movement pace than traditional arena shooters, yet the base speed was fast enough to strafe and outmaneuver gunfire. (Halo 5 lacks the slower pace)
> - Two-weapon system, weapons are designed to function in a pair dynamic. There’s also an element of sacrifice, because you only have room for two. If you want another weapon, one of your current guns have to go.
> - Recharging shield system, which thus adds an element of strategic retreats.
> - Gameplay revolves around manipulating the environment to mitigate damage, all about smart positioning and situational awareness.
> - Team-based arena shooter setup for multiplayer.
> All of these things are major aspects that defined Halo’s gameplay. They were shared across ALL of the three games. Halo 5 isn’t fully continuing this formula. It keeps a number of aspects, but certain big ones like the slower pacing and the stronger focus on precision are pretty much ditched in favor of a flashy faster pace, and encouraging a spray n’ pray mentality.
>
> Halo 5 does not fully maintain the core formula in the same way that Halo CE, 2, and 3 did.

I don’t get your “precision” point. There’s a precision weapon at every range that can beat the competing automatic weapon. Successfully using autos means keeping a bead on the opponent. It’s not like COD where a few bullets kills someone.

I don’t buy your movement speed argument. This is the third Halo game with sprint.

I’d argue the differences between CE and 3 are bigger than the differences between 3 and 5.

> 2533274830444029;7:
> I suggest you read THIS before you start arguing that people who oppose Halo 5’s game play mechanics are somehow also opposed to change. It’s a long read, but damn near bullet proof when explaining why Halo 5 does not feel like a Halo game.

I wonder if anyone actually read it

Halo 5 still feels like Halo to me. Sue me.

> 2691436920177124;10:
> > 2535461821732932;4:
> > The classic trilogy all shared a number of gameplay elements, which led to its unique style:
> >
> > - Strong emphasis on precision-based gunplay, as far as the main weapons are concerned. (Halo 5 lacks the stronger emphasis on precision.)
> > - Slower movement pace than traditional arena shooters, yet the base speed was fast enough to strafe and outmaneuver gunfire. (Halo 5 lacks the slower pace)
> > - Two-weapon system, weapons are designed to function in a pair dynamic. There’s also an element of sacrifice, because you only have room for two. If you want another weapon, one of your current guns have to go.
> > - Recharging shield system, which thus adds an element of strategic retreats.
> > - Gameplay revolves around manipulating the environment to mitigate damage, all about smart positioning and situational awareness.
> > - Team-based arena shooter setup for multiplayer.
>
>
> I don’t get your “precision” point. There’s a precision weapon at every range that can beat the competing automatic weapon. Successfully using autos means keeping a bead on the opponent. It’s not like COD where a few bullets kills someone.
>
> I don’t buy your movement speed argument. This is the third Halo game with sprint.

OP has a point.
Based on Cyber Rexxx points, the only big “change” is that Halo has sprint, but as OP states, sprint has been in both 4 and Reach, so people should be expecting sprint by now.
I like Halo 5’s movement gimmicks that allow players to take more advantage of the new maps, clamber, sprint, slide, boost, and ground pound are all fun additions without changing that sweet classic Halo gunplay.
And Halo 5 has the best weapon balance since H3 IMO.

> 2533274819302824;5:
> MCC needs to be fixed. Which it never will be. I mean just look at this site…
>
> At any rate, don’t have much interest in playing H2A or maps for it. Nor is it I “don’t want an evolved Halo”. I just don’t want a Halo that throws several core concepts straight out the window. You’re chastising people for complaining about ordnance drops of all things…seriously?

I didn’t like ordinate either. Liked halo 4 much better on MCC without them. Not chastising here, simply pointing out that any change in the franchise has been met with major pushback game to game. Including halo 2 and 3. This is a post searching for alternatives,not demonizing critics.

> 2533274795123910;8:
> > 2535473635314008;1:
> > Everytime a game mechanic has changed from game to game in the halo franchise I’ve repeatedly seen on the internets " this game doesn’t feel like halo" comments in mass supply , please make it stop. I’ve been hearing this for over a decade.
> >
> > halo 5 - ground pound, clamber,Sprint, S charge, anything different from halo 2 just isn’t halo.
> >
> > Halo 4 - ordinance drops, load outs, armor abilities, Sprint, anything different than halo 2 just isn’t halo.
> >
> > Halo reach- bloom, Sprint armor lock, anything different than halo 2 just isn’t halo
> >
> > Halo 3- very close to halo 2 but didn’t use hit scan shot registration, so once again anything different than halo 2 just isn’t halo.
> >
> > Halo 2- duel wield, duel protagonist in campaign. That’s right even halo 2 didn’t feel like halo when it was released, people were claiming the game that defined halo multiplayer didn’t feel like halo.
> >
> > Anything thats changed at all from CE or halo 2 hasn’t felt like halo according to the internets.
> >
> > 343 should just release DLC’s for MCC, new maps for halo 2 anniversary and keep them coming. Use this game as a hub to please the gamers who don’t like change. Let them have their old school mechanics
> >
> > New maps on unevolved gameplay. Seems to be what everyone is clambering for.
>
>
> Everytime a game mechanic has changed from game to game in the halo franchise I’ve repeatadly seen on the internets “People hate change” in mass supply, please make it stop. I’ve been hearing this for over a decade.
>
> Any change regardless of what it’s about is regarded as “evolution for the greater good”.
> -Removal of split screen: We do not live in the stone age
> -Missing game types: Nobody played them anyway and now there were more resources available to improve other aspects of the game.
>
> Etc etc.
>
> There is no truth that people hate change. You and everyone else pulling that stuff out just assume that because anyone who dislike a certain feature or a game, that person dislike any change whatsoever because they do not provide alternative suggestions. Then again, when asked, any suggestion provided is:
> A: Not a direct alternative to the disliked feature, i.e similar function etc. So it can’t replace the disliked feature were it to be removed.
> B: Not a big change enough, no matter what it is, in the eyes of those asking, to make the next installment Halo Y instead of Halo X.5 which the suggestion would only amount to.
> C: Ignored.
>
> Furthermore, how many pulling the “Is not Halo anymore” stuff do you think there are? How many do you think will read this thread? And how many of those will go “Oh wow, he’s annoyed/irritated by it, I’ll just stop with it”.?

Ya, every game though … It gets old. Remember ihatehalo2.com. I don’t like every change in every game either, but they still feel like halo games to me. Everyone wants a game like halo 2. Why not just release more maps for halo 2?

> 2533274830444029;7:
> I suggest you read THIS before you start arguing that people who oppose Halo 5’s game play mechanics are somehow also opposed to change. It’s a long read, but damn near bullet proof when explaining why Halo 5 does not feel like a Halo game.

  1. This post is a YEAR old, everything was based on the beta
  2. He is constantly discussing how stuff in Halo 5 breaks the laws of physics…its a -Yoinking!- video game
  3. The concept of “Halo” is extremely subjective, for me Halo is Halo as long as its in the same universe as the previous games are set in

> 2533274884025288;6:
> You blew the complaints about 2&3 way out of proportion. Those were vocal minorities proven by the fact that those games retained sizeable audiences for years. The changes in Reach and 4 are considered bad by the majority of players proven by the swift drop in playerbases for both of those games. Halo 5’s gameplay is radically different from a traditional Halo game and you simply cannot deny that. A lot of people like it, and a lot of people dont. We’re starting to see the same playerbase dropoff as Reach and 4, but its not as bad because 5 is way better than those games. Im sorry, but you dont get say that any and every change that is implemented is an “evolution”. Bad mechanics are bad mechanics and they’re going to be criticised, like it or not.

Halo 5 is drastically different than halo 2. Theres many years and 3 major halo titles separating them. They should be different.

More maps on H2A would give player who like old school mechanics something new to play and on a old play style they love. Not sure what the problem is here people.

> 2547348539238747;9:
> Have you noticed how Dual Wielding, Armour Lock, Ordnance, Projectile BR, Bloom, and personal loadouts have all been removed?.

I sure have, have you noticed how Halo 5 still doesn’t feel like halo to a lot of the community? Even with those all turfed.