This game is great, don’t get me wrong. But I’m not exactly sure if it’s a great Halo game. It just doesn’t feel like halo. Anyone else agree? Leave your thoughts
> This game is great, don’t get me wrong. But I’m not exactly sure if it’s a great Halo game. It just doesn’t feel like halo. Anyone else agree? Leave your thoughts
There are so many of these threads saying that Halo doesn’t feel the same. No, Halo does not feel like it used to, it feels better.
Yeah, it doesn’t have that Covenant feel, it has more of a Reclaimer saga feel to it. 
It’s a new saga, it’s time for Halo to change
> This game is great, don’t get me wrong. But I’m not exactly sure if it’s a great Halo game. It just doesn’t feel like halo. Anyone else agree? Leave your thoughts
Don’t know what game you’re playing. Feels like Halo to me.
> It’s a new saga, it’s time for Halo to change
^THIS
> > This game is great, don’t get me wrong. But I’m not exactly sure if it’s a great Halo game. It just doesn’t feel like halo. Anyone else agree? Leave your thoughts
>
> There are so many of these threads saying that Halo doesn’t feel the same. No, Halo does not feel like it used to, it feels better.
This has been one of the best posts I’ve seen in a very long time.
There is no point making posts like this. The game is dead and the majority of people who played it have moved on. Im sorry that the series had to die like this. Our last hope is Halo 5. Hopefully 343 will right the wrongs they made with Halo 4. However they have showed no sign or inclination in towards doing so.
> There is no point making posts like this. The game is dead and the majority of people who played it have moved on. Im sorry that the series had to die like this. Our last hope is Halo 5. Hopefully 343 will right the wrongs they made with Halo 4. However they have showed no sign or inclination in towards doing so.
No.
As much as I’m sure you’d love to be a successful doomsday prophet and have people herald you for predicting the coming of the end of halo, Halo 4 is not dead and the series is not going to die anytime soon.
343i has shown great inclination in admitting its faults and working to fix them.
Please don’t spread misinformation.
Thanks.
Right…
So why haven’t they done anything about fixing the number #1 problem that turned most people off, the lag and random blackscreening?
They do something that at least alleviates the lag and we might have a bearable MM experience!
> Right…
> So why haven’t they done anything about fixing the number #1 problem that turned most people off, the lag and random blackscreening?
>
> They do something that at least alleviates the lag and we might have a bearable MM experience!
Probably because they’re focusing on Halo 5. I know I would be.
> it feels better.
That’s debatable.
> > it feels better.
>
> That’s debatable.
That’s what people said about Halo 2 but then you had people refusing to accept the changes
> It’s a new saga, it’s time for Halo to change
Just because something can change doesn’t mean that it should.
> > It’s a new saga, it’s time for Halo to change
>
> Just because something can change doesn’t mean that it should.
Omfg. Yes. Halo was so amazing before 4. If it’s not broken, don’t fix it.
Meh. It’s playable in short bursts, but until Sprint & Flinch are gone it’ll never properly feel like Halo to me.
> > > it feels better.
> >
> > That’s debatable.
>
> That’s what people said about Halo 2 but then you had people refusing to accept the changes
At the very least, I expect an even playing field in Halo. It’s the reason I kept coming back to it, as well as its unique identity among shooters. The addition of Sprint adds a significant change to gameplay; map control is not as pronounced as before.
The addition of the DMR drastically affects map flow and design. Couple this in with no descope, maps like Sandtrap, Hemorrhage, etc. with wide, open sight lines are no longer playable in a game like Halo 4 due to the long range nature of the weapon. The BR’s range was limited and thus forced more movement to get within range. Even if the DMR were disabled for some of these types of maps, the range of the H4 BR is greater too to compete with the DMR. It would still play differently. Ragnarok’s flow is different from Valhalla because of this.
Custom loadouts, in their current form, are unbalanced. Plasma Grenades and Plasma Pistols should not be available to a player in this way. Both have severely damaged vehicle play, while the nades have become much more troublesome in infantry combat. The loadouts could work IMO if these were removed in H5, though I’d prefer we went back to set weapons.
I liked the concept of Equipment over attachable/reusable Armor Abilities, but I see their advantage over Equipment: they allow more freedom and leisure in their use. With AAs, you don’t need to worry about losing it before it’s used or wasting it at an in opportune time. BUT, I believe that it is important that AAs move to map placements/Personal Ordinance instead of being available at spawn. Maybe limit spawning with them to a few, like Thruster and Hologram.
As for Personal Ordinances, either remove them or limit them to the AAs, grenades, and sidearms. Power weapons on the map put more incentive to take control of the map and should not be handed out.
Change for the sake of change is NOT always good. It’s best to improve on past iterations of the franchise. Killing the balance and identity of Halo’s gameplay did not fare well for Halo 4. Its population is proof of that.
When I think of Halo I always think of the Campaign and story, which has seen a recent explosion of possibilities and quality that I haven’t really felt since back in Halo 2… Everyone seems to be obsessed only with the multiplayer aspect which started rocky but is slowly improving (Hello Big Team Skirmish and Legendary Slayer), which is funny considering this series wouldn’t be nearly as amazing without, you know, Halos. (And Forerunners and Flood and Precursors and Chief and Sangheili and Johnson and novels and every other awesome thing)
> > it feels better.
>
> That’s debatable.
Yes it is. What’s your point?
In my opinion, the biggest mistake that game developers make is trying to mimic the sucess of other franchises. That’s what 343 did. They obviously tried to add some Call of Duty features to bring in more players, but this only caused most of the established fanbase to leave, and it cost them more in the long run. I think I speak for everyone when I say that we don’t Call of Duty fanboys in our population anyways.