Does the shotgun bother anyone?

Why is the range of the human shotgun so limited?
You can’t get a 1 shot kill unless the enemy is 1-2 metres in front of you. Anything further barely takes off shields. I believe the shotgun range should be at the very least as long as the scattershots range. Halo for some reason has always had an unrealistic range for the shotgun and I don’t understand why. Unless you camp around a corner and wait for the enemy to jump out and shoot them in the back there is no point imo.
What gives?

Are you scoping in when you shoot? It makes a huge difference. Same with scattetshot. There’s times where it bothers me like wth why didn’t that shot get a kill!? Then I’m 1 shotted from what feels like too far of a range by an enemy.

I decided to always scope in to shoot afterwards and it’s made a big difference.

> 2533274842046585;2:
> Are you scoping in when you shoot? It makes a huge difference. Same with scattetshot. There’s times where it bothers me like wth why didn’t that shot get a kill!? Then I’m 1 shotted from what feels like too far of a range by an enemy.
>
> I decided to always scope in to shoot afterwards and it’s made a big difference.

No not in the habit of scoping in. I find it throws my aim off if I do for some reason. I likewise find I get 1 shotted from distances which I personally never would have got a kill from. Clearly lag plays a part but even then I think it should be buffed to be the same as the scattershot ie an extra 2-3 metres kill range. I just find it odd that in every Halo game I’ve played the shotgun is completely useless unless the enemy is 1 metre from you when in reality a shotgun can kill from 30+ metres away.

Yes one can make the argument that spartans have armour and shields but it’s also year 2500 something, shotgun tech would have developed to compensate.

The shot gun’s fine, just be prepared to shoot twice and you’re good, I play pretty aggressive with the shotty and it’s my main power weapon, people usually don’t see it coming when you rush with it like you would with an energy sword.

> 2535428854412134;4:
> The shot gun’s fine, just be prepared to shoot twice and you’re good, I play pretty aggressive with the shotty and it’s my main power weapon, people usually don’t see it coming when you rush with it like you would with an energy sword.

Have tried that and lose 9 times out of 10 because they’ll be backing away and due to lag it’ll look like ive shot them at point blank range but only their shields will get a bit of damage. I know its lag and really they are a bit further from me but that little bit shouldn’t be enough to only do a smidge of damage. My argument mainly though is that a weapon called a “Shotgun” should really have a bit longer range than it has had in halo games but I guess you can’t argue realism in a sci-fi game like this.

> 2535409649744584;3:
> > 2533274842046585;2:
> > Are you scoping in when you shoot? It makes a huge difference. Same with scattetshot. There’s times where it bothers me like wth why didn’t that shot get a kill!? Then I’m 1 shotted from what feels like too far of a range by an enemy.
> >
> > I decided to always scope in to shoot afterwards and it’s made a big difference.
>
> No not in the habit of scoping in. I find it throws my aim off if I do for some reason. I likewise find I get 1 shotted from distances which I personally never would have got a kill from. Clearly lag plays a part but even then I think it should be buffed to be the same as the scattershot ie an extra 2-3 metres kill range. I just find it odd that in every Halo game I’ve played the shotgun is completely useless unless the enemy is 1 metre from you when in reality a shotgun can kill from 30+ metres away.
>
> Yes one can make the argument that spartans have armour and shields but it’s also year 2500 something, shotgun tech would have developed to compensate.

I used to hate grabbing scatter until i began scoping in with it. That’s really all there is to it. You’ve seen how scoping in with the sword significantly increases red reticle range right? Its in a similar fashion with shotty and scatter but the affect is on the bullet spread significantly tightening…this essentially extends it’s OHK effective range.

Time to build a new habbit. Or…suffer the same consequential outcome. I highly doubt those weapons would be tweaked again.i play bumper jumper. I know exactly how awkward scoping in can be at times lol

It’s really unrealistic, but so is the Shotgun’s damage. Gotta put gameplay balance before realism.
Also, 343 probably has some canon reason why the Shotgun can’t aim.
If you’re having problems using the Shotgun, you’re clearly not close enough. Wait until the crosshair turns red, as that means a guaranteed one-shot kill. (Assuming you hit center-mass)

Nope never had that problem and it’s blessing since the halo 4 shotgun was basically a sniper. I do see what you mean though where you have to be closeish but I rarely have that problem I’m usually close enough (aggressive) and the maps are small (I do play ranked though so that might be why)

> 2535409649744584;3:
> > 2533274842046585;2:
> > Are you scoping in when you shoot? It makes a huge difference. Same with scattetshot. There’s times where it bothers me like wth why didn’t that shot get a kill!? Then I’m 1 shotted from what feels like too far of a range by an enemy.
> >
> > I decided to always scope in to shoot afterwards and it’s made a big difference.
>
> No not in the habit of scoping in. I find it throws my aim off if I do for some reason. I likewise find I get 1 shotted from distances which I personally never would have got a kill from. Clearly lag plays a part but even then I think it should be buffed to be the same as the scattershot ie an extra 2-3 metres kill range. I just find it odd that in every Halo game I’ve played the shotgun is completely useless unless the enemy is 1 metre from you when in reality a shotgun can kill from 30+ metres away.
>
> Yes one can make the argument that spartans have armour and shields but it’s also year 2500 something, shotgun tech would have developed to compensate.

Not really lag and the reason they kill you that far is due to them scoping in. Do what I do cause I hate scoping with the shotty. Before you kill someone ads really fast to get extra range basically quickscopping.

> 2535409649744584;3:
> > 2533274842046585;2:
> > Are you scoping in when you shoot? It makes a huge difference. Same with scattetshot. There’s times where it bothers me like wth why didn’t that shot get a kill!? Then I’m 1 shotted from what feels like too far of a range by an enemy.
> >
> > I decided to always scope in to shoot afterwards and it’s made a big difference.
>
> No not in the habit of scoping in. I find it throws my aim off if I do for some reason. I likewise find I get 1 shotted from distances which I personally never would have got a kill from. Clearly lag plays a part but even then I think it should be buffed to be the same as the scattershot ie an extra 2-3 metres kill range. I just find it odd that in every Halo game I’ve played the shotgun is completely useless unless the enemy is 1 metre from you when in reality a shotgun can kill from 30+ metres away.
>
> Yes one can make the argument that spartans have armour and shields but it’s also year 2500 something, shotgun tech would have developed to compensate.

And honestly I think you’re just using it wrong I’ve personally and seen people destroy with the shotgun Every halo game to date
But I do play arena so that might be why I can see it kinda blow in warzone but I don’t like warzone that much so I rarely play it.

I only scope in with the scattershot; shotgun I just wait until the crosshairs are red.

I am bothered by how it looks, more than anything.

I get that it doesn’t seems natural to scope with a shotgun, but like with most weapons it can help. Other than that I don’t have issues getting kills with it. Maybe just need some practice with the weapon and trying out scoping thing.

I think it’s a matter of simply practicing with the shotgun. I personally WRECK with this weapon when I pick it up, and yes, even though it has SUBSTANTIALLY limited/point blank range, if you really practice and understand the kinetics and mechanics of how this weapon functions and fires, you can DEFINITELY wreck with it in matches. Practice up. I wouldn’t personally bother zooming with this nor the scattershot as I’m personally used to just hip-firing with both of these weapons. All in all I love the Scattershot over the Shotgun though :wink:

Shotguns bother me in any multiplayer FPS.

> 2535409649744584;3:
> > 2533274842046585;2:
> > Are you scoping in when you shoot? It makes a huge difference. Same with scattetshot. There’s times where it bothers me like wth why didn’t that shot get a kill!? Then I’m 1 shotted from what feels like too far of a range by an enemy.
> >
> > I decided to always scope in to shoot afterwards and it’s made a big difference.
>
> No not in the habit of scoping in. I find it throws my aim off if I do for some reason. I likewise find I get 1 shotted from distances which I personally never would have got a kill from. Clearly lag plays a part but even then I think it should be buffed to be the same as the scattershot ie an extra 2-3 metres kill range. I just find it odd that in every Halo game I’ve played the shotgun is completely useless unless the enemy is 1 metre from you when in reality a shotgun can kill from 30+ metres away.
>
> Yes one can make the argument that spartans have armour and shields but it’s also year 2500 something, shotgun tech would have developed to compensate.

You should scope in. Scoping in increases the range of all weapons. This is how enemies are able to one-shot you from farther away. This was very useful when I was getting all of the breakout commendations because I was able to kill enemies from longer ranges since they weren’t scoping in.

I guess it doesn’t bother me. And I like the scattershot’s range being mildly longer than the shotgun’s because of the vastly different projectile speeds. Like everyone else says, scoping in typically makes weapons more accurate. These two have an increased one hit kill range while scoped in with smartlink.

On more potential tip: I haven’t tried it with either of these weapons personally, but crouching has it’s own accuracy bonus with automatics like the AR and SMG which stacks with smartlink. Using the two together is very efficient and effective. I wouldn’t be surprised if it happens to these CQC weapons as well. Most likely it would tighten the spread further and increase their 1 hit kill range.

> 2535409649744584;1:
> Why is the range of the human shotgun so limited?
> You can’t get a 1 shot kill unless the enemy is 1-2 metres in front of you. Anything further barely takes off shields. I believe the shotgun range should be at the very least as long as the scattershots range. Halo for some reason has always had an unrealistic range for the shotgun and I don’t understand why. Unless you camp around a corner and wait for the enemy to jump out and shoot them in the back there is no point imo.
> What gives?

the range doesn’t bother me as much as the low ammo capacity, I liked it better when it was 6.

> 2533274980895578;15:
> Shotguns bother me in any multiplayer FPS.

Try looking at the shotguns in Counter-Strike; they’re friggin’ powerhouses!

Most FPS developers seem to think that shotgun pellets disintegrate after travelling 3 feet. I know they do this to balance the game, but shotguns are often criminally underpowered in most games. They don’t take into account the fact that getting up-close is inherently dangerous, so they design shotguns with harsh pellet spread and damage falloff that makes them way too difficult to use. Hell, in some cases a freakin’ sword has more range than a shotty.