I don’t know about your experiences but for me the scattershot isn’t any different than the boltshot Alt other than i don’t have to reload right away. In fact it generally takes me more than one shot to kill somebody because the first shot doesn’t get them unless i am breathing in their face. They fixed this issue with the shotgun so i hope this issue gets more notice so it can be fixed as well.
Range
Realistically shotguns can shoot further than 5 feet but it is understandable for them to be reduce for MM purposes. At the same time I don’t think i should have to chase somebody around with the Scattershot to kill them. I ask that the Range for the Scattershot be the same as the Shotgun. If it is then the issue must be power because if i don’t get them with the first shot i generally have to fire another two or three to get them as they jump around.
Power
Seeing how it is a Shotgun making it just a little bit stronger shouldn’t make people cringe. I think the fact the energy is separated (hence the name) may contribute to how it may seem weak at “range”. But as i said a little boost shouldn’t hurt. I just feel a shotgun should be able to finish somebody off with the second shot if you were too hasty with the first.
Change the Scatter
I understand the lore behind the forerunner weapons but this feature is honestly worthless and my alone be the reason for my complain. I haven’t seen anybody get a multi-kill from the scatter effect nor does it seem to do much collateral damage. My imagination is having a hard time trying to spin this to be a useful feature. Maybe the shots bounce around a bit more or back towards the enemy? I honestly have no idea.
Hopefully you can see that i posted this formally. I am not shooting people with this gun from across the map or something ridiculous as that. Many a time i have had difficulty or even been killed due to the issue i have stated with this gun. Which i find said because i like it and want to use it.
well the scatter shot is a ordinance earned weapon or semi power weapon like a needler yo make it seem like you can shoot it cross map.its fine the way it is ,the boltshot on the other hand…
No the boltshot is too OP. SS works fine just have to rapid fire it.
Its range is fine, what it needs is a tighter spread.
> Its range is fine, what it needs is a tighter spread.
Thank you for actually giving a decent response. I do think this would fix the issue with the weapon at hand.
> No the boltshot is too OP. SS works fine just have to rapid fire it.
Do you even understand what you just said? You are telling me that a pistol designed for close range usage is overpowered but a shotgun should be rapid fired in order to kill somebody? wtf.
> well the scatter shot is a ordinance earned weapon or semi power weapon like a needler yo make it seem like you can shoot it cross map.its fine the way it is ,the boltshot on the other hand…
Huh? It isn’t any different than the shotgun in terms of importance. How do i “make it seem like i can shoot it across the map” when my issue is that i can’t kill somebody an arm’s length from me? that is my issue with the weapon that i wish to talk about.
Nothing is wrong with the boltshot seeing as it is what the scattershot should be. If they swapped the range of the two guns then this issue would be fine even though i honestly see nothing wrong with the boltshot whatsoever
I’m a huge fan of that weapon!
I think it is pretty well balanced, maybe a little OP on CQC maps like Abandon.(obviously CQC weapons are to be overpowered on such maps, some might say…) Modifying any of its features in order to make it stronger would be a mistake, IMO.
The nice thing is that it stays balanced, considering that its gameplay is very different from the one of the shotgun. (Little less powerful but higher rate of fire).
Keep it as it for now.
You know it’s funny, just last night I was using the Scattershot and thinking that this weapon could use a little bit of a buff. Honestly, as it is now it can work. It’s a very nice weapon and one of my favorites. As you said, it could use some help in the range department. One of things it doesn’t have going for it is that the range of engagement is much less concrete than the shotgun’s. With the shotgun, you’ll more or less know when you can land a killing blow. The Scattershot on the other hand, is very variable and it is not uncommon for me to wind up using 2 or 3 shots to kill somebody. I can live with the Scattershot in its current state, but I’d like it to be slightly buffed.
I mostly agree with all of your points, but it’s the range in particular that I feel that I agree with the most.
What your experiencing OP is how the developers wanted that weapon to play. It is somewhat weaker than the UNSC shotty, but the high rate of fire compensates for it. I think buffing it would be overkill unless they slowed it down, which would have to be significantly since it already has the perk of bouncing off walls and slightly tracking the enemy after bouncing from said wall.
Speaking of the ricochet effect, I’ve came across it before. Once. It was very very lucky but it does exist.
Overall, you might be expecting it to play like the UNSC shotgun when it isn’t? Like, playing the assault rifle like the DMR. Different properties, different tactics. Ya’know?
Make the scattershot as effective as the BS and the BS a little less effective than the Scattershot. Fixed, fixed and fixed.
I find that the scatter shot has a quicker rate of fire than the shotgun (if I’m wrong tell me so), but, what gets me is the randomness it kills people. sometimes it takes three shots when other times it takes one. yes, there can variable factors in this, are they low shield or where I’ve hit them or distance. However, I do pretty much hit them in the chest or throat at the same distance, where, when I use the bolt shot it automatically kills them in one.
I’d love in to be more consistant, it seems like if the gun likes me it beats out shottys and swords easily, otherwise it’s 2-3 shots to kill, I’ve never had the ricochet kill anyone either
I’ve been on the receiving end of the SS too often, and it’s range seems farther than the shotgun. Personally, I suck using the thing. So for me, its simply another skill and understanding/awareness of using the weapon effectively.
Just like everyone else around here, certain weapons drive me nuts both on the giving and receiving end of things, but obversely, other weapons certainly fit my gameplay effectively.
I hate knowing someone is wandering around with the scattershot, but I simply remind me that its Forerunner tech, I have to live with it as it is, Spartan-up and keep playing.
Yes the Scattershot needs to be buff up to how it was at the E3 2012. Close Range combat weapon should always be powerful at their range. It’s stupid that in Halo 2, 3, and Reach they keep making close range weapons weak and medium and long range weapons super powerful. Like a BR or DMR should never kill me if your less than five meter away from me. The Scattershot shouldn’t take three or four shots from that distance. By the time you shoot three shots at someone with a OP DMR or BR they will kill you. OH and yes the BR has always been OP since Halo 2 days. I’m sorry but a gun that shoots 3 bullets at ones should be weaker than a weapon that shoots 1 shot at a time. The Carbine yes it shoots fast but in every Halo game they have made this weapon so weak because you have to get almost all head shots with it or your dead. So if you do when over someone eels your ammo is almost gone. But if you have BR you have plenty of shots left. Because for some stupid reason bungie/343 loves to make human weapons so OP in every Halo game. But when a alien weapon is strong people want to complain that the weapons are to powerful.
I think the SS is fine. It’s high ROF and low recoil make double-tapping easier. It should be less powerful per shot than the Shotgun since its ROF is higher.