Does anyone else find it hard to believe that you need 400+ hours to unlock every single cosmetic item without paying? There are games out there that give you all the cosmetic stuff in a few hours. Although I like the req system I believe it should be toned down a bit to make it more realistic on getting most of the stuff, this includes weapons also. Maybe 6000 points for a gold pack, 3000 for a silver pack and,1000 for a bronze pack, and also maybe add a pack which gives you random stuff for 5000. Or maybe commendation packs should only have at one random guaranteed permanent unlockable instead of just being an equivalent to a -Yoink!- bronze pack. What do you guys think? Is this a problem, because I for one believe this is pretty unfair and unrealistic in its current state.
That definitely isn’t an unbiased poll.
Yes or Yes, hmmm, that is a hard decision.
Sorry guys I clicked Submit before I was finished with the poll
I’ve always been under the impression that people LIKE it when progression systems involved a significant time investment, thus continuing to dole out rewards for an extended period. Isn’t that how it normally works in a Halo game?
Remove armor from the R.E.Q. system and make us actually work towards getting armor in the same fashion as Halo 3 and Reach.
Take it out completely, absolutely worthless. Bring back armour pieces for finishing objectives and achievements. -Yoink- you Microsoft and 343 for bleeding your fan base.
I have mixed feelings about this. I don’t mind that it takes so long to unlock everything, but I wish the packs had a mix of cosmetic and non-cosmetic permanents. I have a bunch of helmets and armor, but not so many loadout/certification options.
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> Take it out completely, absolutely worthless. Bring back armour pieces for finishing objectives and achievements. -Yoink- you Microsoft and 343 for bleeding your fan base.
Dude, they made $500,000 dollars in the first from off of Micro-Transactions alone, not counting the actual sales of the game itself. They’re not just gonna give up a nice source of income like that. Micro-Transactions are never going away. Mark my words, Micro-Transactions will be in Halo 6.
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> I’ve always been under the impression that people LIKE it when progression systems involved a significant time investment, thus continuing to dole out rewards for an extended period. Isn’t that how it normally works in a Halo game?
Yes, that’s true but most of time you have to achieve something that would take a long time to do to get to your said goal. Here its just a bunch of rng and praying to Phil Spencer (the one true god) Also it would make warzone a lot more fun since you would unlock more packs, which would then mean that you unlock more guns/vehicles, which in turn makes warzone have a lot more variety rather than just ghost spamming and sniping.
While I am fine with the cost of the packs (in game, not going to buy any with real money), the cost of some items in warzone need to be re-adjusted, specifically the ghost ultra and the DMR. The ghost ultra (in my opinion) is too powerful for REQ energy points used to get it (I think it is 3-4 REQ points, correct me if I am wrong) and should be 5-7 ideally 6 as at that level it becomes easier to counter. The DMR on the other hand is too expensive (as I don’t have the card to point out the cost, others have said it is 5 or 6) and at even a cost level of 4 it isn’t immediate use like the BR, but doesn’t come too late in the game where it is outclassed by a sniper rifle at a cost of 6-7.
Oh, and the Scorpion needs tweaking to have less of them on a map at one time, having 4 rock up to your base at one time kinda ruins the semblance of balance in warzone.