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> A lot of people claim the fallacious argument that Halo 5 broke a lot of “core mechanics” of Halo, which is definitely not true. It’s my opinion that there is basically no such thing as the “core Halo mechanics” and here’s why.
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> - It all started with Halo 2 and the way it broke the so called “core formula.” If you’re as old as me, you remember anxiously awaiting the release of Halo 2 after playing hours upon hours of Halo 1 campaign and multiplayer. Obviously, the standard was set very high because of how good Halo 1 was, and yet, contrary to popular belief, when it was released there were sooo many disappointed people. When my brothers and I first played Halo 2, we were dumbfounded by how severely they changed the grenades, the sniper, the rockets, and pretty much every weapon. But the biggest no no Halo 2 did was completely stripping the legendary Halo pistol of all it’s aesthetic appeal and power. I cannot tell you how mad I was that the most beloved weapon by many in Halo 1 was replaced with useless, ugly, peashooter. That along side the fact that they replaced the beefy, gasoline powered assault rifle with a popcorn soundin’ squirt gun, the SMG. In my opinion, Halo 2 could have easily been seen as one of the games that broke the “core formula” of Halo by taking away the power and sheen from all the original weapons and replacing them with “balanced” weapons. - Then we had Halo 3, which aimed to fix a lot of the mistakes that Halo 2 made, such as the super overpowered sword, the all mighty “noob combo,” polish up glitches such as super jumping and BXR exploits. I’ll admit, it pretty much did all of that, but one of the most controversial things it did was use projectile weapons instead of hit-scan like the previous two Halos. This resulted in thousands of players induced in rage induced episodes that consists of mic abuse and messages containing all kinds of racial slurs. Bloodshots, shots to the head unregistered, the worst and most unreliable BR in history. Of course the game worked fine if you just learned how to get around all the ridiculous loopholes to jump through to just have a fair, non-host influenced, and balanced match. If you ask me, Halo 3 broke the “core formula” in many ways. That, and all the players using aimbots and flying warthogs cannot be forgiven. - Of course we have Halo Reach and Halo 4. I put these two games in the same bullet simply because they made very similar mistakes as each other. For one, there was no actual skill ranking system. All the symbol next to your name represented was how often you played, not how often you played well, so obviously that resulted in a very casual and overly lax experience that, in my opinion, broke the Halo formula badly. And now we gotta talk about the load-outs. Do I really need to explain how badly armor lock, spawning with camo, a regen field, any weapon you want, etc, broke the Halo formula? One things Halo 1, 2, and 3 always did no matter what was Equal Starts. That’s everyone who first spawns into the game gets the same primary weapon, the same side arm, and the same type and amount of grenades. Period. How on Earth there are people who say that Halo Reach was the pinnacle of Halo games and gameplay is beyond me. Obviously they haven’t been spammed enough by armor lock, or maybe they are the ones doing the spamming.
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> Needless to say, Halo 5 also did it’s fair share of “breaking the formula,” but that’s exactly my point. Each Halo game is unique and different in their own special ways, so saying that the next Halo game or any beyond have to revolve around the “core formula” of Halo is just a vague and redundant argument repeated by rage Halo clickbaiters on Youtube and people who haven’t given Halo 5 a chance and just jump on the bandwagon that it’s not a “true Halo game.”
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> Of course, we all want Halo Infinite to resemble and feel like a Halo game, but like OP said, we don’t need to be going back in time just to appeal to those who think games should just be a copy and paste version of something that was good.
And since reach the franchise has been going farther and farther away from the original trilogy mechanics which has rubbed people the wrong way and driven off a huge amount of the former playerbase