Does the color make the armor look plastic?

Or is it the texture?

The texture I would say. But the color has part in it. I mean look at Halo 5 and Halo Reach. Reach looked like the armor has been worn out and color was pretty good. While 5 armor is like new looking.

In-game, if you look closely, I think the texture is fine. It’s mainly the color. Lots of the colors end up looking rather vibrant and clean looking and wash out any of the details on the armor designs. Then there’s the fact that a bunch of the armor is incredibly rounded and smooth looking, and that doesn’t help at all.

> 2535437652903765;3:
> In-game, if you look closely, I think the texture is fine. It’s mainly the color. Lots of the colors end up looking rather vibrant and clean looking and wash out any of the details on the armor designs. Then there’s the fact that a bunch of the armor is incredibly rounded and smooth looking, and that doesn’t help at all.

Yeah true. Color does seem to make things look bad looking and the armor.

It’s a bit of both. The colors tend to be oversaturated on armor, exacerbating the texture, which is slightly worn, but isn’t nearly beat up as Reach’s armor. I think if the armor colors were NOTICEABLY less saturated that the base texture would pop a bit more. A couple more noticeable scratches and chips might help too.

> 2535437652903765;3:
> In-game, if you look closely, I think the texture is fine. It’s mainly the color. Lots of the colors end up looking rather vibrant and clean looking and wash out any of the details on the armor designs. Then there’s the fact that a bunch of the armor is incredibly rounded and smooth looking, and that doesn’t help at all.

> 2533274881560701;5:
> It’s a bit of both. The colors tend to be oversaturated on armor, exacerbating the texture, which is slightly worn, but isn’t nearly beat up as Reach’s armor. I think if the armor colors were NOTICEABLY less saturated that the base texture would pop a bit more. A couple more noticeable scratches and chips might help too.

Yeah, When I was using the Machinima control in a custom game, the brick red color does seem a little plastic compared the pepper black armor I usually use.

> 2533274982219444;6:
> > 2535437652903765;3:
> > In-game, if you look closely, I think the texture is fine. It’s mainly the color. Lots of the colors end up looking rather vibrant and clean looking and wash out any of the details on the armor designs. Then there’s the fact that a bunch of the armor is incredibly rounded and smooth looking, and that doesn’t help at all.
>
>
>
>
> > 2533274881560701;5:
> > It’s a bit of both. The colors tend to be oversaturated on armor, exacerbating the texture, which is slightly worn, but isn’t nearly beat up as Reach’s armor. I think if the armor colors were NOTICEABLY less saturated that the base texture would pop a bit more. A couple more noticeable scratches and chips might help too.
>
>
> Yeah, When I was using the Machinima control in a custom game, the brick red color does seem a little plastic compared the pepper black armor I usually use.

Yeah. A lot the armor colors do not look like the color it represents.

I don’t think the armor looks like plastic…looks as it has in every other Halo game except Reach, which was Halo’s goth scene.

> 2533274808210415;8:
> I don’t think the armor looks like plastic…looks as it has in every other Halo game except Reach, which was Halo’s goth scene.

It wasn’t a goth scene. It was good looking.

friend, objects seem forge plastic

> 2533274874110461;10:
> friend, objects seem forge plastic

It takes too much realism
In addition to just see all gray scale maps

The texture, or certain components of it, tend to make it look more plastic-y. You see, there’s multiple layers to a texture: there’s the basic pattern, the bumpmaps, an alpha channel for lighting effects, and a whatever shaders are applied; one of which is the phong shader: that’s the thing that makes things look all shiny and plastic-y. That, and a glowmap that is too bright, tend to make the texture pop out so much that it gives your spartan a very toyetic feel.

Both play a factor.

Reach’s armor aesthetic (and overall art style) did it best. The colors weren’t too vibrant and the materials looked tough and militaristic. Even Halo 2, which had more vibrant and shiny armor than Reach, still managed to make it look non-plastic.

The biggest issue is the fact that your armor color in team games (so 95% of games) has overdriven saturation, which completely drowns out the detail in your armor and makes you look like a Power Ranger, all for the sake of that ever so slight improvement in recognizability. You have the e-sports crowd to thank for that. Oh, and not to mention the absolutely hideous Nerf gun-esque weapon skins (two of them literally being Nerf-inspired).

Perhaps, it could be the anti-plasma coating on the armor. jk. Idk I think it’s been like that since Halo 3.

> 2533274801472802;13:
> Oh, and not to mention the absolutely hideous Nerf gun-esque weapon skins (two of them literally being Nerf-inspired).

They might be absolutely hideous, but I can’t help but love them because of the idea of running around an actual battlefield with nothing but a toy dart gun makes me giggle X3

> 2533274832528714;15:
> > 2533274801472802;13:
> > Oh, and not to mention the absolutely hideous Nerf gun-esque weapon skins (two of them literally being Nerf-inspired).
>
>
> They might be absolutely hideous, but I can’t help but love them because of the idea of running around an actual battlefield with nothing but a toy dart gun makes me giggle X3

It kinda loses its effect when the soldiers themselves look like toys and every other weapon skin also looks not too far off from a nerf gun either. They don’t stand out as a novelty, sadly they fit in.

[deleted]