If so, how?
I’m sure it counts as a loss, and for individual scoring counts as you being the worst player in the match. At least I hope that’s the way it is.
This is what I’ve found from the bulletin. I didn’t see getting booted specifically but it does state “if you leave early” so I would assume being booted would fall under that category.
I am a lame player, but all those people quitting and rebooting the concection because of CSR or k/d or whatever is getting worse everyday since CSR is on. I get a game with everyone DNF out of every 5, and it is frustrating to wait and wait while the game resets.
My point being that I am afraid that a lot of CSR driven players must be unaware of the said rule.
> This is what I’ve found from the bulletin. I didn’t see getting booted specifically but it does state “if you leave early” so I would assume being booted would fall under that category.
>
> If you leave early once a match has started, it treats it as if you were the lowest rank in the match for the individual-scored playlists and as a loss on the team-scored playlists. Players that join in progress are currently treated as if they had played the entire match. That said, in our selected, more competitive playlists, there will be rules in place to mitigate the effect. Namely:
> You can only join in progress during a small window of time in the beginning of the match, so those players will still have time to contribute meaningfully to the match.
> Friends are not allowed to join a game in progress. Only random players searching through Matchmaking can join during that 60-second window.
I guess flag is not a “selected playlist” as I got stuck in a game last night when 4 flags had already been capped by the other team. I’m fairly confident that they didnt do that in under a minute… LOL
Oh, so it hurts your CSR. I could really see that cutting down on quiting. Cool, thanks Monitor.
> This is what I’ve found from the bulletin. I didn’t see getting booted specifically but it does state “if you leave early” so I would assume being booted would fall under that category.
>
> If you leave early once a match has started, it treats it as if you were the lowest rank in the match for the individual-scored playlists and as a loss on the team-scored playlists. Players that join in progress are currently treated as if they had played the entire match. <mark>That said, in our selected, more competitive playlists, there will be rules in place to mitigate the effect. Namely:</mark>
> <mark>You can only join in progress during a small window of time in the beginning of the match, so those players will still have time to contribute meaningfully to the match.</mark>
> Friends are not allowed to join a game in progress. Only random players searching through Matchmaking can join during that 60-second window.
WHY IN THE HELL has this not been done to JIP to begin with??? I swear this crap is getting old! People have been suggesting this for JIP since day one. Why only in competitive games??? This should be in every freakin playlist.
Honestly, I have given up trying to understand what is going on in the minds of those responsible…