I’ve heard that locking down your base helps buildings build quicker apparantly, Is this true? does locking down your base do anything at all?
I think it just makes it so enemys cannot see what your building.
It simply keeps your units locked up. For example, you can lock up your units so that they don’t get killed by hogs early game.
> I’ve heard that locking down your base helps buildings build quicker apparantly, Is this true? does locking down your base do anything at all?
I was in a 3v3 random with a really, really young kid who kept yelling at everyone to lockdown their bases so we would all build faster.
I laughed at him so hard and tried to tell him he was wrong, but he wouldnt listen.
As other posters mentioned, it only conceals your units. It is a very critical part of this game. If the prophet is at your base, 1 flamethrower at a time will just get annihilated by the prophet, but if you lock down your base, then release 5-10 flamers, they stand a much better chance.
It doesn’t do anything except keeping your units inside
altough I saw a video on youtube ( I believe from spro mitch) Where he locked a couple of elephants in his base and the base would suffer way less damage from a mac blast than when he didn’t lock elephants inside.
but that’s a useless thing cause it only makes the base suffer less damage from a mac blast and not from scorpians for example.
> > I’ve heard that locking down your base helps buildings build quicker apparantly, Is this true? does locking down your base do anything at all?
>
> I was in a 3v3 random with a really, really young kid who kept yelling at everyone to lockdown their bases so we would all build faster.
>
> I laughed at him so hard and tried to tell him he was wrong, but he wouldnt listen.
>
> As other posters mentioned, it only conceals your units. It is a very critical part of this game. If the prophet is at your base, 1 flamethrower at a time will just get annihilated by the prophet, but if you lock down your base, then release 5-10 flamers, they stand a much better chance.
Edited by a moderator. Please do not post spam.
thanks for the info guys!
> It doesn’t do anything except keeping your units inside
>
>
> altough I saw a video on youtube ( I believe from spro mitch) Where he locked a couple of elephants in his base and the base would suffer way less damage from a mac blast than when he didn’t lock elephants inside.
>
> but that’s a useless thing cause it only makes the base suffer less damage from a mac blast and not from scorpians for example.
It’s actually more useful than you might think. It works with all units for both the covenant and UNSC. I lost a 2v2 not too long ago in which my teammate dropped 3 suicide grunts into their covenant keep, then I MAC blasted, but it barely did any damage. In fact, they got Citadel, we dropped another grunt into the base and MAC’d it again a couple minutes later and it still did not die. They had their own suicide grunts locked in their base, which was the reason the MAC didn’t do much. Of course if we had just gone for the buildings instead of the main base we would have won due to the fact he had a few suicide grunts doing nothing inside his base.
It just prevents the enemies from seeing exactly what your building. This is really good when playing as the Covenant.
> It just prevents the enemies from seeing exactly what your building. This is really good when playing as the Covenant.
It also makes your base 3% stronger for each unit locked inside.
– <mark>3v3 Standard Party Teams (high-level) 45 TrueSkill.</mark> –
> > It doesn’t do anything except keeping your units inside
> >
> >
> > altough I saw a video on youtube ( I believe from spro mitch) Where he locked a couple of elephants in his base and the base would suffer way less damage from a mac blast than when he didn’t lock elephants inside.
> >
> > but that’s a useless thing cause it only makes the base suffer less damage from a mac blast and not from scorpians for example.
>
> It’s actually more useful than you might think. It works with all units for both the covenant and UNSC. I lost a 2v2 not too long ago in which my teammate dropped 3 suicide grunts into their covenant keep, then I MAC blasted, but it barely did any damage. In fact, they got Citadel, we dropped another grunt into the base and MAC’d it again a couple minutes later and it still did not die. They had their own suicide grunts locked in their base, which was the reason the MAC didn’t do much. Of course if we had just gone for the buildings instead of the main base we would have won due to the fact he had a few suicide grunts doing nothing inside his base.
wow I thought that only worked with elephants (unsc). But I think I will prefer citadel instead of locking grunts in my base lol
I rarely lock my base down. Unless Im on Exile and my second base is getting rushed, then I lock it down to build quick counters. But, other than that, I dont do that.
But it’s strange that the base strength increases with every unit. I haven’t noticed that, nor did I really try it. But, it would make sense, if the same happens when you try to Super MAC a Scarab with Engies. Not entirely shocking.
Although, to be fair, I wouldn’t just send 3 suicides and a single MAC. I did a Suicide Grunt attack (note attack, not rush. It was 30 minutes in, and I wanted to have a bit of fun.) and 16 Suicides took down a Citadel. Fully upgraded, no shields on the Citadel tho.