Does it feel vanilla to anyone else

Just curious if this game feels very vanilla to anyone else I have watched many videos and played a few games and it seems like the first 7 mins of every game is the same so it almost feels like playing a mission over and over and as of now it feels like there are maybe 3 viable leaders and by viable I mean if you put the best two people against each other there are only 3 leaders that they could beat the other one with I don’t mean if a good player beats up on a noob because yes any leader could do that just wondering if anyone else feels this way?

Sorry for all the terrible grammar am on cell phone

The first few minutes are the same due to the build up period. However as far as leaders go all are viable in multiplayer. Halo Wars 2 comes down to unit types and placement during engagements.

> 2533274890152011;2:
> The first few minutes are the same due to the build up period. However as far as leaders go all are viable in multiplayer. Halo Wars 2 comes down to unit types and placement during engagements.

Come on now no one believes they are all viable top 50 players are 90 percent 2 leaders and in my experience hw2 comes down to leader powers

> 2728966917066801;1:
> Just curious if this game feels very vanilla to anyone else I have watched many videos and played a few games and it seems like the first 7 mins of every game is the same so it almost feels like playing a mission over and over and as of now it feels like there are maybe 3 viable leaders and by viable I mean if you put the best two people against each other there are only 3 leaders that they could beat the other one with I don’t mean if a good player beats up on a noob because yes any leader could do that just wondering if anyone else feels this way?
>
> Sorry for all the terrible grammar am on cell phone

I don’t because I play against the tide! People hate Shipmaster players cause he’s not viable?
You say that to me again and I’ll teach your base a lesson, while definitely not waiting for you to send your army over to mine, whilst a portal appears behind yours, dropping Locusts and Brutes to finish off the last of your buildings!
I’m sure its your way a lot of the time, but I’ll definitely say that the mission I keep playing somehow hooks me to come back to it, when I’ve lost and I want to win, and oddly enough, when I’ve won and I want to try again and see if I can repeat that.
Its a very weird emotion, but I’m kind’ve glad it doesn’t play by the rules, AND not to mention the fact that both Ensemble Studios and 343 gave me that feeling over, and over, and over again.

Its sounds terrible on paper, believe me, I know, but there’s something about it that draws you in, and I’ve yet to find out what that ‘something’ is.

i agree this game is very “meh” compared to hw1, not gonna lie i was very very excited for hw2, i put many many days into hw1, an i think was close to my favorite game. Hw2 just seems very bland to me, right now its JR or lose, only a couple viable leaders at high lvl, its build marines or scouts for first 6-7 min a transition into bigger units. I think the game has potential but ive moved back over to destiny for the time being. I only play games during the winter months due to work (seasonal worker) and its about time to hit the work season again. i thought this was gonna be the game ill play next lay off but i think destiny seems more fun at the given moment, we will see tho!

> 2533274851915620;5:
> i agree this game is very “meh” compared to hw1, not gonna lie i was very very excited for hw2, i put many many days into hw1, an i think was close to my favorite game. Hw2 just seems very bland to me, right now its JR or lose, only a couple viable leaders at high lvl, its build marines or scouts for first 6-7 min a transition into bigger units. I think the game has potential but ive moved back over to destiny for the time being. I only play games during the winter months due to work (seasonal worker) and its about time to hit the work season again. i thought this was gonna be the game ill play next lay off but i think destiny seems more fun at the given moment, we will see tho!

I did the exact same thing lol thank God destiny had there update

Atriox is the best leader followed shipmaster and kinsano and then forge

> 2728966917066801;3:
> > 2533274890152011;2:
> > The first few minutes are the same due to the build up period. However as far as leaders go all are viable in multiplayer. Halo Wars 2 comes down to unit types and placement during engagements.
>
> Come on now no one believes they are all viable top 50 players are 90 percent 2 leaders and in my experience hw2 comes down to leader powers

People are still figuring out the game, and there are a lot of balance changes. I still think there are more then 2 viable leaders. At least 3, likely 4.

Also, a lot of starting builds are very similar in many RTS’s. The big issue is lack of a third faction, and that Convenant requires a buff.

I don’t agree the first minutes are always the same.

I do different strategies depending on what I scout from the enemy, there’s many build orders that can change the game dynamic:

-Double raid camps (plot 4 & 5).
-Early Apex.
-Double extractor opening.
-Single extractor with scout openings.

If you do the same build order in the first minutes every game it is a clear giveaway that you’re not scouting/adapting to the situation.

> 2533274821521504;9:
> I don’t agree the first minutes are always the same.
>
> I do different strategies depending on what I scout from the enemy, there’s many build orders that can change the game dynamic:
>
> -Double raid camps (plot 4 & 5).
> -Early Apex.
> -Double extractor opening.
> -Single extractor with scout openings.
>
> If you do the same build order in the first minutes every game it is a clear giveaway that you’re not scouting/adapting to the situation.

I agree somewhat to this in lower tear matches but from what videos I have seen from the top 10 to 20 players in the game the first 5 to 7 minutes is exactly the same granted they are all unsc players you are a banished high lvl player so you have to scout and change your build based on what they do you do not have jackrabbits to lock people into there base until tier 2 lol I love this game when only playing with and against banished there are many viable strategies I just don’t see any different ones used by unsc early game

> 2533274821521504;9:
> I don’t agree the first minutes are always the same.
>
> I do different strategies depending on what I scout from the enemy, there’s many build orders that can change the game dynamic:
>
> -Double raid camps (plot 4 & 5).
> -Early Apex.
> -Double extractor opening.
> -Single extractor with scout openings.
>
> If you do the same build order in the first minutes every game it is a clear giveaway that you’re not scouting/adapting to the situation.

If you have the time. On these different openings you are doing can you explain what you are seeing when scouting that triggers your response to go with the build order? I’ve been really working on my scouting, I getting the Intel but the correct response is what I struggle with. Any advice or help would be greatly appreciated!

> 2728966917066801;10:
> > 2533274821521504;9:
> > I don’t agree the first minutes are always the same.
> >
> > I do different strategies depending on what I scout from the enemy, there’s many build orders that can change the game dynamic:
> >
> > -Double raid camps (plot 4 & 5).
> > -Early Apex.
> > -Double extractor opening.
> > -Single extractor with scout openings.
> >
> > If you do the same build order in the first minutes every game it is a clear giveaway that you’re not scouting/adapting to the situation.
>
> I agree somewhat to this in lower tear matches but from what videos I have seen from the top 10 to 20 players in the game the first 5 to 7 minutes is exactly the same granted they are all unsc players you are a banished high lvl player so you have to scout and change your build based on what they do you do not have jackrabbits to lock people into there base until tier 2 lol I love this game when only playing with and against banished there are many viable strategies I just don’t see any different ones used by unsc early game

This is sort of true, Shrimp. But, I think the game is still growing/balancing. It will likely be a totally different game in 2-3 months. Hopefully, new leaders and nerfs to certain UNSC scout bunnies will change the high-level openings. For now, yeah, there’s one tried and true opener, but not EVERYONE does it. Just almost everyone.

Playing against banished is more fun, I think. Although, the locust spam seems to be the banished version of the JR (it’s easier to counter, however).

> 2533274796391115;12:
> > 2728966917066801;10:
> > > 2533274821521504;9:
> > > I don’t agree the first minutes are always the same.
> > >
> > > I do different strategies depending on what I scout from the enemy, there’s many build orders that can change the game dynamic:
> > >
> > > -Double raid camps (plot 4 & 5).
> > > -Early Apex.
> > > -Double extractor opening.
> > > -Single extractor with scout openings.
> > >
> > > If you do the same build order in the first minutes every game it is a clear giveaway that you’re not scouting/adapting to the situation.
> >
> > I agree somewhat to this in lower tear matches but from what videos I have seen from the top 10 to 20 players in the game the first 5 to 7 minutes is exactly the same granted they are all unsc players you are a banished high lvl player so you have to scout and change your build based on what they do you do not have jackrabbits to lock people into there base until tier 2 lol I love this game when only playing with and against banished there are many viable strategies I just don’t see any different ones used by unsc early game
>
> This is sort of true, Shrimp. But, I think the game is still growing/balancing. It will likely be a totally different game in 2-3 months. Hopefully, new leaders and nerfs to certain UNSC scout bunnies will change the high-level openings. For now, yeah, there’s one tried and true opener, but not EVERYONE does it. Just almost everyone.
>
> Playing against banished is more fun, I think. Although, the locust spam seems to be the banished version of the JR (it’s easier to counter, however).

Agree 100 percent I guess I just don’t realize why it is taking so long with the Jr it has been 2 months and still has the biggest balance issue the game started with and it may even be worse with the addition of kisano I am just starting to lose hope but maybe I will just take another month off and hope it is better after the next patch

> 2728966917066801;13:
> > 2533274796391115;12:
> > > 2728966917066801;10:
> > > > 2533274821521504;9:
> > > > I don’t agree the first minutes are always the same.
> > > >
> > > > I do different strategies depending on what I scout from the enemy, there’s many build orders that can change the game dynamic:
> > > >
> > > > -Double raid camps (plot 4 & 5).
> > > > -Early Apex.
> > > > -Double extractor opening.
> > > > -Single extractor with scout openings.
> > > >
> > > > If you do the same build order in the first minutes every game it is a clear giveaway that you’re not scouting/adapting to the situation.
> > >
> > > I agree somewhat to this in lower tear matches but from what videos I have seen from the top 10 to 20 players in the game the first 5 to 7 minutes is exactly the same granted they are all unsc players you are a banished high lvl player so you have to scout and change your build based on what they do you do not have jackrabbits to lock people into there base until tier 2 lol I love this game when only playing with and against banished there are many viable strategies I just don’t see any different ones used by unsc early game
> >
> > This is sort of true, Shrimp. But, I think the game is still growing/balancing. It will likely be a totally different game in 2-3 months. Hopefully, new leaders and nerfs to certain UNSC scout bunnies will change the high-level openings. For now, yeah, there’s one tried and true opener, but not EVERYONE does it. Just almost everyone.
> >
> > Playing against banished is more fun, I think. Although, the locust spam seems to be the banished version of the JR (it’s easier to counter, however).
>
> Agree 100 percent I guess I just don’t realize why it is taking so long with the Jr it has been 2 months and still has the biggest balance issue the game started with and it may even be worse with the addition of kisano I am just starting to lose hope but maybe I will just take another month off and hope it is better after the next patch

I hear you. It can be demoralizing when you see that tatted face and think “well here goes 10 minutes of me trying to hold out.”

And, agreed, I don’t get why they haven’t been nerfd yet. JR complaints seem to be in 3/4 of every thread here.

> 2728966917066801;10:
> > 2533274821521504;9:
> > …
>
> I agree somewhat to this in lower tear matches but from what videos I have seen from the top 10 to 20 players in the game the first 5 to 7 minutes is exactly the same granted they are all unsc players you are a banished high lvl player so you have to scout and change your build based on what they do you do not have jackrabbits to lock people into there base until tier 2 lol I love this game when only playing with and against banished there are many viable strategies I just don’t see any different ones used by unsc early game

I agree, currently Jack rabbits are the safe choice for UNSC. Hopefully that’ll change with the next balance update.

> 2533274906213574;11:
> > 2533274821521504;9:
> > -Double raid camps (plot 4 & 5).
> > -Early Apex.
> > -Double extractor opening.
> > -Single extractor with scout openings.
>
> If you have the time. On these different openings you are doing can you explain what you are seeing when scouting that triggers your response to go with the build order? I’ve been really working on my scouting, I getting the Intel but the correct response is what I struggle with. Any advice or help would be greatly appreciated!

Right, so as you mention, one thing is to scout, that’s the easy part. Interpreting what you see and react accordingly is half of the work, if you do not adapt you wasted your time.

Double Raid Camps: if I see an empty 5th plot it means the enemy is saving 500 for a second generator. That means he won’t have turrets nor the time and resource to spam scouts. This leaves you a small window to go all in and rush him. A mínibase, 1 upgraded extractor, 2 upgraded harvesters, 1 Harvester, 1 power node and 2 raid camps will allow you to pump 2 grunts and 2 jump brutes non stop. Having 2 power nodes will allow you to get Grunt mines, lay them in front of his base. Keep using your scout to gauge your enemy production (minibases, expansions).

Early Apex: some people do this all the time, but for me I do it when the enemy is going to heavy turtle (no minibases) he already has 1 or 2 turrets so rushing is out of the question. He has no minibases so scout army is a waste, build engineers while you tech up, engineers are effective at all stages. You might also want to expand.

Double Extractor Opening: I do this on Vault where keeping power nodes is very difficult or if I see the enemy has no intent on rushing me (he has no Barracks/Raid camps).

Single extractor with scout openings: if the enemy is going for minibases, use a small scout army to try and distract him while you control power nodes with grunts. The extra nodes will allow you to reach T2 as fast as if you had 2 extractors.

Sorry for the wall of text.