I presume it does because nobody that’s played Halo4 wants to talk about it.
What a disaster.
I presume it does because nobody that’s played Halo4 wants to talk about it.
What a disaster.
I hope it doesn’t
> I hope it doesn’t
The Halo playing world hopes it doesn’t.
So it probably does.
I really don’t understand the point of it in any game. It’s just a complete disaster and doesn’t do anything except make people angry. I would rather see Armor Lock stay and Aim Acceleration go. Seriously nobody can say that they enjoy aim acceleration. It makes the turning feel like throwing a wet cat.
> I really don’t understand the point of it in any game. It’s just a complete disaster and doesn’t do anything except make people angry. I would rather see Armor Lock stay and Aim Acceleration go. Seriously nobody can say that they enjoy aim acceleration. It makes the turning feel like throwing a wet cat.
343 is using a modified Reach engine, so odds are, they aren’t thinking about how AWFUL Aim Acceleration is for the game. They seem to love all things Reach, which is as funny as it is sad and puzzling.
> I presume it does because nobody that’s played Halo4 wants to talk about it.
>
> What a disaster.
So here is a silly ? what is aim acceleration, and what is the problem with it ?
> > I really don’t understand the point of it in any game. It’s just a complete disaster and doesn’t do anything except make people angry. I would rather see Armor Lock stay and Aim Acceleration go. Seriously nobody can say that they enjoy aim acceleration. It makes the turning feel like throwing a wet cat.
>
> 343 is using a modified Reach engine, so odds are, they aren’t thinking about how AWFUL Aim Acceleration is for the game. They seem to love all things Reach, which is as funny as it is sad and puzzling.
Just watching the videos I can tell that the movement is definitly back to what it used to be in Halo 2 and Halo 3. Jump Height/floatiness and strafe and all that fun stuff looks as good if not better than Halo 2 and Halo 3. When you talk about the Reach engine realize that you’re talking about all the Halo games engines.
Halo 2 runs on a heavily modified Halo CE engine. Halo 3 runs on a heavily modified Halo 2 engine. Halo Reach runs on a heavily modified version of the Halo 3 engine. Halo 4 runs on a heavily modifed version of the Halo Reach engine. Halo never had a “new” engine so really bits and pieces can come back.
> > I presume it does because nobody that’s played Halo4 wants to talk about it.
> >
> > What a disaster.
>
> So here is a silly ? what is aim acceleration, and what is the problem with it ?
Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
Aim Acceleration kills a lot of fun that you don’t even notice you’re not having. Trust me when I say that…
It’s the one thing(along with maps) that killed a ton of fun for me in Halo 3.
> > > I presume it does because nobody that’s played Halo4 wants to talk about it.
> > >
> > > What a disaster.
> >
> > So here is a silly ? what is aim acceleration, and what is the problem with it ?
>
> Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
>
>
> Aim Acceleration kills a lot of fun that you don’t even notice you’re not having. Trust me when I say that…
>
>
> It’s the one thing(along with maps) that killed a ton of fun for me in Halo 3.
Never even noticed it.
> > I really don’t understand the point of it in any game. It’s just a complete disaster and doesn’t do anything except make people angry. I would rather see Armor Lock stay and Aim Acceleration go. Seriously nobody can say that they enjoy aim acceleration. It makes the turning feel like throwing a wet cat.
>
> 343 is using a modified Reach engine, so odds are, they aren’t thinking about how AWFUL Aim Acceleration is for the game. They seem to love all things Reach, which is as funny as it is sad and puzzling.
It’s really not that puzzling, considering Reach is actually a fun game to play contrary to what most people on the forum say. Frankly, I feel bad for them.
> > > I presume it does because nobody that’s played Halo4 wants to talk about it.
> > >
> > > What a disaster.
> >
> > So here is a silly ? what is aim acceleration, and what is the problem with it ?
>
> Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
>
>
> Aim Acceleration kills a lot of fun that you don’t even notice you’re not having. Trust me when I say that…
>
>
> It’s the one thing(along with maps) that killed a ton of fun for me in Halo 3.
I have never noticed it, but at 44 years old i play with the sensitivity low on 2 or 3, is it not predictable.
> > > > I presume it does because nobody that’s played Halo4 wants to talk about it.
> > > >
> > > > What a disaster.
> > >
> > > So here is a silly ? what is aim acceleration, and what is the problem with it ?
> >
> > Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
> >
> >
> > Aim Acceleration kills a lot of fun that you don’t even notice you’re not having. Trust me when I say that…
> >
> >
> > It’s the one thing(along with maps) that killed a ton of fun for me in Halo 3.
>
> I have never noticed it, but at 44 years old i play with the sensitivity low on 2 or 3, is it not predictable.
I’m 38 years old, play on 2 or 3, and it wrecks the aiming. When I set my aim sensitivity at 2, I don’t want it to go to 8 when I hold the stick to the right. I want it at 2 at all times, which is kind of the point of choosing a sensitivity.
> > > > I presume it does because nobody that’s played Halo4 wants to talk about it.
> > > >
> > > > What a disaster.
> > >
> > > So here is a silly ? what is aim acceleration, and what is the problem with it ?
> >
> > Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
> >
> >
> > Aim Acceleration kills a lot of fun that you don’t even notice you’re not having. Trust me when I say that…
> >
> >
> > It’s the one thing(along with maps) that killed a ton of fun for me in Halo 3.
>
> I have never noticed it, but at 44 years old i play with the sensitivity low on 2 or 3, is it not predictable.
Yeah the lower the sensetivity the less it’s noticeable. I can tell though every single time I try to sweep snipe.
> Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
Ah, thanks for the explanation.
Sweep-sniping… If that actually is what it says on the tin – sweeping the reticle over someone’s head, and pulling the trigger when it’s about almost kinda sorta lined up – then wouldn’t it be a trick that also relies on aim assist and/or magnetism to work? Wouldn’t actual aiming at a head, without relying on magnetism and aim assist to “correct” a “sweep”, be easier with aim acceleration?
(I don’t mean those questions rhetorically or argumentatively; I don’t play on high sensitivities, so I’m not too familiar with the downsides to aim acceleration. :\ )
EDIT: Wait, wait… Does acceleration actually exceed the set sensitivity as stated in the last few posts? I thought it was referring to a gradual acceleration from zero to one’s chosen look-sens as one starts to turn.
Lol you guys are unbelievable.
The custom stick aiming curves that bungie came up with in halo 1, and which have followed the game ever since, are probably at least half of whatever the elusive “halo feel” really is. It also showed that smooth intuitive aiming with a joystick was even possible.
Linear stick acceleration would be horrible, and then the game really WOULD play exactly like cod.
I is confused
> > Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
>
> Ah, thanks for the explanation.
>
> Sweep-sniping… If that actually is what it says on the tin – sweeping the reticle over someone’s head, and pulling the trigger when it’s about almost kinda sorta lined up – then wouldn’t it be a trick that also relies on aim assist and/or magnetism to work? Wouldn’t actual aiming at a head, without relying on magnetism and aim assist to “correct” a “sweep”, be easier with aim acceleration?
>
> (I don’t mean those questions rhetorically or argumentatively; I don’t play on high sensitivities, so I’m not too familiar with the downsides to aim acceleration. :\ )
>
> EDIT: Wait, wait… Does acceleration actually exceed the set sensitivity as stated in the last few posts? I thought it was referring to a gradual acceleration from zero to one’s chosen look-sens as one starts to turn.
It exceeds the set sensitivity. I have no idea why they switched to this after Halo2. In Halo2 you picked a speed and it was always that speed. Makes really good sense right. Then, Aim Acceleration came in from nowhere for no good reason.
343 probably doesn’t know they switched to it. They just kept the Reach crap aiming and went about their business since Halo4 is born from the Reach engine, though modified.
I know this, aiming quality is a fairly important trait in a First Person SHOOTER.
> > Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
>
> Ah, thanks for the explanation.
>
> Sweep-sniping… If that actually is what it says on the tin – sweeping the reticle over someone’s head, and pulling the trigger when it’s about almost kinda sorta lined up – then wouldn’t it be a trick that also relies on aim assist and/or magnetism to work? Wouldn’t actual aiming at a head, without relying on magnetism and aim assist to “correct” a “sweep”, be easier with aim acceleration?
>
> (I don’t mean those questions rhetorically or argumentatively; I don’t play on high sensitivities, so I’m not too familiar with the downsides to aim acceleration. :\ )
>
> EDIT: Wait, wait… Does acceleration actually exceed the set sensitivity as stated in the last few posts? I thought it was referring to a gradual acceleration from zero to one’s chosen look-sens as one starts to turn.
AA will not exceed the users sensitivity number. The reason I don’t like it because to me it isn’t really that smooth of a process. It’s like stop… slow…BOOM FAST. I can’t really find a good way to explain it. It jumps so to say… And all the aiming assist mechanics are big factors in helping with sweep shots but with aim acceleration it throws aiming off in a very bad way. Even after I got used to it the feel of it was never really natural. Besides lesser magnetisim and all that fun stuff aim acceleration is much of the reason sweep shots in swat and snipers aren’t as easy to pull of as they were in Halo 2.
> > > Aim Acceleration is just what it sounds like. The acceleration of aiming. When you turn your guy he goes from stopped to turning at a certain speed to hitting the max speed. The only time it’s hardly apparent is on 1 sensitivity but it’s still somewhat apparent. To hardcore vets that have played thousands of game in CE and Halo 2 it should have been very apparent in Halo 3. Theirs really no point to it and it basically removes the ability to twitch shoot and sweep snipe. So it kills 2 very big aspects of skill in an FPS.
> >
> > Ah, thanks for the explanation.
> >
> > Sweep-sniping… If that actually is what it says on the tin – sweeping the reticle over someone’s head, and pulling the trigger when it’s about almost kinda sorta lined up – then wouldn’t it be a trick that also relies on aim assist and/or magnetism to work? Wouldn’t actual aiming at a head, without relying on magnetism and aim assist to “correct” a “sweep”, be easier with aim acceleration?
> >
> > (I don’t mean those questions rhetorically or argumentatively; I don’t play on high sensitivities, so I’m not too familiar with the downsides to aim acceleration. :\ )
> >
> > EDIT: Wait, wait… Does acceleration actually exceed the set sensitivity as stated in the last few posts? I thought it was referring to a gradual acceleration from zero to one’s chosen look-sens as one starts to turn.
>
> It exceeds the set sensitivity. I have no idea why they switched to this after Halo2. In Halo2 you picked a speed and it was always that speed. Makes really good sense right. Then, Aim Acceleration came in from nowhere for no good reason.
>
> 343 probably doesn’t know they switched to it. They just kept the Reach crap aiming and went about their business since Halo4 is born from the Reach engine, though modified.
>
> I know this, aiming quality is a fairly important trait in a First Person SHOOTER.
Aim Acceleration does not exeed your set sensitivity if you’re using it for normal use. AKA not spinning in circles for no reason. And to be honest I don’t think it actually even exceeds it in Halo like it does in most other shooters.
> AA will not exceed the users sensitivity number. The reason I don’t like it because to me it isn’t really that smooth of a process. It’s like stop… slow…BOOM FAST. I can’t really find a good way to explain it. It jumps so to say… And all the aiming assist mechanics are big factors in helping with sweep shots but with aim acceleration it throws aiming off in a very bad way. Even after I got used to it the feel of it was never really natural. Besides lesser magnetisim and all that fun stuff aim acceleration is much of the reason sweep shots in swat and snipers aren’t as easy to pull of as they were in Halo 2.
Oic. So the speed change doesn’t happen immediately as one starts to turn; instead, it’s a quicker change that occurs when some threshold is exceeded, and some (like you) don’t like the placement of that threshold. Understandable.
It’d probably be best to have it as an option, but I don’t know if the engine even supports that sort of fine-grained customization, or whether it could be made to. :\