Does Halo 5 really feel like Halo?

I honestly feel as though Halo 5 is more different than its predecessor, and that’s besides it being more modern FPS. Obviously, it seemed to have gone off its roots, though not in a very good way. I think it could have something to do with the gameplay and buttons layout, and maybe the designs of just about everything in the game. As many people have pointed out, it’s missing that special touch that made Halo great for what it is and now there’s been doubts about how 343I is handling the franchise. Not sure why they decided to change almost everything instead of sticking to what made Halo good, design and gameplay wise. So what are your thoughts? And how can the next game improve in the future?

What is “Halo” exactly, and what is that “special touch” that apparently people are talking about? Feels as much Halo as every other Halo game.

Halo Reach was clearly off the “roots of Halo” and yet a bunch of people here would marry it, or have already tried.

It feels like Halo, they might’ve changed a few things for better or worse but it’s still Halo.

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> What is “Halo” exactly, and what is that “special touch” that apparently people are talking about? Feels as much Halo as every other Halo game.
>
> Halo Reach was clearly off the “roots of Halo” and yet a bunch of people here would marry it, or have already tried.

Well, I guess that special feeling I mentioned might have something to do with my nostalgia from the Bungie era games.

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> > 2533274833081329;2:
> > What is “Halo” exactly, and what is that “special touch” that apparently people are talking about? Feels as much Halo as every other Halo game.
> >
> > Halo Reach was clearly off the “roots of Halo” and yet a bunch of people here would marry it, or have already tried.
>
> Well, I guess that special feeling I mentioned might have something to do with my nostalgia from the Bungie era games.

I felt that “special feeling” like crazy when ‘The Trials’ started playing. Shame the song’s epicness was largely wasted in the Breaking mission :B

Back to the topic though, yeah it feels like Halo to me. Halo’s a vast setting, there’s a lot of room for variety and even spin-offs that I hope they continue to expand on and try. Halo Wars and even Assault/Strike were very enjoyable deviations that I loved (Wars specifically) and Halo 5? Yeah. I think it’s got that feeling to it - the story aside, that is.

It absolutely feels like Halo to me, its like it evolved or something…

I think it feels like Halo…mostly. The sandbox is good, the movement is fluid, and the sound is good (although I much prefer old sounds to the new). Spartan charge is the only mechanic that doesn’t feel like it belongs, but it’s easily avoided.
What kills it for me is the map selection. I thought Halo 4 had some bad maps, but holy crap does Halo 5 have some bad maps. Plaza is too messy, Regret is a weird take on Bigship, and Overgrowth and Molten are downright terrible. Molten is small and cramped even when compared to some of CE’s maps, and Overgrowth is a sprinter’s paradise. The only other map I can think of that is worse than these maps is Sword Base.

Not really, and neither does Halo 4. For one reason, favoritism of gameplay, Halo 4 favors the causal players, Halo 5 favors the competitive players, Halo 6 needs to have an even balance of both to even be considered a Halo title. I mean sure 1-3 had their flaws, Reach wasn’t perfect either, but they allowed players freedom to play their way instead of one side or another like 4 and 5 do. I don’t necessarily hate 4 or 5 per se, but I definately wouldn’t say they are worthy successors to the Halo franchise in any way, shape, or form. Do they have stuff I’d like to have seen in older games? Sure. But the problem is they just remind me of how much smoother the older games felt in comparison to the newer games. i’ve been playing Halo since mid-Halo 3 era, but I went back and got the original CE and Halo 2 and I love them as well, I even enjoy Reach as much as the older games cause it’s fun. In all honesty Halo 5 feels like the “Shadow the Hedgehog” of the franchise, all flash and no substance. Sure we have stuff like forge and new armor per update, but I mean that’s just a desperate attempt to keep players around due to the barren launch of Halo 5. All I am trying to say is, Halo 5 is an ok FPS, but it can’t really be called Halo as it lacks the one quality literally all of the other titles had, even 4: Fun. Sure competitive players LOVE this game and find it fun, I see why. But non-competitive players such as myself really dislike this game for it’s buggy update, low res textures when you focus in on something, lack of 60 FPS at all times, and even the super unbalanced gameplay. I mean Halo has never been about balance, but Halo 5’s hyper balancing is what broke the balance in the first place. However this is all my opinion from my experience with this game. I do like Super Fiesta, but this game is so complicated it’s not really worth getting unless you are super familair with the other games as well.

Halo 5 does feel like Halo. I always wonder with people who say “Halo 5 is not Halo” because they don’t normally write down a reason why they think it’s not Halo.

If Halo 5 doesn’t feel like Halo, then I could’ve say that Halo 2 doesn’t feel like Halo because of the major gameplay differences between Halo 2 and Combat Evolved.

i mean ya, you got cheif ( sort of ) spartans, covey’s… cool weapons and neat abilities. What more could you want :stuck_out_tongue:

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*Original post. Click at your own discretion.

The original great Halos (1-2-3) were more hardcore and oldschool FPS, harder to aim and no sprint like a PC FPS (CounterStrike, Half-Life, Quake, Unreal Tournament…), that’s why it was so good.

Now with Halo 4-5 it’s just a generic and fast console FPS no skill/boring (COD, Overwatch, Titanfall, Destiny…)

That was a lot harder and slower to kill before 343i takes the franchise. Halo is a lot more casual now, kill easier/faster…

Why people are so dumb to not notice all of that, it’s so obvious.

1 more thing (mind blown) :

The most watched and played shooters on Twitch are H1Z1 and CounterStrike. OLDSCHOOL SHOOTERS WITH NO SPRINT !

Now don’t try to arg on me, i’m just saying facts and i don’t care about Halo anymore so…

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“Facts” you mean opinion just like your opinion?

I really love Halo 5, I feel it keeps a lot of the classic aspects of Halo, while throwing some new things in. Do I like all of those things? No, most of the Arena maps are lame and SC is really annoying. I will never like Halo 5 as much as the older games, but it is still a damn good game. Halo 4, well umm…we don’t talk about Halo 4.

As a side note: When other older Halo made huge changes, it seems they don’t get any hate. Halo 2 feels so different from Halo CE, but old fans think it can do no harm. It was only when 343 got their hands on the games that the hate train started chugging. (I love Halo 2, just saying)

It does to me and that’s all I care about.

It absolutely doesn’t feel like Halo to me but then again, Halo hasn’t ‘felt’ like Halo for me for a very long time. H5 feels different, vastly different and I like it, I just consider this a different game with the Halo branding on the box.

Feels pretty Halo to me lol. You can’t really expect the game to have the same “feel” as Halo 3 or 4. But it still feels very much Halo to me. It’s got the armors, the gamemodes, the weapons and the vehicles.

i miss the first trilogy music

It still feels like Halo to me.

Yes it does… BTW every Halo was different from its predecessor.

Halo 5 feels like a near perfect Halo to me. With a bit of tweaking (spartan charge), it could be the best. Its already in my top 3 with H2 and H3