Does Halo 5 have a Huge aim assist Bubble?

I am asking this question to the community because it feels like sometimes it is 10 times harder to take your reticule off target instead of on, and even trying to shoot a fusion coil when there is an enemy next to it is frustrating.

If you ask me this is actually why the aiming in Halo 5 is so horrible. It’s because the aim assist box is so sticky and so large that it becomes unpredictable, because the aim assist box seems like it’s actually bigger than a spartan from some ranges, which means your reticule will get “stuck” and you will have to jerk you thumbstick either right or left even though your reticule is extremely close to target.

I will get a lot of hate for saying this but I would rather prefer Halo Reach’s aiming with bloom and lower kill times over Halo 5’s aiming and fast bull crap kill times. Though it wasn’t hard to get headshots in Reach it was still harder to simply get your reticule on a spartan period, therefore someone could actually strafe and make it hard to get hit… At least I could.

I didn’t mind Reach’s bloom at all and as it was adjusted it was even better. People always bash on bloom but what they don’t know is it was actually a good thing and yes the auto-everything in this game is atrocious. Aim assist, bullet magnetism, hit boxes that don’t even touch the players, etc.

I was trying to aim at one of those red barrels that exploded but because there was a guy next to it, it kept fighting with me and I ended up dying because I wanted to aim for something on my own. You’re only successful in this game if you just let it automatically play for you.

Sounds like you could use some work with the new aiming controls. I had what sounds like a similar problem to you early on, but have no moved my sensitivity up to 4 and aim acceleration down to 2. Planning on shrinking my dead zones next time I get on as well. For me, those settings have solved my overcorrection problems, which sound a lot like your stickiness issue.

Halo 5’s bullet magnetism might be smaller than any Halo since CE, but holy balls did they boost the reticle adhesion and slowdown. The range when aim assist starts doesn’t seem to be too different( other Halos has it start before your reticle was on the enemy too ), but the sensitivity drop seems more insane that it was in previous, and it was already pretty big in previous ones. You’re basically glued to a certain point once you get in range, and you almost have to full tilt just to adjust from distances a few feet.
In many cases it’s hard to get in the bullet magnetism range quickly because of the slowdown.

Why they changed the aiming from Reach/4’s mechanics, I won’t ever understand. To me, 4 had the smoothest aiming of the series, even if it’s still pretty bad by ‘ideal’ programming standards. Heck, even though Halo 5 now has deadzone options, lowering the value doesn’t reduce the amount of unregistered diagonals squarish deadzones cause( the amount scales with deadzone size ). That’s either planned or a result of whatever programming goes into a “rounded square” deadzone,
Combined with the wonky acceleration( other than the “turn” ), aiming in 5 is much funkier than it should be.

For me it was the opposite, my aim has gotten shakier after the last update. Check out my thread

https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-s-new-sensitivity-controls/5dcc1f66-dcb9-4595-8749-e5f2e9e6fe83/posts

To me it kinda feels like once your on target its like a soft lock. Move your stick much softer once it goes red young padawan.

I hear what you’re saying. Sometimes when I am trying to shoot the red exploding canisters, my reticle will snap onto (near, not actual on target) a nearby enemy. So I miss exploding the canister, and I also miss the enemy because I wasn’t expecting the sudden switch.

I would like to be able to disable the physical aim assist.

The mechanics are wired…whenever I use a Light Rifle or a Carbine in arena, you can rapid fire blindly and get a headshot almost every time without even trying to aim.

The sensation when you get a bodyshot kill when shooting someone in the head. And a headshot when shooting someone in the knee.

I love how people started off saying this game had no aim assist, now people are posting about too much aim assist.

how tracking and mageticem works

> 2604983891615163;10:
> I love how people started off saying this game had no aim assist, now people are posting about too much aim assist.

Haters Gonna hate

Halo 5 does have some aim assist but its really low compared to past halo games especially halo 4 which had stupid amounts of aim assist. I don’t really have much problem trying to drag my reticle off target but the instances where I want to shoot an object on the ground instead of the enemy is very rare so I do not see a big issue here.

Adding bloom back in would be detrimental to gameplay. Reach proved that halo game play mechanics and bloom just don’t work well together and it removes some the aiming skill from the equation of they type of gun fights that define halo combat.

> 2604983891615163;10:
> I love how people started off saying this game had no aim assist, now people are posting about too much aim assist.

Halo 5 has very low amounts of bullet magnetism compared to every other Halo aside from CE. That’s what most people were talking about.

The “sticky aim” however, has been drastically increased. Considering that affects the control you have on the cursor - which is the case with any game that uses it -, it can seriously impede a number of movements you’re trying to make when it’s this drastic.

> 2533274814492433;11:
> how tracking and mageticem works

This does not address the huge amount of aim assist in the game though. The reason they didn’t show what I’m talking about is because it changes Halo compared to what it used to be, which would tick a lot of fans off if they knew the truth.

> 2533274950604834;13:
> Halo 5 does have some aim assist but its really low compared to past halo games especially halo 4 which had stupid amounts of aim assist. I don’t really have much problem trying to drag my reticle off target but the instances where I want to shoot an object on the ground instead of the enemy is very rare so I do not see a big issue here.
>
> Adding bloom back in would be detrimental to gameplay. Reach proved that halo game play mechanics and bloom just don’t work well together and it removes some the aiming skill from the equation of they type of gun fights that define halo combat.

Halo 4 had huge amounts of magnetism, and a somewhat large amount of aim assist, but not as much aim assist as Halo 5. I wasn’t saying Bloom was good, I hate bloom, I was saying though, that Halo Reach’s base aiming (Reticule movement / aim assist) was by far better than Halo 5’s.

> 2690096563135647;12:
> > 2604983891615163;10:
> > I love how people started off saying this game had no aim assist, now people are posting about too much aim assist.
>
>
> Haters Gonna hate

I was not one of those people.

> 2533274828927456;9:
> The sensation when you get a bodyshot kill when shooting someone in the head. And a headshot when shooting someone in the knee.

This happens because Bullet magnetism magnetizes to the Head (Halo 5, Halo 4, Halo Reach, and Halo 2) But In Halo 3 the magnetism was smaller and it would simply magnetize to the closest chunk of spartan, which I think made it take more skill than the others, but at the same time Halo 3 on MCC seems to make it a lot easier to get 4sk compared to the original Halo 3. This is probably due to the 60fps and the fact 343i didn’t change anything.

i’am newbie of halo, i can’t feel obvious aim assist when shooting in multiplayer and legendary campain , may the easy campain have this?

> 2535444364843143;19:
> i’am newbie of halo, i can’t feel obvious aim assist when shooting in multiplayer and legendary campain , may the easy campain have this?

The AI (any non player controlled unit) has more aim assist on them then the spartans in multiplayer, but multiplayer now has immense Aim assist too. If you want to see a game without ANY aim assist watch counter strike. BTW I do not want Halo to be like Counter strike for obvious reasons. The difference in difficulty does not effect aim assist.