The sandbox in halo 3 feels really weak. Not in terms of the variety, but the guns just feel really weak. Sure the br might still be a 3 burst, but it feels like a pea shooter. All of the unsc guns feel like air soft guns. I don’t feel like a super soldier when I use them. I feel like I’m playing paintball. The explosive ordinance feels fine, but anything else feels pretty bad. The guns in the other Halo games had weight behind them. When I use the ce magnum or the halo 2 smg it feels like I’m using an actual gun. When I use the halo 3 br it feels like a paintball gun. It makes it difficult to kill someone when you feel like you aren’t doing damage.
The covenant guns are kind of better, if only because of the brute weapons. The needler in h3 sucks. The carbine has the same issue the br does. It’s a good gun, just feels like a toy. The spikers feel good as does the brute shot. Beam rifle and plasma rifle are OK. The covenant weapons just feel like they have more weight behind them compared to human guns. Except the mauler. Human shotgun feels a lot better.
I know it’s probably cause of the engine, but the guns just don’t feel like weapons of war. They feel like cosplay guns that have special effects.
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> The sandbox in halo 3 feels really weak. Not in terms of the variety, but the guns just feel really weak. Sure the br might still be a 3 burst, but it feels like a pea shooter. All of the unsc guns feel like air soft guns. I don’t feel like a super soldier when I use them. I feel like I’m playing paintball. The explosive ordinance feels fine, but anything else feels pretty bad. The guns in the other Halo games had weight behind them. When I use the ce magnum or the halo 2 smg it feels like I’m using an actual gun. When I use the halo 3 br it feels like a paintball gun. It makes it difficult to kill someone when you feel like you aren’t doing damage.
> The covenant guns are kind of better, if only because of the brute weapons. The needler in h3 sucks. The carbine has the same issue the br does. It’s a good gun, just feels like a toy. The spikers feel good as does the brute shot. Beam rifle and plasma rifle are OK. The covenant weapons just feel like they have more weight behind them compared to human guns. Except the mauler. Human shotgun feels a lot better.
> I know it’s probably cause of the engine, but the guns just don’t feel like weapons of war. They feel like cosplay guns that have special effects.
Agree on some points, disagree on others.
Agree on the BR, in relation to the Halo 2 BR - BUT, you also have to realize that the Halo 2 BR is basically a power weapon (and the Halo CE magnum absolutely is) - I’m glad it got a nerf.
Agree on the brute weapons - the spiker feels good, the brute shot is an improvement.
I can take or leave the carbine - I used it far more in Halo 2 due to the nature of the missions, but it’s not exactly a top 10 gun for me anyway.
Disagree on the needler - you had to dual wield needlers in Halo 2 just to pretend to make them effective, and then when you did that you just shot the battlefield up with pink needles. Being able to actually finish someone with a Needler makes the Halo 3 version superior.
Disagree on the SMG - the Halo 2 SMG feels like a pathetic limp bullet hose with the stopping power of a wet noodle. Give me the Halo 3 version any day.
Other points - rockets are definitely better in Halo 3, and additions of the Spartan Laser and Gravity Hammer are nice boosts. Sword is worse though, as is the magnum. AR has its worst iteration in the Halo series.
Agree on how some weapons feel weak. It’s common knowledge for developers that they can make a weapon feel more powerful by simply changing how it sounds. To that end, I don’t quite understand why Bungie made the H3 AR sound the way it does. It does not sound bad by any means and is definitely a useful weapon, but it does not feel as powerful as, say, the CE AR because it does not sound as hefty as it could. Still better than the H5 AR’s sound though, but gotta give the gold medal to the H4 AR for best sound.
I understand that some of the weapons in the sandbox can be pretty weak, but I appreciate Halo 3’s sandbox elements so much because they still offer you more options than the two previous games. That’s what Halo 2 also did very well, adding an abundance of new options. Halo 3 does the same, giving the player not only more weapons to use but also more types of terrain to use them on. Even if some weapons feel less strong, the game still provides the most options.
One thing that nobody’s really thought to include yet either, is the addition of equipment to the Halo 3 sandbox. Although you could probably argue both ways on it, it is another layer that previous Halo titles did not have.