Does Halo 2 have more Magnetism than Halo 4?

So, I’ve seen a lot of people claiming Halo 2 was bad, if not worse than Halo 4 in terms of magnetism and aim assist.

Yesterday, I saw a video of some guy doing a test and got a headshot while aiming at another guys crotch. So I decided to test it for myself this morning.

Later today I will edit this post comparing the Halo 2 BR to the Halo 4 BR and DMR. The reason I am bringing the DMR into this is that a lot of people claim that the Halo 4 DMR is no better than the Halo 2 BR, and I am going to test to see whether or not this is accurate.

Unfortunately, I do not have a capture card with which to record my experiments, so you are just going to have to take my word for it. I also do not have the update version of Halo 2, just the original.

@Moderators: Please don’t move this to the Halo 2 forums. If need be, move it to matchmaking, because this will still be about Halo 4.

There will be a TL;DR at the bottom of this post.

Anyway, lets get started:

So the first thing I tested was whether or not the BR got a headshot when you aimed at the guys crotch. I tested this a number of times (from the same spots used in the video, which I unfortunately do not have. If someone could grab that for me and link it here, it would be most appreciated.)

In the video, the person got a 4-shot kill while aiming at the guys crotch, my results are as follow:

Crotch: X
Stomach: X
Chest: [Rarely (1/10 tries)]
Neck: :ballot_box_with_check:

So, I tested each one ten times. I never got a 4-shot on the crotch or stomach, I got one 4-shot on the chest, and I got nine 4-shots on the neck.

The next thing I tested for was how far off of the person I could aim and still register shots/how many shots it took to kill.

Now, we don’t have exact measurements in Halo 2, so I went with the edges of the red reticule range.

In Halo 4, it generally takes 6-7 shots to kill from as far over as you can aim and still register a hit on with the DMR. This is un-scoped.*

The Halo 2 BR generally took 8-1 full mag to kill at the edge of it’s un-scoped range. With the Halo 2 BR, you can’t aim as far off a person and still register a shot. However, the Halo 2 BR uses a 2x scope (I believe, it might be 2.5) whereas the DMR uses a 3x scope.

We won’t be able to make a totally accurate comparison between these weapons because the BR is burst fire, and the DMR is semi automatic, single shot. However, it is a better comparison than the comparing the BR from both games. The BR in Halo 4 has much larger spread, and it has recoil, making a comparison difficult to make. The BR in Halo 4 also takes 1 more bullet to kill than the BR in Halo 2.

I realise the DMR also takes one more bullet to kill, but it’s also close to the Halo 2 BR’s level of accuracy, whereas the Halo 4 BR will be much more inclined to miss bullets and therefore take more shots.

Verdict:

Halo 2 BR: 8-12 shots fired (Unscoped)

Halo 4 DMR: 6-7 shots fired (Unscoped)*

Next I tested the scoped (edge of red reticule range, and as far over as a bullet will register).

Again, the BR could not go as far as the DMR does.* I don’t need to go into immense detail here, it is the same test as before, just scoped in (and farther away, hence edge of red reticule range).

Verdict:

Halo 2 BR: 8-10 shots fired. (Scoped)

Halo 4 DMR: 6-7 shots fired (Scoped)*

So, here we see that the Halo 2 BR is a tad more consistent when scoped in. I only had one time where the BR took more than 10 shots scoped, but it seemed like a fluke due to it being a 1/15 chance.

The DMR didn’t change one bit (In the video)*.

Now, the next test I will be performing is regarding sweep shotting. Since this was not covered in the video with the DMR, I will only be giving results for the battle rifle.

To start, obviously the DMR will not compare in this test, as it isn’t a burst fire weapon. A sweep shot will likely offer no results, so this test I will be performing with the BR later today (I did it at close range with the Halo 2 BR.)

Results:

7-11 shots (Unscoped). This offered about the same results as with previous tests, although due to the fact that this test can change depending on human error, results may vary.

I did not do this test scoped in as I didn’t have time. I will give results for a scoped in test, along with Halo 4 BR tests later in the day.

Verdict (so far):

Now, without having directly compared this to Halo 4 yet (as I didn’t have time) I can’t say for certain which game has more magnetism. The tests show so far that Halo 2 has less overall, but there are various inconsistencies keeping me from giving a full verdict.

The two main problems are as follow: *I haven’t tested Halo 4 myself in some time, and was working off a video.

The DMR is not the BR. The weapons have different fire settings and as such will offer different results.

So, take this whole test with a grain of salt since we cannot accurately compare the two.

I will also be testing the carbine from both games later today, but there will be some problems with that test as well:

The Carbine takes more shots to kill, has non-visual bloom and has the most magnetism of all the starting weapons in Halo 4.

The Halo 2 Carbine is also likely less accurate than its Halo 4 successor, as it has large spread in Halo 2 if I recall.

Now, the reply below will be reserved for the Snipers of both games to be tested, and the results of the Halo 4 tests I will be doing myself later in the day. However, one thing must be kept in mind and that is I will be doing the Halo 4 tests over XBOX LIVE.

For those wondering why, in Halo 2 when you go into splitscreen (Which is how I tested), the reticule shrinks down. It’s scaled down so as to compensate for the smaller screens.

In Halo 4, this doesn’t happen (as much as I’ve played splitscreen, which isn’t much anymore because Halo 4 lags to much and isn’t very enjoyable for me.) and the reticule seems to stay the same size, which could very greatly throw off any tests.

If anyone wants to help me with these tests later in the day, that would be greatly appreciated!

Also, another thing I will be testing is aim assist, although this will be significantly harder to test as the games have very different movement speeds and jump heights. This test I will likely do in Halo 4 splitscreen.

tl;dr: Halo 2 seems to have less aim assist, however I cannot be certain yet.

Thanks for reading! Feel free to give your personal opinions below and how each game feels. If you think I need to re-do the tests, that may be done.

I will also do Halo 3 BR to Halo 4 BR comparisons if you guys would like it (along with sniper) and Halo Reach DMR to Halo 4 DMR comparisons.

Reserved.

This spot is reserved for further tests and results.

Tests include:

-Sniper Tests
-Carbine Tests
-Final Verdict (BR v DMR)
-Possibly aim assist tests.

Thank you for reading! Sorry for wall of bland text.

This post has been edited by a moderator. Please do not bump.

*Original post. Click at your own discretion.

[RESERVED FOR FURTHER TESTING]

Please give suggestions on what you want tested!

*Does a whole bunch of work to give accurate results on magnetism comparison. Doesn’t get a single reply.

Thread with title literally “Beating a dead horse” gets more replies.

LoL.*

halo 2 will always be worse then halo 4.

Try getting a third player to stare at the area when firing and being close to the person being fired upon. See where the first shot lands and where the other two go. My guess that it is due to the spread of the 2nd and 3rd bullet that go off in random directions, whereas the first shot is 100% accurate in the red zone. If from what I saw in a comparison video of pre and post TU in Halo 2, then the 2nd and 3rd shot for the BR are changed to thr first shot, meaning all 3 shots are 100% accurate.

> http://www.youtube.com/watch?v=ocyYwLCDyCU
>
> halo 2 will always be worse then halo 4.

Really. REALLY.

I mean just… wow.

Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.

However, Halo 4 appears to be more broken, which is the entire point of this post.

EDIT: Pardon this post. It’s early in the morning and I’m a tad grouchy.

> > http://www.youtube.com/watch?v=ocyYwLCDyCU
> >
> > halo 2 will always be worse then halo 4.
>
> Really. REALLY.
>
> I mean just… wow.
>
> Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
>
> However, Halo 4 appears to be more broken, which is the entire point of this post.

I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.

I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.

> Try getting a third player to stare at the area when firing and being close to the person being fired upon. See where the first shot lands and where the other two go. My guess that it is due to the spread of the 2nd and 3rd bullet that go off in random directions, whereas the first shot is 100% accurate in the red zone. If from what I saw in a comparison video of pre and post TU in Halo 2, then the 2nd and 3rd shot for the BR are changed to thr first shot, meaning all 3 shots are 100% accurate.

Alright, I’ll give this a test when I get back on. However, just going to point out I am aiming just outside the red-zone, just as I will do with Halo 4 (and has been done in the past.

I wish I could test Post Patch Halo 2. If anyone has it, please do a few of these tests and see if all 3 shots are indeed 100% accurate.

On another note, I will also be testing CE later today. I’ll see if I can find a way to make it take 5 shots to kill, and see how far over I can aim and register a shot (with magnum and sniper.)

One thing I’d like to note is that I played around with the Halo 2 sniper and found two things:

  1. I never hit a sweep sniper (I hit the occasional one when actually playing)

  2. You can aim a LOT closer to the head and still miss than you can in Halo 4.

> > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > >
> > > halo 2 will always be worse then halo 4.
> >
> > Really. REALLY.
> >
> > I mean just… wow.
> >
> > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> >
> > However, Halo 4 appears to be more broken, which is the entire point of this post.
>
> I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
>
> I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.

Sorry for flipping out, just a tad annoyed that you’d link that video specifically.

Especially given I just did my own tests.

Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.

Your gameplay should decrease exponentially.

You’d be surprised how much work the game actually does for you, and Halo 4 does it too.

I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.

I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.

> > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > >
> > > > halo 2 will always be worse then halo 4.
> > >
> > > Really. REALLY.
> > >
> > > I mean just… wow.
> > >
> > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > >
> > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> >
> > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> >
> > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
>
> Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
>
> Especially given I just did my own tests.
>
> Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
>
> Your gameplay should decrease exponentially.
>
> You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
>
> I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
>
> I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.

Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.

So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.

> > > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > > >
> > > > > halo 2 will always be worse then halo 4.
> > > >
> > > > Really. REALLY.
> > > >
> > > > I mean just… wow.
> > > >
> > > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > > >
> > > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> > >
> > > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> > >
> > > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
> >
> > Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
> >
> > Especially given I just did my own tests.
> >
> > Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
> >
> > Your gameplay should decrease exponentially.
> >
> > You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
> >
> > I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
> >
> > I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.
>
> Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.

I gotta learn not to react so quickly though… Anyway, I’m not sure the effect online and how drastically it will change, but so far I’m fairly certain Halo 4 has more aim assist on some weapons to some degree.

> So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.

See, but it would have had the same effect on Halo 2, bringing us back to square one.

I’m not going to say the game is nooby, because it’s not as bad as I can occasionally make it out to be.

> > > > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > > > >
> > > > > > halo 2 will always be worse then halo 4.
> > > > >
> > > > > Really. REALLY.
> > > > >
> > > > > I mean just… wow.
> > > > >
> > > > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > > > >
> > > > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> > > >
> > > > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> > > >
> > > > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
> > >
> > > Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
> > >
> > > Especially given I just did my own tests.
> > >
> > > Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
> > >
> > > Your gameplay should decrease exponentially.
> > >
> > > You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
> > >
> > > I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
> > >
> > > I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.
> >
> > Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.
>
> I gotta learn not to react so quickly though… Anyway, I’m not sure the effect online and how drastically it will change, but so far I’m fairly certain Halo 4 has more aim assist on some weapons to some degree.
>
>
>
> > So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.
>
> See, but it would have had the same effect on Halo 2, bringing us back to square one.
>
> I’m not going to say the game is nooby, because it’s not as bad as I can occasionally make it out to be.

Well the video i linked i am not aware if it was a LAN match. I just agree with the video because i have first hand seen that kind of magnitism online. I don’t know where all the cords are for my capture card. Since there are already plenty of videos about magnitism in a LAN halo 4 match. You should do a custom match with a friend (not on the same console) and a match should also be done in an online FFA.

> > > > > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > > > > >
> > > > > > > halo 2 will always be worse then halo 4.
> > > > > >
> > > > > > Really. REALLY.
> > > > > >
> > > > > > I mean just… wow.
> > > > > >
> > > > > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > > > > >
> > > > > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> > > > >
> > > > > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> > > > >
> > > > > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
> > > >
> > > > Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
> > > >
> > > > Especially given I just did my own tests.
> > > >
> > > > Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
> > > >
> > > > Your gameplay should decrease exponentially.
> > > >
> > > > You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
> > > >
> > > > I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
> > > >
> > > > I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.
> > >
> > > Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.
> >
> > I gotta learn not to react so quickly though… Anyway, I’m not sure the effect online and how drastically it will change, but so far I’m fairly certain Halo 4 has more aim assist on some weapons to some degree.
> >
> >
> >
> > > So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.
> >
> > See, but it would have had the same effect on Halo 2, bringing us back to square one.
> >
> > I’m not going to say the game is nooby, because it’s not as bad as I can occasionally make it out to be.
>
> Well the video i linked i am not aware if it was a LAN match. I just agree with the video because i have first hand seen that kind of magnitism online. I don’t know where all the cords are for my capture card. Since there are already plenty of videos about magnitism in a LAN halo 4 match. You should do a custom match with a friend (not on the same console) and a match should also be done in an online FFA.

That’s the plan. I’m hoping to do that later today to get an accurate test, unfortunately the test I did for Halo 2 was done in split screen (I had no other way to test it) on Pre Patch Halo 2.

While normally I would do an online match and test that out as well, I’m not sure I’ll be able to unless I get a full party of people so I can test without getting shot every 5 seconds and throwing the test off.

> > > > > > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > > > > > >
> > > > > > > > halo 2 will always be worse then halo 4.
> > > > > > >
> > > > > > > Really. REALLY.
> > > > > > >
> > > > > > > I mean just… wow.
> > > > > > >
> > > > > > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > > > > > >
> > > > > > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> > > > > >
> > > > > > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> > > > > >
> > > > > > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
> > > > >
> > > > > Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
> > > > >
> > > > > Especially given I just did my own tests.
> > > > >
> > > > > Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
> > > > >
> > > > > Your gameplay should decrease exponentially.
> > > > >
> > > > > You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
> > > > >
> > > > > I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
> > > > >
> > > > > I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.
> > > >
> > > > Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.
> > >
> > > I gotta learn not to react so quickly though… Anyway, I’m not sure the effect online and how drastically it will change, but so far I’m fairly certain Halo 4 has more aim assist on some weapons to some degree.
> > >
> > >
> > >
> > > > So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.
> > >
> > > See, but it would have had the same effect on Halo 2, bringing us back to square one.
> > >
> > > I’m not going to say the game is nooby, because it’s not as bad as I can occasionally make it out to be.
> >
> > Well the video i linked i am not aware if it was a LAN match. I just agree with the video because i have first hand seen that kind of magnitism online. I don’t know where all the cords are for my capture card. Since there are already plenty of videos about magnitism in a LAN halo 4 match. You should do a custom match with a friend (not on the same console) and a match should also be done in an online FFA.
>
> That’s the plan. I’m hoping to do that later today to get an accurate test, unfortunately the test I did for Halo 2 was done in split screen (I had no other way to test it) on Pre Patch Halo 2.
>
> While normally I would do an online match and test that out as well, I’m not sure I’ll be able to unless I get a full party of people so I can test without getting shot every 5 seconds and throwing the test off.

Well we can’t do halo 2 online anymore. Not even in vista. So halo 2 LAN is all we can do and videos that are already on youtube. I actually have a fairly busy day today. Not sure how the rest of the week will play out. But i am down for this weekend for online FFA testing. I would probably be able to rope in a friend as well.

> > > > > > > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > > > > > > >
> > > > > > > > > halo 2 will always be worse then halo 4.
> > > > > > > >
> > > > > > > > Really. REALLY.
> > > > > > > >
> > > > > > > > I mean just… wow.
> > > > > > > >
> > > > > > > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > > > > > > >
> > > > > > > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> > > > > > >
> > > > > > > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> > > > > > >
> > > > > > > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
> > > > > >
> > > > > > Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
> > > > > >
> > > > > > Especially given I just did my own tests.
> > > > > >
> > > > > > Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
> > > > > >
> > > > > > Your gameplay should decrease exponentially.
> > > > > >
> > > > > > You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
> > > > > >
> > > > > > I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
> > > > > >
> > > > > > I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.
> > > > >
> > > > > Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.
> > > >
> > > > I gotta learn not to react so quickly though… Anyway, I’m not sure the effect online and how drastically it will change, but so far I’m fairly certain Halo 4 has more aim assist on some weapons to some degree.
> > > >
> > > >
> > > >
> > > > > So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.
> > > >
> > > > See, but it would have had the same effect on Halo 2, bringing us back to square one.
> > > >
> > > > I’m not going to say the game is nooby, because it’s not as bad as I can occasionally make it out to be.
> > >
> > > Well the video i linked i am not aware if it was a LAN match. I just agree with the video because i have first hand seen that kind of magnitism online. I don’t know where all the cords are for my capture card. Since there are already plenty of videos about magnitism in a LAN halo 4 match. You should do a custom match with a friend (not on the same console) and a match should also be done in an online FFA.
> >
> > That’s the plan. I’m hoping to do that later today to get an accurate test, unfortunately the test I did for Halo 2 was done in split screen (I had no other way to test it) on Pre Patch Halo 2.
> >
> > While normally I would do an online match and test that out as well, I’m not sure I’ll be able to unless I get a full party of people so I can test without getting shot every 5 seconds and throwing the test off.
>
> Well we can’t do halo 2 online anymore. Not even in vista. So halo 2 LAN is all we can do and videos that are already on youtube. I actually have a fairly busy day today. Not sure how the rest of the week will play out. But i am down for this weekend for online FFA testing. I would probably be able to rope in a friend as well.

Alright, I’ll add you later today then, when I go on.

> > > > > > > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > > > > > > >
> > > > > > > > > halo 2 will always be worse then halo 4.
> > > > > > > >
> > > > > > > > Really. REALLY.
> > > > > > > >
> > > > > > > > I mean just… wow.
> > > > > > > >
> > > > > > > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > > > > > > >
> > > > > > > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> > > > > > >
> > > > > > > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> > > > > > >
> > > > > > > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
> > > > > >
> > > > > > Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
> > > > > >
> > > > > > Especially given I just did my own tests.
> > > > > >
> > > > > > Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
> > > > > >
> > > > > > Your gameplay should decrease exponentially.
> > > > > >
> > > > > > You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
> > > > > >
> > > > > > I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
> > > > > >
> > > > > > I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.
> > > > >
> > > > > Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.
> > > >
> > > > I gotta learn not to react so quickly though… Anyway, I’m not sure the effect online and how drastically it will change, but so far I’m fairly certain Halo 4 has more aim assist on some weapons to some degree.
> > > >
> > > >
> > > >
> > > > > So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.
> > > >
> > > > See, but it would have had the same effect on Halo 2, bringing us back to square one.
> > > >
> > > > I’m not going to say the game is nooby, because it’s not as bad as I can occasionally make it out to be.
> > >
> > > Well the video i linked i am not aware if it was a LAN match. I just agree with the video because i have first hand seen that kind of magnitism online. I don’t know where all the cords are for my capture card. Since there are already plenty of videos about magnitism in a LAN halo 4 match. You should do a custom match with a friend (not on the same console) and a match should also be done in an online FFA.
> >
> > That’s the plan. I’m hoping to do that later today to get an accurate test, unfortunately the test I did for Halo 2 was done in split screen (I had no other way to test it) on Pre Patch Halo 2.
> >
> > While normally I would do an online match and test that out as well, I’m not sure I’ll be able to unless I get a full party of people so I can test without getting shot every 5 seconds and throwing the test off.
>
> Well we can’t do halo 2 online anymore. Not even in vista. So halo 2 LAN is all we can do and videos that are already on youtube. I actually have a fairly busy day today. Not sure how the rest of the week will play out. But i am down for this weekend for online FFA testing. I would probably be able to rope in a friend as well.

We still got XBC.

I think 2 and 4 are pretty close however I don’t like the term “worse” I like Halo 2 and 4 level of AA/Magnetism. 3 and reach and CE was too little.

Don’t get me wrong I don’t want it to 100% do the work but I like it at the level of 2 and 4 it just feels right especially mixed with hitscan.

The person who said 2 was worse for competitive is wrong it was the most competitive in my opinion because it was the most consistent and had so many things to master.

This is probably part of why 2&4 are my favorites in the series.

EDIT: The patch doesn’t chage AA/Magnetism but vastly tightens spread on BR so you will notice a big difference.

> > > > > > > > > > http://www.youtube.com/watch?v=ocyYwLCDyCU
> > > > > > > > > >
> > > > > > > > > > halo 2 will always be worse then halo 4.
> > > > > > > > >
> > > > > > > > > Really. REALLY.
> > > > > > > > >
> > > > > > > > > I mean just… wow.
> > > > > > > > >
> > > > > > > > > Very compelling argument. Yes, I realise Halo 2 was bad in terms of competitive play compared to Halo: Combat Evolved. Yes, I realise melee combat was broken.
> > > > > > > > >
> > > > > > > > > However, Halo 4 appears to be more broken, which is the entire point of this post.
> > > > > > > >
> > > > > > > > I don’t ever notice halo 4 having absurd aim assist/magnitism. Unless we’re talking about the beam rifle.
> > > > > > > >
> > > > > > > > I’m basing all of this on my own experiences of online play. The video i posted i delt with those things in real time all the time. But i never notice anything near that bad in halo 4.
> > > > > > >
> > > > > > > Sorry for flipping out, just a tad annoyed that you’d link that video specifically.
> > > > > > >
> > > > > > > Especially given I just did my own tests.
> > > > > > >
> > > > > > > Anyway, people don’t generally notice it when playing. I know this won’t make a lot of sense, but if you have Black Ops 2, go play against bots for a few matches. Then, the next match (once you’ve gotten used to the game) go into the menu and turn off aim assist.
> > > > > > >
> > > > > > > Your gameplay should decrease exponentially.
> > > > > > >
> > > > > > > You’d be surprised how much work the game actually does for you, and Halo 4 does it too.
> > > > > > >
> > > > > > > I personally notice it a lot, mainly with weapons like the DMR and the Sniper rifle, where my gun basically aims for itself.
> > > > > > >
> > > > > > > I’ve also done my own tests (months ago however) and you can aim fairly far off of a player and still register a hit.
> > > > > >
> > > > > > Well i typed in halo 2 aim assist and thats what popped up. Didn’t mean to offend. Anyway. I really honestly don’t know which has more AA and magnitism. I have seen videos about halo 4 magnitism. But i’ve tried doing that (online match in FFA) and i don’t get that kind of help due to lag/ connection to host. Besides everyone knows things become more consistent on a LAN game.
> > > > >
> > > > > I gotta learn not to react so quickly though… Anyway, I’m not sure the effect online and how drastically it will change, but so far I’m fairly certain Halo 4 has more aim assist on some weapons to some degree.
> > > > >
> > > > >
> > > > >
> > > > > > So i get kind of offended when people say the game is nooby because of it and then they link me to a video of a LAN custom match. The lag/connection people have to deal with in online play makes things a lot more fair. IMO.
> > > > >
> > > > > See, but it would have had the same effect on Halo 2, bringing us back to square one.
> > > > >
> > > > > I’m not going to say the game is nooby, because it’s not as bad as I can occasionally make it out to be.
> > > >
> > > > Well the video i linked i am not aware if it was a LAN match. I just agree with the video because i have first hand seen that kind of magnitism online. I don’t know where all the cords are for my capture card. Since there are already plenty of videos about magnitism in a LAN halo 4 match. You should do a custom match with a friend (not on the same console) and a match should also be done in an online FFA.
> > >
> > > That’s the plan. I’m hoping to do that later today to get an accurate test, unfortunately the test I did for Halo 2 was done in split screen (I had no other way to test it) on Pre Patch Halo 2.
> > >
> > > While normally I would do an online match and test that out as well, I’m not sure I’ll be able to unless I get a full party of people so I can test without getting shot every 5 seconds and throwing the test off.
> >
> > Well we can’t do halo 2 online anymore. Not even in vista. So halo 2 LAN is all we can do and videos that are already on youtube. I actually have a fairly busy day today. Not sure how the rest of the week will play out. But i am down for this weekend for online FFA testing. I would probably be able to rope in a friend as well.
>
> Alright, I’ll add you later today then, when I go on.

Alright. I’ll message you when i am able to do testing.

You need to consider speed movement, halo 2 has a much faster movement than halo 4 does, that’s why aim assist in halo 2 “seems” stronger than in halo 4 but in reality is just to compensate faster movement.

> You need to consider speed movement, halo 2 has a much faster movement than halo 4 does, that’s why aim assist in halo 2 “seems” stronger than in halo 4 but in reality is just to compensate faster movement.

I will be. The tests done already have been stand still tests. And so far Halo 4 appears to have stronger magnetism than Halo 2.

Aim assist tests (like said in one of the above posts, possibly original post) will be much more difficult to do, based on what you said, Halo 4’s movement speeds are slower than Halo 2’s.

However, I know a map made in Halo 4 (posted on Forge Hub) that’s a very accurate remake of Lockout, and hopefully the center is the same size as in Halo 2.

If it is, I can use that as a tool of measurement, and either get Halo 4’s movement speed as close as I can, or get more accurate representations of Halo 4’s movement speed and aim assist levels (which I’ll have to calculate later.)