So, I’ve seen a lot of people claiming Halo 2 was bad, if not worse than Halo 4 in terms of magnetism and aim assist.
Yesterday, I saw a video of some guy doing a test and got a headshot while aiming at another guys crotch. So I decided to test it for myself this morning.
Later today I will edit this post comparing the Halo 2 BR to the Halo 4 BR and DMR. The reason I am bringing the DMR into this is that a lot of people claim that the Halo 4 DMR is no better than the Halo 2 BR, and I am going to test to see whether or not this is accurate.
Unfortunately, I do not have a capture card with which to record my experiments, so you are just going to have to take my word for it. I also do not have the update version of Halo 2, just the original.
@Moderators: Please don’t move this to the Halo 2 forums. If need be, move it to matchmaking, because this will still be about Halo 4.
There will be a TL;DR at the bottom of this post.
Anyway, lets get started:
So the first thing I tested was whether or not the BR got a headshot when you aimed at the guys crotch. I tested this a number of times (from the same spots used in the video, which I unfortunately do not have. If someone could grab that for me and link it here, it would be most appreciated.)
In the video, the person got a 4-shot kill while aiming at the guys crotch, my results are as follow:
Crotch: X
Stomach: X
Chest: [Rarely (1/10 tries)]
Neck: 
So, I tested each one ten times. I never got a 4-shot on the crotch or stomach, I got one 4-shot on the chest, and I got nine 4-shots on the neck.
The next thing I tested for was how far off of the person I could aim and still register shots/how many shots it took to kill.
Now, we don’t have exact measurements in Halo 2, so I went with the edges of the red reticule range.
In Halo 4, it generally takes 6-7 shots to kill from as far over as you can aim and still register a hit on with the DMR. This is un-scoped.*
The Halo 2 BR generally took 8-1 full mag to kill at the edge of it’s un-scoped range. With the Halo 2 BR, you can’t aim as far off a person and still register a shot. However, the Halo 2 BR uses a 2x scope (I believe, it might be 2.5) whereas the DMR uses a 3x scope.
We won’t be able to make a totally accurate comparison between these weapons because the BR is burst fire, and the DMR is semi automatic, single shot. However, it is a better comparison than the comparing the BR from both games. The BR in Halo 4 has much larger spread, and it has recoil, making a comparison difficult to make. The BR in Halo 4 also takes 1 more bullet to kill than the BR in Halo 2.
I realise the DMR also takes one more bullet to kill, but it’s also close to the Halo 2 BR’s level of accuracy, whereas the Halo 4 BR will be much more inclined to miss bullets and therefore take more shots.
Verdict:
Halo 2 BR: 8-12 shots fired (Unscoped)
Halo 4 DMR: 6-7 shots fired (Unscoped)*
Next I tested the scoped (edge of red reticule range, and as far over as a bullet will register).
Again, the BR could not go as far as the DMR does.* I don’t need to go into immense detail here, it is the same test as before, just scoped in (and farther away, hence edge of red reticule range).
Verdict:
Halo 2 BR: 8-10 shots fired. (Scoped)
Halo 4 DMR: 6-7 shots fired (Scoped)*
So, here we see that the Halo 2 BR is a tad more consistent when scoped in. I only had one time where the BR took more than 10 shots scoped, but it seemed like a fluke due to it being a 1/15 chance.
The DMR didn’t change one bit (In the video)*.
Now, the next test I will be performing is regarding sweep shotting. Since this was not covered in the video with the DMR, I will only be giving results for the battle rifle.
To start, obviously the DMR will not compare in this test, as it isn’t a burst fire weapon. A sweep shot will likely offer no results, so this test I will be performing with the BR later today (I did it at close range with the Halo 2 BR.)
Results:
7-11 shots (Unscoped). This offered about the same results as with previous tests, although due to the fact that this test can change depending on human error, results may vary.
I did not do this test scoped in as I didn’t have time. I will give results for a scoped in test, along with Halo 4 BR tests later in the day.
Verdict (so far):
Now, without having directly compared this to Halo 4 yet (as I didn’t have time) I can’t say for certain which game has more magnetism. The tests show so far that Halo 2 has less overall, but there are various inconsistencies keeping me from giving a full verdict.
The two main problems are as follow: *I haven’t tested Halo 4 myself in some time, and was working off a video.
The DMR is not the BR. The weapons have different fire settings and as such will offer different results.
So, take this whole test with a grain of salt since we cannot accurately compare the two.
I will also be testing the carbine from both games later today, but there will be some problems with that test as well:
The Carbine takes more shots to kill, has non-visual bloom and has the most magnetism of all the starting weapons in Halo 4.
The Halo 2 Carbine is also likely less accurate than its Halo 4 successor, as it has large spread in Halo 2 if I recall.
Now, the reply below will be reserved for the Snipers of both games to be tested, and the results of the Halo 4 tests I will be doing myself later in the day. However, one thing must be kept in mind and that is I will be doing the Halo 4 tests over XBOX LIVE.
For those wondering why, in Halo 2 when you go into splitscreen (Which is how I tested), the reticule shrinks down. It’s scaled down so as to compensate for the smaller screens.
In Halo 4, this doesn’t happen (as much as I’ve played splitscreen, which isn’t much anymore because Halo 4 lags to much and isn’t very enjoyable for me.) and the reticule seems to stay the same size, which could very greatly throw off any tests.
If anyone wants to help me with these tests later in the day, that would be greatly appreciated!
Also, another thing I will be testing is aim assist, although this will be significantly harder to test as the games have very different movement speeds and jump heights. This test I will likely do in Halo 4 splitscreen.
tl;dr: Halo 2 seems to have less aim assist, however I cannot be certain yet.
Thanks for reading! Feel free to give your personal opinions below and how each game feels. If you think I need to re-do the tests, that may be done.
I will also do Halo 3 BR to Halo 4 BR comparisons if you guys would like it (along with sniper) and Halo Reach DMR to Halo 4 DMR comparisons.