Does everyone like run when they see a wasp? or is it oP?

i wish it could do that somehow the rocket hog i think has lock on but not the old spnkr

yeah well variants don’t spawn outside of custom games so.

The only Spnkr’s I’ve ever come across is the M41 and I haven’t been able to get it to even try to lock on.

What? There are weapon variants? Why is this the first I’m hearing of this?

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They haven’t been put into the multiplayer yet, and you were only able to access them via custom games.

I don’t play custom games so I wouldn’t know what you get to choose to put on a map.

It’s one of the cheevos I won’t be getting oh well my main concern is to do the Campaign on Legendary as always and play multiplayer games to death…lol

Hand me a shock rifle or a disruptor and watch that wasp have a bad day, maybe I’ll even get to steal it!

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Hahaha yeah that’s the spirit!

almost every vehicle the enemy has can also be MY VEHICLE or at the very least My team’s vehicle.
And any tank, well as soon as I figure out if punching those things to death is still a valid option (do I need to take the back plate off a wraith with WPN fire before I can punchy it to death?)

But I like to take them myself, usually to much damage to be used again hahaha.

They are probably meant for Campaign i’ve seen some vidoes showing weapon variants in campaign , Dunno how these people have early releases though.

Grappling hook/Grappleshot makes long range hijacking a viable thing i’ve sky jacked a wasp with it one time

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I stole one when I went to plant a nade in it to blow it up and instead I got the option to hijack it, so that’s what I did.

NGL, there is SOO MUCH vehicle counterplay outside SPNKR/Skewer/Cindershot, I love it.

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I use terrain to mask my movement and stay clear of rockets from an enemy wasp while still maintaining lock.

The wasps health is too weak to go head on into an enemy wasp, if their team starts third partying you while in a duel with a wasp you will lose that battle 9/10 times.

By masking I mean dipping behind terrain momentarily and popping back out to return fire this is extremely effective. But as many have said in this thread if the entire team focuses on you then your gonna have a hard time and might as well go defensive and stay close to your base/side of the map

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as much as i love the vehicles in this game i think some of the ground vehicles need just a little bit more health the ghost, the warthog and maybe the razorback, not certain on any bu the ghost. i also think some of the vehicle phsyics are kinda janky and need fixing, i tipped over a warthog recently and it slid, I kid you not slid into a pit of death…

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Yeah they do especially the Warthog.

Health wise I’m sure variants with +armor will show up, boy will that be fun with the chopper, (wish that thing wasn’t so finicky with it’s Anti-vehicle ram. ) The ghost seems reasonably fragile though, like if you’re getting shot by more than one guy you should probably be gunning it out of there, not tempting fate with splatter city or the pew-pew.

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I think the wasp is fine as is but the warthog and ghost definintly need some armor. the chopper needs to be similar to it’s halo 3 counterpart where it coudl ram into vehicles and kill them with the boost… When i Drive a ghost i try to look for people who are kinda out on their own to splatter though somtimes i’ve gotten a couple good splatter sprees i tend to keep moving always, this is how I also drive a warthog I don’t stop for anything once i get going sometimes i will stop for a flag carrier but I do not wait very long, to me speed is life and stopping is death so, yeah thatt is why it’s very very hard for me to be the gunner of a warthog most drivers stop waaay too much for me or try way to hard to get a splatter.