It’s the gameplay that has me bummed out. I have no problem with the graphics we saw yesterday. The game does not need to be hyper-realistic. I saw the flat shading as just a part of the art style and had no problem with it.
What concerns me is the presence of sprint and clamber. Those will probably be deal breakers for me when it comes to buying Halo Infinite. I wasn’t crazy about the grapple hook either, but could learn to live with that as long as it’s an equippable pickup that isn’t always available.
For me it was also the gameplay that is the biggest no-no, although I do think the graphics look laughable for what is claimed to be the poster child of the SeXbox, which according to Microsoft is the most powerful console of all time.
Still, I’d be fine with the graphics as they are… in 4-player-splitscreen, that is. I have never considered myself a graphics -Yoink!-, but for the solo adventure I’d still expect higher graphical fidelity.
I thought the graphics looked good. I’m far more concerned with the smoothness and fluidity of the game, which looked fantastic.
Happy sprint and clamber are back. I think it would be an unacceptable omission in a game like this. This coming from a fan of classic and modern Halo games.
It’s easy to see that the person playing the demo knew what to look for, was fluent with this mission set-up, & wasn’t concerned on the normal difficulty. There was some parts that felt a little over the top for demo reasons, & maybe even easier to slip through for again… demo purposes.
Ultimately this looks fun, crank the difficulty up a little, & play it with fresh eyes. I’m not too worried about the gameplay.
It’s a tricky thing. You can have an art direction that isn’t aiming for photorealism and still have it look detailed and “next-gen”, because detail doesn’t have to mean photorealism. And sure, you can have a purposefully “low-fidelity” art style, but for it to look unique I think you really have to lean into it and ensure that the player understands it’s deliberate. As it is, in Halo Infinite it doesn’t seem deliberate, because everything is evidently otherwise very detailed, and I don’t think the game is going for a low-fidelity style.
The gameplay looked really clean which is a good sign.
Some of the graphics are a bit unfortunate. This brute looks depressed instead of menacing and his helmet looks like it is dragged/dropped onto his head in MS Paint. The honeycomb walls all over the place are driving the Minecraft memes and really cheapen the aesthetic. They almost look like placeholders for landscape textures that haven’t made it into the game, but they wouldn’t have shown that in the demo if it were the case.
Makeup can do wonders in real life for last-minute fixes; let’s hope the same can be said for video games.
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> I thought the graphics looked good. I’m far more concerned with the smoothness and fluidity of the game, which looked fantastic.
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> Happy sprint and clamber are back. I think it would be an unacceptable omission in a game like this. This coming from a fan of classic and modern Halo games.
Agreed, we will never slip back into crouch jumping being our biggest boon. Clamber & sprint are natural progressions, even if they aren’t the most well received.
I take the words that came with H5 from 343 strongly, they had mentioned while clambering was a new addition to the game, crouch jumping would still be viable. Don’t quite think they’ve changed the mentality of inclusion such as this since then.