When each weapon filled it’s own little role, but they were still powerful and useful to have around in their own right? Back in the Halo CE and Halo 2 days, when all you needed was a good aim to take down at least 2 or 3 enemy team members at the same time? In my opinion, this needs to come back, because the later games just focus far too much on working together just to take down one guy. I’m more of a “do your own thing to ensure that your team wins” kind of guy, plus I don’t like the idea of the fact that a win relies way too much on your other team mates rather than individual skill. Not to mention that this slowed down gameplay kind of messes up FFA gametypes, because it just takes too long to kill one guy before the other people turn up and really mess with your day. In Halo CE and 2 you hardly had to worry about this, because by the time other people showed up you would’ve already finished off the guy you was fighting (or he would have finished off you).
Another good thing about the faster kills was that the power weapons and vehicles weren’t as dominating as they are now, if someone was going around with a Rocket Launcher in Halo 2 blowing up you and your team, all you needed to do was get out your Battle Rifle and fire away, as fast and as accurately as you could - then you had a good chance of turning the tables and actually killing the guy. If someone was sniping you and your team mates in Halo CE, you could pin the sniper down with Pistol fire long enough to get on even grounds with him. The best part about this kind of balance is that the power weapons only gave a small advantage, and not a massive one like in the later games. So they were still worth picking up, but they weren’t completely necessary most of the time to win the match. In fact, every weapon was worth picking up come to think of it.
Even the Covenant weapons were worth picking up. I don’t know about you guys, but the Covenant weapons in my opinion only serve as EMPs these days. It seems these days you’d just be better off with a human weapon - more accurate, faster rate of fire and more effective once the energy shields are down. In Halo CE and Halo 2, Covenant weapons truly were better than human weapons, which is how canon has always stated them, plus you hardly ever started with them (except for example, SWAT Carbines), so there was a good amount of incentive to pick them up.
I’m just wondering, does anyone else miss this, and would you like to see this sort of weapon balance return in Halo 4?