Does anyone else miss the ol BR starts

If you was to say the halo franchise has the best pistol in the FPS game I would whole heartedly agree. That said, it’s starting to get a little old on my grind to 152 in arena matches. I know there are a few modes that offer other options. But i really only enjoy playing team Slayer and arena and those games are 100% magnum starts.

Yeah I miss BR starts but the Pistol is the new meta for better or worse. Just got to move with the times unfortunately.
Theres usually a BR hanging around on maps though, I always pick it up

Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br

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> Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br

Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.

If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.

Well I didnt mean take the pistol out entirely. I just felt like for varieties sake a few br starts would refreshen up some of the playlist. For instance a br start on plaza with the 2 brs on the map replaced with dmrs or light rifle and a carbine or dmr in the light rifles of spot. No doubt this would negate the importance of the sniper rifle. But something like a hydra or plasma caster in its place would totally redefine the map for that particular game

I couldn’t agree more. I’m tired of the Magnum.

A utility weapon is a utility weapon, I honestly don’t understand why anyone would be bothered enough to really have a preference outside of pure aesthetics. I’m more disappointed in the fact that so many of our “options” are don’t have any significant impact on gameplay outside of how often you pull the trigger.

We only need 1 utility weapon not 5, if you want variety you have to actually give them interesting and worthwhile options, not just reskins of the same few weapons. Halo 5 just doesn’t have that and in fairness most Halo games don’t. Just swapping out the utility weapon doesn’t actually change anything except the shape of the gun you use.

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> > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
>
> Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
>
> If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.

The AR and magnum are more than capable for defending yourself, I’ve out shot BR users in every game with ARs, magnums, carbines and various dual welding combos because I use them enough to see when and where they’re more effective. 3 different smgs can make for more varied gameplay and if you used them enough you’d feel the differences. I always dropped the BR for a carbine on BR slayer because it plays different even though it fills the same role. The BR is just so user friendly because it’s that easy to use players don’t have to find other weapons to try so starting with the easiest to use headshot weapon in my opinion kills the sandbox

The Magnum H1 style for use to Warzone is OP but i dont’ miss my BR

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> > > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
> >
> > Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
> >
> > If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.
>
> The AR and magnum are more than capable for defending yourself, I’ve out shot BR users in every game with ARs, magnums, carbines and various dual welding combos because I use them enough to see when and where they’re more effective. 3 different smgs can make for more varied gameplay and if you used them enough you’d feel the differences. I always dropped the BR for a carbine on BR slayer because it plays different even though it fills the same role. The BR is just so user friendly because it’s that easy to use players don’t have to find other weapons to try so starting with the easiest to use headshot weapon in my opinion kills the sandbox

Im sure you have. That’s not the point. The AR forces you to play in one style after you start playing better players. There is almost no difference between duals, ARs, and SMGs.
Spray, melee, repeat. Anything outside of that and you are putting yourself at risk since your effective range is reduced to what is directly in front of you.

If you actually think the BR is easy in then I dont know what to tell you. I guess the competitive scene has just been wrong all these years and we should have been playing fiesta.

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> > > > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
> > >
> > > Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
> > >
> > > If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.
> >
> > The AR and magnum are more than capable for defending yourself, I’ve out shot BR users in every game with ARs, magnums, carbines and various dual welding combos because I use them enough to see when and where they’re more effective. 3 different smgs can make for more varied gameplay and if you used them enough you’d feel the differences. I always dropped the BR for a carbine on BR slayer because it plays different even though it fills the same role. The BR is just so user friendly because it’s that easy to use players don’t have to find other weapons to try so starting with the easiest to use headshot weapon in my opinion kills the sandbox
>
> Im sure you have. That’s not the point. The AR forces you to play in one style after you start playing better players. There is almost no difference between duals, ARs, and SMGs.
> Spray, melee, repeat. Anything outside of that and you are putting yourself at risk since your effective range is reduced to what is directly in front of you.
>
> If you actually think the BR is easy in then I dont know what to tell you. I guess the competitive scene has just been wrong all these years and we should have been playing fiesta.

Well every gun is shoot melee repeat. All the guns force a playstyle and there are differences between the duals in the same way there’s differences between the precision weapons. They fill the same role and play a little differently in some way. Anything outside its effective range is at a disadvantage that is just obvious. Just because the pros use the BR doesn’t mean it’s hard to use. If anything it shows how easy it is to use because the pros are pros at getting lots of kills quickly. That’s what competitive is. The BR is effective at killing quickly because it’s so easy to use and fiesta is so much more fun that br slayer

Definitely no.

BR starts watered down a massive part of Halo’s gameplay by making the majority of weapon pickups useless. BR starts nullified the entirety of the dual wield system in Halo 2 and 3.

The whole point of BR starts goes back to Halo 2 when SMG starts made it really difficult to basically do anything against someone who found a longer ranged weapon and just spawn camped until they ran out of ammo. The only viable solution was to just make everyone have BRs. It threw out a large part of the sandbox but it was the only way to salvage the situation.

In Halo 3, they attempted to fix the issue by adding a medium ranged starting weapon in the AR to bridge the gap, but it ended up paling in comparison to the BR as a medium ranged weapon and was relegated to “close range melee assist tool” status once again.

In Halo: Reach, they were like “okay screw it, let’s just get rid of the dual wield sandbox altogether”. They kept the AR as a close ranged starting weapon but also gave you a scoped magnum so you could fend for yourself against dedicated ranged weapons, and made it so melee didn’t bleed through shields to cut down on the AR/melee rush tactic. Well, they ended up with something that was spiritually BR starts with a rifle disguised as a pistol and AR that now had literally no niche anymore.

Halo 4’s multiplayer philosophy was an entire rework of the sandbox so it’s not really comparable, but they realized the solution to the whole starting weapon debacle was to have a loadout system where you have pros and cons…only problem was there were few attractive pros for starting with automatics and few detrimental cons for starting with precision weapons, so it turned into business as usual.

They FINALLY, after more than a decade, got it right with Halo 5 by essentially restructuring the core gameplay and map design so that 1) The AR has a purpose; 2) The AR’s purpose is more than just melee rushing; and 3) Every weapon on the map has a compelling gameplay reason to pick up instead of purely aesthetic preference/goofing around.

THAT is why I don’t want BR starts. It took 14 years to balance Halo’s starting weapons and BR starts would needlessly negate all that.

Although I won’t pretend like it’s perfect. The magnum has gotten way too meta. It needs to either have its RoF slightly reduced or its magazine size reduced to prevent spamming. It needs to be under 10 rounds so you can’t potentially get two entire kills with it in one mag. It’s supposed to be a self defense weapon for ranged defense, not a primary weapon on its own. But, even with that, the AR is more useful than it’s ever been in the series.

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> Definitely no.
>
> BR starts watered down a massive part of Halo’s gameplay by making the majority of weapon pickups useless. BR starts nullified the entirety of the dual wield system in Halo 2 and 3.
>
> The whole point of BR starts goes back to Halo 2 when SMG starts made it really difficult to basically do anything against someone who found a longer ranged weapon and just spawn camped until they ran out of ammo. The only viable solution was to just make everyone have BRs. It threw out a large part of the sandbox but it was the only way to salvage the situation.
>
> In Halo 3, they attempted to fix the issue by adding a medium ranged starting weapon in the AR to bridge the gap, but it ended up paling in comparison to the BR as a medium ranged weapon and was relegated to “close range melee assist tool” status once again.
>
> In Halo: Reach, they were like “okay screw it, let’s just get rid of the dual wield sandbox altogether”. They kept the AR as a close ranged starting weapon but also gave you a scoped magnum so you could fend for yourself against dedicated ranged weapons, and made it so melee didn’t bleed through shields to cut down on the AR/melee rush tactic. Well, they ended up with something that was spiritually BR starts with a rifle disguised as a pistol and AR that now had literally no niche anymore.
>
> Halo 4’s multiplayer philosophy was an entire rework of the sandbox so it’s not really comparable, but they realized the solution to the whole starting weapon debacle was to have a loadout system where you have pros and cons…only problem was there were few attractive pros for starting with automatics and few detrimental cons for starting with precision weapons, so it turned into business as usual.
>
> They FINALLY, after more than a decade, got it right with Halo 5 by essentially restructuring the core gameplay and map design so that 1) The AR has a purpose; 2) The AR’s purpose is more than just melee rushing; and 3) Every weapon on the map has a compelling gameplay reason to pick up instead of purely aesthetic preference/goofing around.
>
> THAT is why I don’t want BR starts. It took 14 years to balance Halo’s starting weapons and BR starts would needlessly negate all that.
>
> Although I won’t pretend like it’s perfect. The magnum has gotten way too meta. It needs to either have its RoF slightly reduced or its magazine size reduced to prevent spamming. It needs to be under 10 rounds so you can’t potentially get two entire kills with it in one mag. It’s supposed to be a self defense weapon for ranged defense, not a primary weapon on its own. But, even with that, the AR is more useful than it’s ever been in the series.

Very informative article that I like. However you seem to be suggesting I mean to replace the magnum with the br. I’m mere ly suggesting they ad a few br start game types in with the magnum starts for some variety.

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> Definitely no.
>
> BR starts watered down a massive part of Halo’s gameplay by making the majority of weapon pickups useless. BR starts nullified the entirety of the dual wield system in Halo 2 and 3.
>
> The whole point of BR starts goes back to Halo 2 when SMG starts made it really difficult to basically do anything against someone who found a longer ranged weapon and just spawn camped until they ran out of ammo. The only viable solution was to just make everyone have BRs. It threw out a large part of the sandbox but it was the only way to salvage the situation.

The BR didn’t water down Halo 2, it was Halo 2’s bad weapon design that did that. The H2 BR is nowhere near as powerful as the CE Pistol which preceded it, the difference is that large parts of the sandbox were ruined in order to “balance” dual wielding resulting in an underclass of boring shallow weapons. Meanwhile you have other weapons like the Carbine which is nothing but a Covenant themed BR in which case why would anyone bother to pick it up.

The BR isn’t the problem, spawning with a versatile precision weapon isn’t the problem, shallow sandbox design is the problem.

> In Halo 3, they attempted to fix the issue by adding a medium ranged starting weapon in the AR to bridge the gap, but it ended up paling in comparison to the BR as a medium ranged weapon and was relegated to “close range melee assist tool” status once again.

The AR in 3 was never a “mid range” weapon, it was just the SMG without the ability to dual wield because Bungie failed to recognize that the flaw with SMG starts was that auto starts and bad sandbox design were the problem, not the fact you could dual wield the starting weapon. There was no real difference between SMG starts in H2 and AR starts in H3, the end result of the BR becoming the main weapon in multiplayer was the same because H3 failed to fix the real problems with H2’s sandbox.

> In Halo: Reach, they were like “okay screw it, let’s just get rid of the dual wield sandbox altogether”. They kept the AR as a close ranged starting weapon but also gave you a scoped magnum so you could fend for yourself against dedicated ranged weapons, and made it so melee didn’t bleed through shields to cut down on the AR/melee rush tactic. Well, they ended up with something that was spiritually BR starts with a rifle disguised as a pistol and AR that now had literally no niche anymore.

The AR has no niche because it shares the same bullet hose design with 4 other bullet hoses at any given time in every game sans Halo CE. They may have removed dual wielding but the shallow sandbox design stuck around and the auto weapons still suffered from it.

> Halo 4’s multiplayer philosophy was an entire rework of the sandbox so it’s not really comparable, but they realized the solution to the whole starting weapon debacle was to have a loadout system where you have pros and cons…only problem was there were few attractive pros for starting with automatics and few detrimental cons for starting with precision weapons, so it turned into business as usual.

Its almost like Halo inherently favors versatility off spawn. Despite one some folks might claim, the pre-patch auto weapons in Halo 4 were actually pretty good, but it doesn’t matter because starting with a bullet hose inherently limits what you can do off spawn

> They FINALLY, after more than a decade, got it right with Halo 5 by essentially restructuring the core gameplay and map design so that 1) The AR has a purpose; 2) The AR’s purpose is more than just melee rushing; and 3) Every weapon on the map has a compelling gameplay reason to pick up instead of purely aesthetic preference/goofing around.
>
> THAT is why I don’t want BR starts. It took 14 years to balance Halo’s starting weapons and BR starts would needlessly negate all that.
>
> Although I won’t pretend like it’s perfect. The magnum has gotten way too meta. It needs to either have its RoF slightly reduced or its magazine size reduced to prevent spamming. It needs to be under 10 rounds so you can’t potentially get two entire kills with it in one mag. It’s supposed to be a self defense weapon for ranged defense, not a primary weapon on its own. But, even with that, the AR is more useful than it’s ever been in the series.

Literally nothing of note has changed going from BR starts in H2 to the H5 Magnum, they are effectively the same weapon with the same purpose and still largely dominate the sandbox, the only difference is that with Halo 5(and Halo 4) 343 finally buffs up historically underpowered auto weapons that have struggled since Halo 2, resulting in a more lethal sandbox, but once again you can’t escape the need for a versatile starting weapon in Halo.

It doesn’t matter how powerful you make a niche bullet hose. At the end of the day it is still a niche weapon that while it is useful within said niche, it is not suitable as a primary starting weapon. Demand for a versatile starting weapon like the CE Pistol, BR, DMR(Reach), or H5 Magnum has been a constant throughout the series, so maybe its time to stop scapegoating the BR and start tackling the actual problems with the Halo sandbox?

If you want players to pick other weapons you have to make those other weapons interesting and worthwhile to pick up which is something the Halo sandbox has mostly failed to do from H2 onward despite a few bright spots here and there.

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> > > > > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
> > > >
> > > > Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
> > > >
> > > > If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.
>
> Well every gun is shoot melee repeat. All the guns force a playstyle and there are differences between the duals in the same way there’s differences between the precision weapons. They fill the same role and play a little differently in some way. Anything outside its effective range is at a disadvantage that is just obvious. Just because the pros use the BR doesn’t mean it’s hard to use. If anything it shows how easy it is to use because the pros are pros at getting lots of kills quickly. That’s what competitive is. The BR is effective at killing quickly because it’s so easy to use and fiesta is so much more fun that br slayer

The hardcore scene use weapons like the BR because they actually have a skill gap. You actually think it is used because it is easy?

definitely miss BR starts, hopefully we get them back in halo infinite that would be great.

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> > > > > > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
> > > > >
> > > > > Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
> > > > >
> > > > > If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.
> >
> > Well every gun is shoot melee repeat. All the guns force a playstyle and there are differences between the duals in the same way there’s differences between the precision weapons. They fill the same role and play a little differently in some way. Anything outside its effective range is at a disadvantage that is just obvious. Just because the pros use the BR doesn’t mean it’s hard to use. If anything it shows how easy it is to use because the pros are pros at getting lots of kills quickly. That’s what competitive is. The BR is effective at killing quickly because it’s so easy to use and fiesta is so much more fun that br slayer
>
> The hardcore scene use weapons like the BR because they actually have a skill gap. You actually think it is used because it is easy?

Yes. I do think they use the BR because is easy. Again it’s user friendly, it’s accurate the burst feature increases the likelihood of headshots. Im not saying it doesn’t require skill. It does for sure. The “hardcore” scene also use rockets, shotguns and other power weapons but those are also easy to get kills with because of what they are. The BR is easy to use and it’s easy to get kills with. That’s why the pros use it. Is that a bad thing? No don’t be rediculous. Im just saying that the easier it is to earn kills with the weapon the less skill is required and the BR is a good all rounder for both pros and newbies to get good with. Just because the competitive scene uses it as the primary starting weapon doesn’t mean the BR is the best and most skillful gun in the game. It means it’s the best all rounder for equal starts. If it was hard to earn kills with then they wouldn’t start with it. An assault rifle can’t put pressure on a enemy sniper so respawning with a BR grants a greater chance of survival. That’s how the competitive scene decided the BR. Not because it’s the most skillful gun.

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> > > > > > > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
> > > > > >
> > > > > > Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
> > > > > >
> > > > > > If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.
> > >
> > > Well every gun is shoot melee repeat. All the guns force a playstyle and there are differences between the duals in the same way there’s differences between the precision weapons. They fill the same role and play a little differently in some way. Anything outside its effective range is at a disadvantage that is just obvious. Just because the pros use the BR doesn’t mean it’s hard to use. If anything it shows how easy it is to use because the pros are pros at getting lots of kills quickly. That’s what competitive is. The BR is effective at killing quickly because it’s so easy to use and fiesta is so much more fun that br slayer
> >
> > The hardcore scene use weapons like the BR because they actually have a skill gap. You actually think it is used because it is easy?
>
> Yes. I do think they use the BR because is easy. Again it’s user friendly, it’s accurate the burst feature increases the likelihood of headshots. Im not saying it doesn’t require skill. It does for sure. The “hardcore” scene also use rockets, shotguns and other power weapons but those are also easy to get kills with because of what they are. The BR is easy to use and it’s easy to get kills with. That’s why the pros use it. Is that a bad thing? No don’t be rediculous. Im just saying that the easier it is to earn kills with the weapon the less skill is required and the BR is a good all rounder for both pros and newbies to get good with. Just because the competitive scene uses it as the primary starting weapon doesn’t mean the BR is the best and most skillful gun in the game. It means it’s the best all rounder for equal starts. If it was hard to earn kills with then they wouldn’t start with it. An assault rifle can’t put pressure on a enemy sniper so respawning with a BR grants a greater chance of survival. That’s how the competitive scene decided the BR. Not because it’s the most skillful gun.

So weapons like the BR, pistol, etc which require multiple shots to take down an enemy player are easier to use than the AR? Not to mention the plethora of ways you can use those weapons in tandem with grenades, melees, strafes, etc. I guess we are just ignoring that they also promote more map movement and control in comparison with AR starts?

And yes things like rockets are placed on the map as pickups. You have to beat the other team who should also be trying to pick up those weapons.

That is less skillful than everyone running around with spray weapons? I really don’t understand your argument, mate.

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> > > > > > > > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
> > > > > > >
> > > > > > > Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
> > > > > > >
> > > > > > > If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.
> > > >
> > > > Well every gun is shoot melee repeat. All the guns force a playstyle and there are differences between the duals in the same way there’s differences between the precision weapons. They fill the same role and play a little differently in some way. Anything outside its effective range is at a disadvantage that is just obvious. Just because the pros use the BR doesn’t mean it’s hard to use. If anything it shows how easy it is to use because the pros are pros at getting lots of kills quickly. That’s what competitive is. The BR is effective at killing quickly because it’s so easy to use and fiesta is so much more fun that br slayer
> > >
> > > The hardcore scene use weapons like the BR because they actually have a skill gap. You actually think it is used because it is easy?
> >
> > Yes. I do think they use the BR because is easy. Again it’s user friendly, it’s accurate the burst feature increases the likelihood of headshots. Im not saying it doesn’t require skill. It does for sure. The “hardcore” scene also use rockets, shotguns and other power weapons but those are also easy to get kills with because of what they are. The BR is easy to use and it’s easy to get kills with. That’s why the pros use it. Is that a bad thing? No don’t be rediculous. Im just saying that the easier it is to earn kills with the weapon the less skill is required and the BR is a good all rounder for both pros and newbies to get good with. Just because the competitive scene uses it as the primary starting weapon doesn’t mean the BR is the best and most skillful gun in the game. It means it’s the best all rounder for equal starts. If it was hard to earn kills with then they wouldn’t start with it. An assault rifle can’t put pressure on a enemy sniper so respawning with a BR grants a greater chance of survival. That’s how the competitive scene decided the BR. Not because it’s the most skillful gun.
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> So weapons like the BR, pistol, etc which require multiple shots to take down an enemy player are easier to use than the AR? Not to mention the plethora of ways you can use those weapons in tandem with grenades, melees, strafes, etc. I guess we are just ignoring that they also promote more map movement and control in comparison with AR starts?
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> And yes things like rockets are placed on the map as pickups. You have to beat the other team who should also be trying to pick up those weapons.
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> That is less skillful than everyone running around with spray weapons? I really don’t understand your argument, mate.

Every gun requires multiple shots to kill what’s your argument there? Every gun can be used in tandem with grenades, melee and strafe, what’s your argument there?
The BR doesn’t promote map movement because it allows map control right of the bat due to the better range, accuracy and headshot capable. You can lockdown an area so much more easily with a BR. Starting with an AR promotes way more map movement because it means you have to find the stonger and more effective weapon, whether it’s a power weapon or not.
The AR is a weaker gun, less accurate and even in its effective range can still be out shot by most other guns so being able to dominate with a weaker weapon requires more skill than a weapon that is easier to use, like the BR. The idea that an automatic gun has less skill is wrong, to spray and pray means your gun is less likely to kill but if you burst it manually you’re better at maintaining accuracy than something that has little to no bloom at all. Bloom control is a factor of skill and the BR doesn’t have any bloom. If I can maintain all 12 shots of the brute plasma rifle at mid range and get the kill, then I have more skill that person who only needs 5 with a hitscan magnum.

Question. What requires more skill to kill? DMR or plasma pistol? Then tell me why you think your answer.

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> > > > > > > > > Nah I’ve never enjoyed “meta weapon” starts because it discourages exploring the rest of the sandbox. I remember in Halo 3 on a normal slayer match people would actually pick up and try various weapins like the mauler or a plasma rifle/pistol and magnum combo. Personally I picked up two plasma rifles because I could and I did pretty decent with them. But when it’s BR starts (or dmr on reach) all I can hear is brrt brrt brrt and it makes the game stale very quickly because there’s no point picking up anything other than a power weapon. The sandbox becomes non-existent in the match. Should slayer BR be removed entirely? No it should remain because everyone has their preference. Btb should obviously have mid to long range starts like a br
> > > > > > > >
> > > > > > > > Utility weapon starts are just simply better. You shouldn’t be spawning without the ability to defend yourself. That way if someone kills you, they deserved to.
> > > > > > > >
> > > > > > > > If you have weapons on the map that players are not picking up, then those weapons are most likely not worth using. Just because you have 3 different smgs doesn’t make for more varied gameplay.
> > > > >
> > > > > Well every gun is shoot melee repeat. All the guns force a playstyle and there are differences between the duals in the same way there’s differences between the precision weapons. They fill the same role and play a little differently in some way. Anything outside its effective range is at a disadvantage that is just obvious. Just because the pros use the BR doesn’t mean it’s hard to use. If anything it shows how easy it is to use because the pros are pros at getting lots of kills quickly. That’s what competitive is. The BR is effective at killing quickly because it’s so easy to use and fiesta is so much more fun that br slayer
> > > >
> > > > The hardcore scene use weapons like the BR because they actually have a skill gap. You actually think it is used because it is easy?

Do you understand what a utility weapon is?

Of course you can use other weapons with grenades and such. You can NOT use them to the same extent however. You seem to be under the impression that because the BR CAN be a powerful weapon, it IS a powerful weapon. You can only get so good with weapons that hinder you. Can you be better than someone else with the super duper hard to use plasma rifle? Sure. But only by so much. The skill ceiling is lower on automatics compared to precision weapons.

You can only control the map if YOU are better than the other players and work for it. You act like the weapon is doing the work. It’s not.
Utility weapons are an extension of the player and their skill.

And no lol bloom does not require skill. It’s random. I literally never pace my shots and I do just fine in reach.