Does anyone else hate Flinch?

While I love Halo 4 (even if there are some issues) I can’t help but resent one decision that 343 made; Flinch. What ever happened to being shot out of scope? Now it’s almost impossible to stop a sniper at long range with rouge since he will just be able to gun you down no problem.

For the love of forerunners KEEP FLINCH OUT OF HALO 5!

Yes that was a poor choice. It wasn’t broken in any way, there was no need to change it.

Stability makes it even more OP. Don’t know why you would use any other ‘perks’.

I haven’t started on the Rogue specialization yet, but I know one of the abilities I have with almost all my load-outs is the Dexterity one. Mostly from playing a lot of Black Ops I and the fast hands perk. Very useful when I’m playing close-to-medium ranged maps and using an assault rifle. That’s just me though…but I can see how some have issues with the stability.

I disagree. Getting knocked out of zoom in halo reach was far more devastating. Then they give u an option of the support tactic stability. If u have the rogue specialization completed.

I hate flinch. Feels too much like Call of Duty. I hate Call of Duty.

> I disagree. Getting knocked out of zoom in halo reach was far more devastating. Then they give u an option of the support tactic stability. If u have the rogue specialization completed.

How was it more devastating?
It taught you how to shoot accurately, if you miss you would pay the price.
Now, if you miss a bullet, you can spam a few more in for good measure.

It’s quicker and easier to accomadate for flinch .

Yeah, I think he meant devastating in that way, that you were in trouble if you started to miss.

Definitely agree with the OP, no reason to change the de-scoping, has always been like that in Halo, part of the way Halo works.

If you were sniping and someone started popping you, you were forced to go for cover, scope quick and shoot quick, or forced to pull off a sick no-scope.

Now you can just pretend it’s not happening.

It was fine the way it was. Flinch shoulda been left in the trash bin, along with the other half of CoD mechanics not adopted…

Getting re-zoomed, and getting a shot or two in to fight back in H1-Reach was really something of an art, and made for interesting mid-range battles.

Flinch is just stupid, doesn’t take much once you get used to it, to refocus your reticle, basically just aim around their feet or knees and once you get shot, youll be throwing them off. Unless of course they have the Rogue specialization perk…

As an aside, simultaneous beatdowns and head-shotting were two of the worst thigns to ever happen to Halo, and 343 kept both of those too.

Halo is Dead.

Sorry everyone.

Why would you engage a sniper beyond your weapon’s optimal range? That’s just asking for trouble.

> While I love Halo 4 (even if there are some issues) I can’t help but resent one decision that 343 made; Flinch. What ever happened to being shot out of scope? Now it’s almost impossible to stop a sniper at long range with rouge since he will just be able to gun you down no problem.
>
> For the love of forerunners KEEP FLINCH OUT OF HALO 5!

Flinch is probably the thing i hate the most about halo 4. i wish it was gone. i have to have stability on EVERY one of my loadouts for me to not get mad. i wish they would just remove it, i dont want to waste a support upgrade slot just for me to not have flinch. i really think they should remove it… REMOVE IT 343

its horrible

The DMR’s optimal range is well within the range you get sniped at 99% of the time.

If we were playing Blood Gulch in Halo:CE right now, I would teach you a thing about the pistol’s optimum range…

I’m talking about extreme distances on maps like Ragnarok. The DMR has excellent range, but it has its limits. This is where engaging a sniper is a very bad idea, stability or no stability.

Oh, and I was excellent with the M6D. The only thing that I was better at than using that pistol was leading my rockets to take down Warthogs (and players unfamiliar with the word “evade”).

> Why would you engage a sniper beyond your weapon’s optimal range? That’s just asking for trouble.

Trouble’s my middle name! But seriously, I enjoyed bugging a camper, friend or foe, by popping one on them just before they shot, it also served as a tactical benefit, stopping a sniper AND closing the distance until I was in the ‘optimal range’, as you put it.

well, “stability or no stability” then I guess we’re not exactly talking about the same thing then.

> > Why would you engage a sniper beyond your weapon’s optimal range? That’s just asking for trouble.
>
> Trouble’s my middle name! But seriously, I enjoyed bugging a camper, friend or foe, by popping one on them just before they shot, it also served as a tactical benefit, stopping a sniper AND closing the distance until I was in the ‘optimal range’, as you put it.

That was my strategy if I didn’t want to take their sniper rifle away. If I wanted the weapon, I would (and still do) creep towards them just out of their sight until I was close enough. That way, little to none of their ammo is wasted and I get a decently fresh sniper rifle.

Viper, since you’ve been good at CE with the pistol, could you please tell me what the two most remarkable things about Halo: CE frag grenades were?

Lmao you are right . excellent point about the sniper . Thats how we kept snipers under control in halo reach. halo died with bungie .

> Viper, since you’ve been good at CE with the pistol, could you please tell me what the two most remarkable things about Halo: CE frag grenades were?

What was “remarkable” about those frags is subjective due to potential differences in play-style. However, two of their more remarkable characteristics that I found useful were:

  1. Their blast radius (oftentimes put their health in the orange/red zone and temporarily stunned them)
  2. The long range in which you could throw them.

Range and damage, nice seems you may have been telling the truth, I still think flinch is garbage for a Halo game though haha

They should add descoping, and put flinching as some perk.