Bloomed DMR and BR are have some similar mechanics to them, where ZB DMR requires an accuracy use only seen in other Halos when using the SRS.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=122349096
First this video will show you the bullet magnetism nature of the H3BR. Notice how the edge of the reticle need only touch the enemy to register a shot.
Also notice how a reticle place beside the target at a certain distance can cause the BR’s bullets to travel outside of the reticle itself.
Now watch this video.
You will notice that for the H3BR there is a bullet magnetism activation range that can be increased by zooming in.
When the player fires an unscoped BR, it takes 6-8 shots at that about mid-range to kill the enemy because the bloom on the BR causes an unpredictable spread at that range.
When the player zooms in, BM is activated and the spread is all but diminished. I say all but diminished because the 3rd bullet of the BR at mid-range can be centre reticle or edge of the reticle and anywhere in between. There are some trajectories at some ranges that no amount of BM will allow a hit.
Now watch this video.
Notice how a BR without BM has a random spread due to bloom scoped or unscoped.
Now I do promise to make a video of my own before the NY that shows off the precision weapons.
The problem is I have to scripted it and perhaps “practice” it a few times because I only get 5render mins a month.
I have a video on my file share that is just slightly too long to render without adding more minutes that shows the precision weapons bloom use, spread or paced, plus the size of the Spartan hitbox (there is only one very, very, small piece of nothingness that can be hit).
So now onto the description of the bloom DMR and ZBDMR.
Bloom or not, a scoped DMR IS more precise than an unscoped one.
However it is more advantageous to not scope in with the ZBDMR if one does not have to to gain a red-reticle because the small reticle is actually “larger” when unscoped and the bullets are quit large in hit detection. There are no deflecting bullets, a hit is a hit is a hit with hitscan.
But with a bloomed DMR, one has to scope in to allow an increase of precision (and therefor ROF) at even short range, if only for a few shots. Scoping and crouching are 2 methods to control the spread of the bloomed reticle and allow for skilled and accurate shots that to the enemy seem like unskilled spammed shots.
Now to actually answer the question at hand:
A bloomed DMR (anything greater than 0%) at rest can be used similarly the BR in that the edge of the large reticle can touch the enemy and still register a hit.
The small reticle is used for non-assisted shooting and bloom-level indication but not for aiming in red-reticle range.
The ZBDMR uses the smaller centre reticle only. The large default static reticle doesn’t do anything, it is the reticle that normally blooms that is your true reticle.
So a ZBDMR must be used more accurately than a blooming DMR.
PS: Bloom doesn’t assist the player, it hinders. On the one hand, yes the blooming reticle allows for a less accurate shot to land when at rest. But on the other hand, as ROF increases, that static reticle assist goes away.
The difference between a player that spams to kill and player the fires according to range with their weapon is similar to the difference between fleeing or departing;
Running away is disorderly. Departing is strategic. Both can get the job done but only the skilled ever depart.