Does anyone actually care if multiplayer is canon?

I never played elites I always played a spartan

> 2533274793616507;1:
> Seriously. It seems like they’re trying to add to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
>
> Do you want multiplayer to be canon? Does it really matter at all?

Elites can participate in Wargames, look up the Anvil initiative.

The lore doesn’t impact matchmaking in the slightest, it only enhances it.

> 2533274793616507;1:
> Seriously. It seems like they’re trying to add to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
>
> Do you want multiplayer to be canon? Does it really matter at all?

I dont really think there is any point in making multiplayer cannon, I can understand it being a simulation training program. But there’s no need to put too much story behind it.

> 2533274880633045;2:
> > 2533274793616507;1:
> > Seriously. It seems like they’re trying to “add” to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
> >
> > Do you want multiplayer to be canon? Does it really matter at all?
>
>
> Some people have issues with it as it causes a few logical errors. I personally don’t care as it isn’t part of my ‘head canon’ for lack of a better term.

I agree with you marcos. Making the multiplayer cannon has made it make a little less sense, in some ways a lot less sense actually, but who cares? The multiplayer was made for people to have fun or play professionally. Not many people are gonna go into the multiplayer looking for Master Chief. I do have one question tho, sorry if I sound stupid asking this btw, is the multiplayer before, during, or after the campaign? Ya know, since it is cannon and all…

Really not bothered either way tbh, and I couldn’t care less about playable elites its such a non issue I can’t believe so many people care. Not that it matters because mp being canon isn’t why there aren’t playable elites as they will train with Spartans I have no doubt

Benefits of a lore based multiplayer

  • Players get to see Location from the actual Halo story they would not normally see, making it non canon means that all these iconic play spaces don’t exist in the Halo universe - We understand how the Spartan IVs keep getting better because we literally experience it for ourselves, people complain about there lack of training as Spartans so Wargames is the perfect opportunity to show this - Canon wise it develops the bonds of Humanity and the SOS as they are known to train together, playable elites is in the canon - Map descriptions expand the loreif anything is removed from Halos multiplayer its done for gameplay reasons not because of the story, the story always comes afterwards something has been designed and built multiplayer wise.

Examples of this

  • Maps - Weapons - Bosses - ModesThe story has very little impact on your multiplayer experience.

A Halopedia article on Wargames (Multiplayer) that should clear some things up

According to the Halo: Escalation, Elites are in Wargames. Meaning it’s not the Canon that limits us from having Elites.

Not only does no one care, but you can add playable elites and still have it be cannon.

i mean, it’s a simulation right? So the UNSC can simulate elites. Hell, they have elites simulated in Warzone. So why can’t they simulate elites in the arena’s? The answer is there is no reason, because they clearly can.

Multiplayer being canon makes no difference at all. It is a game, stop taking everything too serious.

> 2592250499819446;10:
> > 2533274793616507;1:
> > Seriously. It seems like they’re trying to add to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
> >
> > Do you want multiplayer to be canon? Does it really matter at all?
>
>
> It does not matter to me, I look for a game to be fun.

Thanks, Why this bother people?

Hold up, aren’t we allied with the covenant? Can’t we throw some elites into the simulation? I mean I’m no cannon expert but can’t we do that?

> 2533274793616507;1:
> Seriously. It seems like they’re trying to add to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
>
> Do you want multiplayer to be canon? Does it really matter at all?

Personally, I don’t care. I play multiplayer for the fun of it and the pace. However, Campaign being canon is sacred to me. H5 disappointed.

> 2533274904245048;126:
> Benefits of a lore based multiplayer
>
> - Players get to see Location from the actual Halo story they would not normally see, making it non canon means that all these iconic play spaces don’t exist in the Halo universe
> - We understand how the Spartan IVs keep getting better because we literally experience it for ourselves, people complain about there lack of training as Spartans so Wargames is the perfect opportunity to show this
> - Canon wise it develops the bonds of Humanity and the SOS as they are known to train together, playable elites is in the canon
> - Map descriptions expand the lore
> if anything is removed from Halos multiplayer its done for gameplay reasons not because of the story, the story always comes afterwards something has been designed and built multiplayer wise.
>
> Examples of this
>
> - Maps
> - Weapons
> - Bosses
> - Modes
> The story has very little impact on your multiplayer experience.

Well said.

I’m glad they don’t have elites in MP anymore, I never used them anyway.

Shouldn’t this be a poll?

Honestly, I find that making multiplayer canon really disengages me from the experience, rather than get me more into it. Back in the Bungie days, it felt fantastic to explore all of these new and interesting corners of the Halo universe through multiplayer. When I played on, say, Snowbound, Death Island or Ridgeline, it felt as real as exploring the Halo rings in the campaign. It was a way of seeing more than we could through just the campaign, and it really didn’t matter how or why Spartans were fighting each other.

And things like Firefight? Did it really matter if I wasn’t actually on Installation 04 or in New Mombasa, as per canon? Not really, since it really felt like I was an ODST/Spartan who was up against all odds, fighting real enemies. It really seemed like something that could be happening or could have happened in the Halo universe, against real enemies. There were some real stakes

But now, in Halo 4, and especially Halo 5? Meh… It really does not feel as good, knowing that everything is just a simluation, especially since they throw the word “simulation” at us constantly. When I see a new multiplayer map, it doesn’t seem like a new part of the Halo universe. No, it’s just some simulation on the Infinity’s holodeck with some weird name like “War Games Map_Set/: 037-2”. And Jeff Steitzer? Now he’s some War Games AI who’s job is to yell out “DOUBLE KILL!” during these training simulations. I mean… Beforehand, nobody really thought about that, or cared about him being a real character. He was a badass announcer in a video game, because that’s what video games do.

And no longer are we fighting waves of real enemies in Firefight, we’re fighting holograms! Wow, so exciting, really get me into the game, you know? Not. There are no stakes here. We’re not defending a crucial objective or territory. No, we’re fighting fake enemies for no reason, with the word “simulation” being thrown around like it’s going out of style. It just does not have the same “oompf” as the real Firefight from Bungie’s games.

And really… Who asked for this? I do not recall one person ever say “I can’t get into Halo’s multiplayer because I DON’T UNDERSTAND WHY SPARTANS ARE FIGHTING OTHER SPARTANS!!! WHAT IS GOING ON!!!” Why did multiplayer need to be canon? Why do they have to go through the effort that nobody asked for? I mean, beforehand, if people really cared, they could make their own head-canon about it. It wasn’t a big deal until 343i decided that it would be.

And now, where are we at? We have a game who’s multiplayer story is more fleshed out than the single player campaign’s. And that’s sad.

i have no idea what you are all on about and at this point, i am too afraid to ask.

Yes, a little bit

> 2533274808386392;141:
> Honestly, I find that making multiplayer canon really disengages me from the experience, rather than get me more into it. Back in the Bungie days, it felt fantastic to explore all of these new and interesting corners of the Halo universe through multiplayer. When I played on, say, Snowbound, Death Island or Ridgeline, it felt as real as exploring the Halo rings in the campaign. It was a way of seeing more than we could through just the campaign, and it really didn’t matter how or why Spartans were fighting each other.
>
> And things like Firefight? Did it really matter if I wasn’t actually on Installation 04 or in New Mombasa, as per canon? Not really, since it really felt like I was an ODST/Spartan who was up against all odds, fighting real enemies. It really seemed like something that could be happening or could have happened in the Halo universe, against real enemies. There were some real stakes
>
> But now, in Halo 4, and especially Halo 5? Meh… It really does not feel as good, knowing that everything is just a simluation, especially since they throw the word “simulation” at us constantly. When I see a new multiplayer map, it doesn’t seem like a new part of the Halo universe. No, it’s just some simulation on the Infinity’s holodeck with some weird name like “War Games Map_Set/: 037-2”. And Jeff Steitzer? Now he’s some War Games AI who’s job is to yell out “DOUBLE KILL!” during these training simulations. I mean… Beforehand, nobody really thought about that, or cared about him being a real character. He was a badass announcer in a video game, because that’s what video games do.
>
> And no longer are we fighting waves of real enemies in Firefight, we’re fighting holograms! Wow, so exciting, really get me into the game, you know? Not. There are no stakes here. We’re not defending a crucial objective or territory. No, we’re fighting fake enemies for no reason, with the word “simulation” being thrown around like it’s going out of style. It just does not have the same “oompf” as the real Firefight from Bungie’s games.
>
> And really… Who asked for this? I do not recall one person ever say “I can’t get into Halo’s multiplayer because I DON’T UNDERSTAND WHY SPARTANS ARE FIGHTING OTHER SPARTANS!!! WHAT IS GOING ON!!!” Why did multiplayer need to be canon? Why do they have to go through the effort that nobody asked for? I mean, beforehand, if people really cared, they could make their own head-canon about it. It wasn’t a big deal until 343i decided that it would be.
>
> And now, where are we at? We have a game who’s multiplayer story is more fleshed out than the single player campaign’s. And that’s sad.

Yes I would agree, just one of life’s paradoxes

  • Making multiplayer cannon makes it feel less real
  • A company can ruin Halo
  • A company can ruin Firefight
  • As stated multiplayer being more fleshed out than campaign lore-wise
  • Holograms can be extreme bullet sponges…