Does anyone actually care if multiplayer is canon?

If multiplayer (or even campaign) was all canon, how did they get away with special abilities in Halo: Reach that we didn’t have in Halo:CE-3?

I think the Multiplayer Aesthetics being cannon is VERY important.
Cough Full Armor Customization Cough

I think the Multiplayer Mechanics being cannon is subjective. In my opinion, console generation fan base of the past may not want the same as the future generation fan base.

I pray Halo 6 will provide full armor customization and MP for the past generation and new generation. :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray:

NOTE: In my opinion . . . The Sangheli Community deserve it the most. :innocent:

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> There was a thread about this in the Halo Wars 2 forum a while ago. I am totally opposed to it being canon. It raises far too many questions, and provides no answers. How does the respawning system work, do the spartans feel pain when they get shot, among dozens of other things. If you have to explain it away as “It’s gameplay mechanics” then I don’t understand how it could be canon. Also the addition of the weapon skins that are just goofy doesnt belong in the canon.

I know right…why would Spartans be playing a simulation to unlock simulated barf skins, as opposed to “training” which is the apparent purpose.

It never mattered to me. I just want to be able to play as Elites again. Also Halo: Reach armor customization, more diverse playlists and real Social playlists, 25m motion tracker range, real Firefight 3.0 based on Halo 3: ODST and Halo: Reach, splitscreen, offline play, the removal of Warzone and everything to do with the REQ system and microtransactions… you get my point.

No… in fact I think trying to make multiplayer part of Halo lore has been one of 343s biggest missteps since taking over the franchise. I remember an interview with some one at 343 before H4 release and he said with H4 I think we finally answered the question of why red and blue Spartans would be fighting each other. I was like who was even asking that? To me multiplayer was only icing on the cake. The cake was the campaign and “lore”… the multiplayer was just that…

I feel like they could say the spartan and spartan combat is training simulations, then throw in everything else and say, “It’s a freaking game! Have fun already!!” And this post has made me care about multiplayer’s “canon” more than I ever have.

No I don’t think it should be part of the lore(cannon). I awayls felt like it wasn’t supposed to be. Right because Red vs Blue played King of Hill on the Ark(Construct), techincally thats cannon?

honestly no, not really actually.

is an interesting twist though

as a side note, will Battlefield 1’s multiplayer be historic? :wink:

No one cares if the multiplayer is canon! Making multiplayer canon had to be the stupidest thing in Halo to date! Whoever came up with that idea needs to be fired!

In all seriousness, it is stupid to make multiplayer cannon. In past Halos, Bungie never dd this so why in the hell did 343 do this? It makes no sense whatsoever. What Bungie did was awesome cause they didn’t make multiplayer canon but they did make most multiplayer maps canon locations like Valhalla, Construct, and a bunch of others and the maps had lore to them.

No, making it only has drawbacks as it limits the gameplay experience and makes no sense. Not only that is there is no additional benefits to making it canon.

Even if multiplayer was canon, I think they get away with everything by having Palmer say “Warzone Simulation” prior to every game.

I think having multiplayer stay within cannon limits a lot of potential for multiplayer. I get theres no brutes or flood in the last couple halos. But if they made an appearance in war zone firefight it could be epic.

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I dont know :confused:

I’m still pretty surprised there are so many people opposed to canon MP. What has really changed or been removed since 343i has made MP canon, and due solely because of that?
I really expected people to be impassive about it; not really caring for it one way or the other. Because, really, it’s the same as it’s been in past Halos.

It is pretty stupid to make it canon, since it has no purpose in the Halo canon. MP was always just dumb fun to shoot each other. making it sound like it has been aways part of the universe is pointless and it just makes the fiction crappier.

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> > 2533274832089275;11:
> > There was a thread about this in the Halo Wars 2 forum a while ago. I am totally opposed to it being canon. It raises far too many questions, and provides no answers. How does the respawning system work, do the spartans feel pain when they get shot, among dozens of other things. If you have to explain it away as “It’s gameplay mechanics” then I don’t understand how it could be canon. Also the addition of the weapon skins that are just goofy doesnt belong in the canon.
>
>
> I know right…why would Spartans be playing a simulation to unlock simulated barf skins, as opposed to “training” which is the apparent purpose.

Worse yet, people defend the choice to have weapon skins in the game but don’t want elites. Two cosmetic things that have no bearing on game play. And elite hotboxes don’t have a negative reaction to game play in social playlists seeing as warzone has you killing literally hundreds of them. Yet somehow their hitboxes are so difficult to hit…

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> Can multiplayer even be canon?

no. he’s just trying to act all sophisticated and what not. anyone that says “oh that’s canon” is just a self righteous -Yoink-. there is not any type of story within multiplayer. unless someone dares say war zone has a “story” and if that the case then that someone must have some really intensely low standards in story aspects.

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> > 2533274793616507;1:
> > Seriously. It seems like they’re trying to “add” to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
> >
> > Do you want multiplayer to be canon? Does it really matter at all?
>
>
> Does it matter? No, not really. But there’s no inherent harm in prescribing a bit of purpose or backstory to what you’re doing.
>
> As long as it isn’t leaking over and actively harming gameplay then it can only benefit those who enjoy the lore. And if you dont, well, it’s not harming you either.

Agreed.

I think it’s pretty cool actually.

Nah I don’t care.
I don’t really think it should be tbh.