> 2533274883849234;39:
> > 2533274808210415;38:
> > I wouldn’t mind if the explanation for it wasn’t so boring and trite. A simulation? I know it’s the only way for it to make “sense”, but not only does it raise even more questions, it also means that all the combat and fighting you do is ultimately meaningless, because it’s not like you’re fighting for something in the meatspace.
>
>
> How does that make combat meaningless? You’re still killing someone, only now instead of dying they respawn. You can go all out in a simulation and because of that you can grow stronger.
When you win a game, it isn’t as if you won a real battle with a lot on the line. When I win a game on Empire, I’d like to know that my team actually took that rooftop and furthered their war effort, instead of “We won…okay. Cool, I guess.”.
Of course, then it would have to make unsimulated Spartan-on-Spartan combat canon.
> 2533274808210415;41:
> > 2533274883849234;39:
> > > 2533274808210415;38:
> > > I wouldn’t mind if the explanation for it wasn’t so boring and trite. A simulation? I know it’s the only way for it to make “sense”, but not only does it raise even more questions, it also means that all the combat and fighting you do is ultimately meaningless, because it’s not like you’re fighting for something in the meatspace.
> >
> >
> > How does that make combat meaningless? You’re still killing someone, only now instead of dying they respawn. You can go all out in a simulation and because of that you can grow stronger.
>
>
> When you win a game, it isn’t as if you won a real battle with a lot on the line. When I win a game on Empire, I’d like to know that my team actually took that rooftop and furthered their war effort, instead of “We won…okay. Cool, I guess.”.
>
> Of course, then it would have to make unsimulated Spartan-on-Spartan combat canon.
I find the simulation to be quite reasonable. The purpose of it is for the SIVs to train while not on active assignments. With unsimulated training, there has to be restraint as to not accidentally seriously injure or kill your fellow brother-in-arms. But in a simulation, the Spartans can go all-in, and truly hone their skills rather than having to withhold their might.
> 2533274851065491;42:
> > 2533274808210415;41:
> > > 2533274883849234;39:
> > > > 2533274808210415;38:
> > > > I wouldn’t mind if the explanation for it wasn’t so boring and trite. A simulation? I know it’s the only way for it to make “sense”, but not only does it raise even more questions, it also means that all the combat and fighting you do is ultimately meaningless, because it’s not like you’re fighting for something in the meatspace.
> > >
> > >
> > > How does that make combat meaningless? You’re still killing someone, only now instead of dying they respawn. You can go all out in a simulation and because of that you can grow stronger.
> >
> >
> > When you win a game, it isn’t as if you won a real battle with a lot on the line. When I win a game on Empire, I’d like to know that my team actually took that rooftop and furthered their war effort, instead of “We won…okay. Cool, I guess.”.
> >
> > Of course, then it would have to make unsimulated Spartan-on-Spartan combat canon.
>
>
> I find the simulation to be quite reasonable. The purpose of it is for the SIVs to train while not on active assignments. With unsimulated training, there has to be restraint as to not accidentally seriously injure or kill your fellow brother-in-arms. But in a simulation, the Spartans can go all-in, and truly hone their skills rather than having to withhold their might.
If we’re going off of the “Spartan training” thing, then yes, simulations make the most sense. But I guess I just don’t like the “simulation” aspect. It seems kinda boring to me. I want my victories and losses to carry some weight. Of course, there isn’t gonna be an easy way to justify Spartans actually killing each other, so training kinda makes the most sense, which makes the simulation a requirement so they aren’t being restrained.
Which leads me to say that I guess I wouldn’t mind MP being canon, but the only way to do that is VIA simulation, so I don’t like MP being canon. If that makes sense.
> 2533274879407634;20:
> > 2533274851065491;19:
> > > 2533274879407634;6:
> > > The multiplayer being canon is kinda a bs excuse to cover laziness in a way.
> > >
> > > The canon multiplayer took away
> > >
> > > - Playable elites (yet then they say Spartans and elites train together in simulations meaning we should -Yoinking!- have it)
> > > - The falcon (decommissioned that’s all I will say)
> > > Probably other stuff to but I just woke up and I’m to tired to fully think…
> >
> >
> > Incorrect. I’ve seen all too often people spread misinformation about MP being canon now allowing things to be omitted. That is simply not true.
> > Anvil Initiative is a thing, after all.
>
>
> I mentioned the ANVIL initiative guess what. No playable elite yet even though the mp is “canon”
The ANVIL Initiative was limited to War Games simulations on Anvil Station in Halo Online. The multiplayer for Halo 4 and Halo 5 canonically takes place aboard the UNSC Infinity’s War Games simulator.
> 2533274848599184;36:
> > 2533274793616507;25:
> > > 2533274848599184;24:
> > > > 2533274855477511;18:
> > > > > 2533274848599184;17:
> > > > > > 2533274855477511;16:
> > > > > > I don’t think 343’s canonical multiplayer has any restrictions. We have assault rifles that look like pizza for Pete’s sake. If 343 was really dedicated to adding playable elites in multiplayer they could easily write up some alliance with the Arbiter or just say that the elites are being simulated by the computer. That being said, there’s nothing wrong with including the multiplayer in the main story.
> > > > >
> > > > >
> > > > > It has no customization restrictions. With Elites, we have different hitboxes. That has always been the problem, so much that Elites were banned at events.
> > > > >
> > > > > The issue now is either you bring Elites in and have that whole mess again, or you slap an Elite skin on a Spartan and the damn hingehead lovers will crucify them for it. The simplest thing to do is to create a convenient excuse as to why we don’t have Elites. Enter canonical War Games, where Spartans go to train, with their own armor and their own guns.
> > > > >
> > > > > For all the people complaining that War Games is canon, it’s actually a decent way to make you feel like your Spartan is your own. You control you own Spartan, trying to climb ranks while doing combat simulations aboard the infinity. Regardless, I don’t think the whole canon thing moved over into Halo 5.
> > > >
> > > >
> > > > You’re way over-complicating things. Just keep elites out of the competitive Arena and you’re solid. Give them their own game modes (like I said in a previous comment) and you’ll keep both the competitive and veteran community happy.
>
>
> Prioritize fun over balance. Interesting. I’ll keep this in mind next time we talk about sprint or something that you personally don’t like.
>
> Me? I’d prefer something like sprint over random models that have completely different hitboxes than Spartans.
>
> Funny enough, all I did was go to Bungie.net, search “Elites” in Halo 3 forums, and I see elite vs spartan forums. At least back in Halo 3 days, the community was larger, less hardcore. I may not have been on the forums, but everyone used mics back then, and sure enough i met many players who hated Elites in multiplayer. Next time you “bet” someone they won’t find “one single complaint”, maybe Check the link first.
Never said “Prioritize fun over balance”, but if a game isn’t fun, would you really care if it’s the most balanced game in the world? Lol. Good job for putting words in my mouth.
And funny enough, there’s only three pages, and most of the comments are just troll comments and not real legitimate complaints. Or just talking about the lore of elites. Search sprint here on this website and you’ll see thousands of threads and comments bashing or defending it. So please. Don’t compare something as game changing as sprint to something like playable elites, which clearly most people couldn’t care less about as far as balanced hitboxes. Lol. Good job for proving me wrong, you found a few complaints.
And back in Halo 3 days, with more competitive playlists it was just as hardcore, if not more. Lol. Obviously since there were about a million more players (literally) online, there were many people playing casually as well. Doesn’t mean it was any less hardcore. Competitive scene was actually bigger then.
It shouldn’t be cannon. There is no point in it being cannon, but if they wanna make it cannon don’t take things out of it because it doesn’t make sense. The lore for multiplayer should work around how the multiplayer actually is. The lore shouldn’t affect the multiplayer. Like now since the elites are working with the UNSC they can have them work together and train together.
I’m fine with it not being cannon, although then I’d like Warzone-Firefight to be cannon, and that works because it wouldn’t be hard to sell. “Infinity dispatched a team of Spartans to go recapture [objective area], and this is how it went down.” Boom. Easy.
I don’t care about canon because they are just making it upas they go and are not even paying heed to the games before for the most part.
Either way the #1 thing I do NOT WANT IS PLAYABLE ELITES IN MULTIPLAYER EVER.
The Worst was the playable elites. Just awful
> 2533275000870778;5:
> No. I belive that this is the main reason why we don’t have playable elites in MP.
Have you even played halo reach at all you can play as elites in mp
> 2533274793616507;1:
> Seriously. It seems like they’re trying to add to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
>
> Do you want multiplayer to be canon? Does it really matter at all?
HAVE YOU PLAYED HALO REACH AT ALL YOU CAN PLAY AS ELITES
I care if its cannon, well, at least i would like it to be. I miss eleites in mp, maybe in halo 6? If the elites resist Cortana they will fight with the unsc side by side with the unsc, so mp would be cannon in that sense.
> 2533274848599184;8:
> If it keeps Elites out of multiplayer, so be it. I always hated seeing an Elite in Halo 3 multiplayer, and it always felt like the hit boxes were weird… I understand the appeal, and certainly I feel Elites are fascinating, but the only way I’d approve of Elites in multiplayer is with a Invasion style incentive.
>
> Give me Elites that have their own set of abilities, or give me a Warzone-esque game mode that has three teams with different factions. 12v12v12, a UNSC team, Covenant team, Forerunner team. But don’t just slap an elite skin on a Spartan hitbox, and don’t create a completely new hitbox for a competitive game.
O man, this post is perfect. Elites in H2A especially are just giant targets. But playing as one remains awesome so indeed a clever gametype will be required, like a Warzone/Invasion hybrid.
Completely agree with everything you mentioned
Lol, noooo… Couldn’t care less so long as it plays well…
It’s funny that they came out saying that MP was canon in the first place, as if it was some valuable type of announcement that mattered to anyone lmao.
I don’t think canon multiplayer really matters, but what does matter is canon gameplay (such as sprinting, because who’s gonna believe that powerful super humans can’t run?).
> 2533274848599184;24:
> > 2533274855477511;18:
> > > 2533274848599184;17:
> > > > 2533274855477511;16:
> > > > I don’t think 343’s canonical multiplayer has any restrictions. We have assault rifles that look like pizza for Pete’s sake. If 343 was really dedicated to adding playable elites in multiplayer they could easily write up some alliance with the Arbiter or just say that the elites are being simulated by the computer. That being said, there’s nothing wrong with including the multiplayer in the main story.
> > >
> > >
> > > It has no customization restrictions. With Elites, we have different hitboxes. That has always been the problem, so much that Elites were banned at events.
> > >
> > > The issue now is either you bring Elites in and have that whole mess again, or you slap an Elite skin on a Spartan and the damn hingehead lovers will crucify them for it. The simplest thing to do is to create a convenient excuse as to why we don’t have Elites. Enter canonical War Games, where Spartans go to train, with their own armor and their own guns.
> > >
> > > For all the people complaining that War Games is canon, it’s actually a decent way to make you feel like your Spartan is your own. You control you own Spartan, trying to climb ranks while doing combat simulations aboard the infinity. Regardless, I don’t think the whole canon thing moved over into Halo 5.
> >
> >
> > You’re way over-complicating things. Just keep elites out of the competitive Arena and you’re solid. Give them their own game modes (like I said in a previous comment) and you’ll keep both the competitive and veteran community happy.
>
>
> No you won’t. People who werent MLG players were still angry about Elites in multiplayer. In game models should never have different hitboxes, especially for a game that is so focused on everyone having equal opportunity.
>
> Different game modes are fine, but they’ll still be complained about as unfair for one side.
I’ve never in my life heard anyone complain about playable elites other than in competitive gaming. You must be referring to a very vocal minority.
No, not really…I mean, I like having a bit of info about why I’m blowing people up, but it doesn’t really make a difference.
In Halo:Reach, the matchmaking description says something about ‘military practice and dangerous live fire exercises’.
As some have already said, this raises questions about respawning, and pain, and all sorts of other stuff.
So I usually just say to myself, it’s a training scenario. I don’t try to wrap my head around making specific details.
And I still have fun.
> 2533275047762341;49:
> > 2533275000870778;5:
> > No. I belive that this is the main reason why we don’t have playable elites in MP.
>
>
> Have you even played halo reach at all you can play as elites in mp
> 2533275047762341;50:
> > 2533274793616507;1:
> > Seriously. It seems like they’re trying to add to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
> >
> > Do you want multiplayer to be canon? Does it really matter at all?
>
>
> HAVE YOU PLAYED HALO REACH AT ALL YOU CAN PLAY AS ELITES
They’ve played likely played Reach (too lazy to check service records). I hope you know that playable Sangheili were a thing before Reach. They’ve been in Halo 2, Halo 3, Halo Reach, and in Halo: The Master Chief Collection in it’s Halo 2, Halo 2 Anniversary, and Halo 3 game modes. They did not return as an option in Halo 4, when Halo’s multiplayer was stated to be canon in the form of Spartan training simulations. As a result, they are saying that canon multiplayer is the reason Sangheili aren’t playable.
> 2533274855477511;18:
> > 2533274848599184;17:
> > > 2533274855477511;16:
> > > I don’t think 343’s canonical multiplayer has any restrictions. We have assault rifles that look like pizza for Pete’s sake. If 343 was really dedicated to adding playable elites in multiplayer they could easily write up some alliance with the Arbiter or just say that the elites are being simulated by the computer. That being said, there’s nothing wrong with including the multiplayer in the main story.
> >
> >
> > It has no customization restrictions. With Elites, we have different hitboxes. That has always been the problem, so much that Elites were banned at events.
> >
> > The issue now is either you bring Elites in and have that whole mess again, or you slap an Elite skin on a Spartan and the damn hingehead lovers will crucify them for it. The simplest thing to do is to create a convenient excuse as to why we don’t have Elites. Enter canonical War Games, where Spartans go to train, with their own armor and their own guns.
> >
> > For all the people complaining that War Games is canon, it’s actually a decent way to make you feel like your Spartan is your own. You control you own Spartan, trying to climb ranks while doing combat simulations aboard the infinity. Regardless, I don’t think the whole canon thing moved over into Halo 5.
>
>
> You’re way over-complicating things. Just keep elites out of the competitive Arena and you’re solid. Give them their own game modes (like I said in a previous comment) and you’ll keep both the competitive and veteran community happy.
I agree, Elites should be in. Do what Hemlach said. Just have a few playlists that have them. Canon wise it fits 100% now, they are allies fighting the same phone only makes sense that there would be some training together and exchanges of information.
Also the hitbox on the halo 3 elites were the same as the Spartans by the way. They weren’t hard to kill.
I think having Elites in the next Halo would go a long way in making a lot of people happy and happy people means sales, what 343I/MS ultimately want 
@OP no I don’t care if multiplayer is Canon at all. Sure it’s kind of neat, I thought the explanation of the multiplayer maps being something like a Holodeck, where the Spartans train was kind of neat butt if it limits things then it’s not really worth it.
I personally don’t care I kinda think it’s cool but to me it can be not cannon as long as its not over the top
> 2533274812650916;3:
> > 2533274793616507;1:
> > Seriously. It seems like they’re trying to “add” to the multiplayer experience by making it canon, when in reality, it seems like it does the exact opposite and limits everything. Most notably the ability to play elites.
> >
> > Do you want multiplayer to be canon? Does it really matter at all?
>
>
> Does it matter? No, not really. But there’s no inherent harm in prescribing a bit of purpose or backstory to what you’re doing.
>
> As long as it isn’t leaking over and actively harming gameplay then it can only benefit those who enjoy the lore. And if you dont, well, it’s not harming you either.
it kinda limits what you can do though…also it makes it much more difficult to change things if people dont like it…instead of just changing something they have to come up with some random reason to change it that permanently affects the lore…it would be better if it wasnt canon…its not like immersion is why people play halo MP anyway