Seriously, I wanna know and what strategy do u use?
I’m not very good, but Ghost in the Machine can really ruin someone’s awesome push.
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> I’m not very good, but Ghost in the Machine can really ruin someone’s awesome push.
Too bad it’s a T5 talent and games seldom last that long. She really doesn’t have anything unique about her that makes her desirable. Shielded tanks might be nice once tanks get buffed. Decoys cost too much for what they do.
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> > 2619057640445889;2:
> > I’m not very good, but Ghost in the Machine can really ruin someone’s awesome push.
>
> Too bad it’s a T5 talent and games seldom last that long. She really doesn’t have anything unique about her that makes her desirable. Shielded tanks might be nice once tanks get buffed. Decoys cost too much for what they do.
Ghost in the Machine is good in Stronghold
I usually roll with Anders or Forge for UNSC. Atriox and Decimus for Banished. I prefer all the passive buffs that either increase your army or economy. Forge arguably has the best in that all of his stuff is cheaper and he can make vehicles faster; but he also gets the Grizzly. Atriox is great for spamming bases. Anders purely because of Los Sentinals.
I just didn’t see anything neat about Isabel’s abilities.
Isabel does more or less the same thing that forge does, but worse. So no, I don’t think anyone would play her over forge.
I’ve used Isabel for the majority or my game time which is about 50hrs and asked similar questions especially around Ghost and Scavenger.
I use her with vehicles and heavy air, I get the passive buffs as quick as I can and then crank out Scorpions and Vultures, early on I smash out Wolverines to stop the pesky Sentinel spam from the Professor.
Then it just depends on the opponent, I do have a hard time dealing with the Scarab as a rule.
Not sure if this helps but it has helped me play better with Isabel.
One thing to note Scorpions always come off second best to Grizzlies in my experience.
Mayhem AU out
I wouldn’t say anyone “good” uses her. By “good” I mean top tier. She is the worst leader in the game. This is just an objective fact. Sure, she CAN be used, but the issue is that her economic bonus doesn’t come in until later, whereas Forge can grab the same ability with his 2nd point. Her ultimate, Ghost in the Machine, has a hilariously small radius and doesn’t even last for very long. Shielding Nightingales and Scorpions is neat and all, but those units aren’t something you want to base your army off of typically.
It’s just that Forge can do literally everything she can but better. Sure, he can’t use Ghost in the Machine, but Grizzly Battalion is instant support and while it’s my least favorite ultimate, 3 veteran Grizzly tanks is fairly decent especially when the enemy isn’t factoring for tanks.
She needs an overhaul. Not a buff. An overhaul. She lags behind early game. Can’t compete mid-game. And scales with virtually nothing into the late game. So where, exactly, should anyone be using her?
Honestly she’s terrible… All of her leader powers are overpriced and come too late in the game to be useful. Shes always the easiest leader to beat simply because she has no offense or defense built into the character. She’s purely a support leader.
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> Honestly she’s terrible… All of her leader powers are overpriced and come too late in the game to be useful. Shes always the easiest leader to beat simply because she has no offense or defense built into the character. She’s purely a support leader.
Kind of an old thread to bring back to life.
Anyways, I disagree. If Isabel can rush to T3 she’s unstoppable.
I think she is terrible in 1v1’s. In 3v3’s she is viable if given time to tech. My 3v3 team has a guy who plays only as Isabel and we have had a lot of success. We had won something like 18 of 20 games in 3v3’s. if she can’t get tech, then she is basically useless. She can grab nodes and help out that way in a team game. I’ve tried using her in 2v2’s with very little success. It seems like when opposition see an Isabel player they just double rush the other player, making it a 2v1.