Does a 15 hour + Halo campaign exist?

Everyone keeps saying they want a long halo game like halo 2 or CE.

First of all CE isn’t even long at all and this length I’m talking about is in the context of normal difficulty.

I think the only reason we have the illusion that CE or halo 2 might have been really long is because it was more (for some of us) in our childhood. So we didn’t know what we were doing and all we remember is playing the campaigns endlessly.

Has there actually been a halo campaign over 10 hours? I played CE (for pc and anniversary) after Reach (last halo game I played) and it was fast.

Halo 2 seemed long from when I remember but I beat it recently with a friend and there was no way it was over 10 hours.

I would really like a ridiculously long Halo campaign as well (around 15 hours) so that it could actually be an accomplishment finishing the game on any difficulty. Of course developers make it so hard on themselves with their own graphical expectations and CGI moments which makes it too hard to produce something with that level of graphical quality that takes around 15 hours to complete.

Can someone convince me if we ever had a Halo campaign around 15+ hours? The only campaign I remember spending an eternity on was Final Fantasy X. I still haven’t beat it.

Halo 2 was the game that made starting games on the second hardest difficulty a standard for me, or at least anything higher than Normal. I breezed through that game so quickly and as a result it felt anti-climatic - that was also 'cause I was waiting for that E3 demo level to show up.

> Halo 2 was the game that made starting games on the second hardest difficulty a standard for me, or at least anything higher than Normal. I breezed through that game so quickly and as a result it felt anti-climatic - that was also 'cause I was waiting for that E3 demo level to show up.

LOL, me to dude.

Halo 2 on Legendary!

They are all pretty short. Maybe ODST, though I only ever did a single playthrough when it came out. Halo Wars was around 15 hours I think.

> > Halo 2 was the game that made starting games on the second hardest difficulty a standard for me, or at least anything higher than Normal. I breezed through that game so quickly and as a result it felt anti-climatic - that was also 'cause I was waiting for that E3 demo level to show up.
>
> LOL, me to dude.

Me three.

no, halo 2 was the longest campaign. even though they tried to make it look short in the menu. most of the missions take place in the same area

> no, halo 2 was the longest campaign. even though they tried to make it look short in the menu. most of the missions take place in the same area

I thought it was longest too but how long? surely not over 10 hours.

There’s Halo 2, and now there’s this thing called spartan ops season 1… so I’m happy

> Everyone keeps saying they want a long halo game like halo 2 or CE.
>
> First of all CE isn’t even long at all and this length I’m talking about is in the context of normal difficulty.
>
> I think the only reason we have the illusion that CE or halo 2 might have been really long is because it was more (for some of us) in our childhood. So we didn’t know what we were doing and all we remember is playing the campaigns endlessly.
>
> Has there actually been a halo campaign over 10 hours? I played CE (for pc and anniversary) after Reach (last halo game I played) and it was fast.
>
> Halo 2 seemed long from when I remember but I beat it recently with a friend and there was no way it was over 10 hours.
>
> I would really like a ridiculously long Halo campaign as well (around 15 hours) so that it could actually be an accomplishment finishing the game on any difficulty. Of course developers make it so hard on themselves with their own graphical expectations and CGI moments which makes it too hard to produce something with that level of graphical quality that takes around 15 hours to complete.
>
> Can someone convince me if we ever had a Halo campaign around 15+ hours? The only campaign I remember spending an eternity on was Final Fantasy X. I still haven’t beat it.

We never have. Least I do not think so.

Why do I say this? Pretty much every Bungie level was go to end, then backtrack the level again. So if it was 20 hours long, will just call it 10 hours of game play for sake of arguement. That alone is why I was glad to see Halo in new hands.

Read this campaign is pretty short and I’m disappointed by that. But maybe this is just the setup. Usually in trilogies the 2nd one is the best. So my hopes are pretty high for Halo 5.

I’ll wait to judge Halo 4 after I’m done. It may be awesome.

> Halo 2 was the game that made starting games on the second hardest difficulty a standard for me, or at least anything higher than Normal. I breezed through that game so quickly and as a result it felt anti-climatic - that was also 'cause I was waiting for that E3 demo level to show up.

Same here! I have been debating if I should start on legendary or heroic when Halo 4 launches and thinking I’ll start on heroic so I want to finish the campaign before I play Spartan Ops and figure that it’ll give me some challenge without taking too long to beat and will play it again on legendary probably in a few weeks.

If you combine Halo 4 campaign and SPOPS you get an insane amount of story and gameplay.

To me that equals your 15 hours worth easily.

Be a noob and play on legendary right away problem solved.

Spartan ops /thread.

I’m pretty sure Halo: CE and Halo 2 are around 15 hours, as I have played them recently.

I definitely hope the Halo 4 Campaign is long; I dislike how Halo 3, ODST, and Reach all had short Campaigns.

> Spartan ops /thread.

> I’m pretty sure Halo: CE and Halo 2 are around 15 hours, as I have played them recently.
>
> I definitely hope the Halo 4 Campaign is long; I dislike how Halo 3, ODST, and Reach all had short Campaigns.

Halo CE shouldn’t take more than about 6 or 7 hours to beat, and Halo 2 is like 8. No Halo to date should take 10+ hours. It would be fun to do that, though.

CE: short but what matters is the fact that you rampage through 2 ships, and in a variety of settings (ring world, desert, beach, snow, swamp). Not to mention the great gameplay, AI, and encounters

Halo 2: short but the Flood and Brutes can be punishing and the boss battles are just unpleasant. That might hold back some first time players

Halo 3: short unless you include the Cortana/Gravemind moments. And now that I think of it, The Ark and The Covenant were pretty long…

ODST: short though I thought Uplift Reserved seemed a lot longer than Tsavo Highway

Reach: short, unless you include the unskippable cutscenes on LNoS, the on-rails shooting, and the constant Defend/Firefight objectives

Halo 4: if the quick time events aren’t prevalent, then it might authentically be long

> CE: short but what matters is the fact that you rampage through 2 ships, and in a variety of settings (ring world, desert, beach, snow, swamp). Not to mention the great gameplay, AI, and encounters
>
> Halo 2: short but the Flood and Brutes can be punishing and the boss battles are just unpleasant. That might hold back some first time players
>
> <mark>Halo 3: short unless you include the Cortana/Gravemind moments. And now that I think of it, The Ark and The Covenant were pretty long…</mark>
> <mark>ODST: short though I thought Uplift Reserved seemed a lot longer than Tsavo Highway</mark>
>
> Reach: short, unless you include the unskippable cutscenes on LNoS, the on-rails shooting, and the constant Defend/Firefight objectives
>
> Halo 4: if the quick time events aren’t prevalent, then it might authentically be long

Technically Halo 3 has the longest campaign because ODST is an expansion to it.