Dodging melees in Halo 4

In Halo 2 if your opponent was aiming at your head or upper body you could dodge their melee attack by crouching at the right time. This isn’t the case in Halo 3 or Reach. Personally I think it’s a grand idea and don’t know why it got removed in later games. Anybody else want the return of dodging melees?

This technique didn’t allow you to dodge the sword, but it was still possible to dodge it using another. If you strafed hard to the right at the correct moment you’d dodge.

Sure, Halo 2 had a ludicrous amount of auto aim, but it had great ideas. Some implemented into the game on purpose, others were glitches. This just made the game far more complex, rewarding and over all more fun. I hope Halo 4 turns out to be a more complex game than 3 or Reach is.

If you’re interested, here’s two videos that show off some more of Halo 2’s “advanced” combat techniques including the two I’ve already listed.

Advanced Combat Techniques: Volume I
Advanced Combat Techniques: Volume II

I wouldn’t mind if it returned. There is no skill involved with Halo 3 or Reach’s close range combat. I’m really hoping Halo 4 turns out to play like Halo 2 with less auto aim and no glitches. Stafe acceleration needs to be lowered or else I don’t think dodging the lunges would be possible.

> I wouldn’t mind if it returned. There is no skill involved with Halo 3 or Reach’s close range combat. I’m really hoping Halo 4 turns out to play like Halo 2 with less auto aim and no glitches. Stafe acceleration needs to be lowered or else I don’t think dodging the lunges would be possible.

Now hold on, the glitches were the fun part of Halo 2. Not BxR but all the other fun stuff was.

> Now hold on, the glitches were the fun part of Halo 2. Not BxR but all the other fun stuff was.

Oh I agree completely but they won’t intentionally put the glitches in.

Edit: Is it possible that they would lower strafe acceleration? I know the only reason they have it is for realism.

> > Now hold on, the glitches were the fun part of Halo 2. Not BxR but all the other fun stuff was.
>
> Oh I agree completely but they wouldn’t intentionally put the glitches in.

Making a glitch from an older game into a feature in a newer one = not a glitch anymore.

Id did this with the Quake series. Strafe jumping was a glitch in Quake’s physics. It was never removed in latter games though because it added so much depth to the gameplay and the community loved it.

Likewise, skiing was a glitch in Starsiege: Tribes, but it was embraced by the devs in latter Tribes games for the same reasons as to why strafe jumping was never removed from Quake.

Glitch =/= bad and unreplicable. Just sayin’.

You guys know this is an FPS, right? There shouldn’t be a complex boxing-type melee system with dodging and such. Combat should be focused on shooting…

> You guys know this is an FPS, right? There shouldn’t be a complex boxing-type melee system with dodging and such. Combat should be focused on shooting…

Hurrr durrrh.

That’s like saying there shouldn’t be strafe jumping in Quake. It’s a FPS after all, so there’s no need for complex ways to boost your speed.

No game is entirely a ‘FPS’. FPS is just a loose description of the game. Ala, the game takes place in first person and you shoot things. It just so happens that a FPS can and does incorporate many things that don’t involve “shooting”.

Oh well, Halo. Some people hate non-shooting-things. Goodbye strafing, goodbye jumping, goodbye grenades, goodbye melees, goodbye vehicles, goodbye strategy.

Cwutididthar?

> > You guys know this is an FPS, right? There shouldn’t be a complex boxing-type melee system with dodging and such. Combat should be focused on shooting…
>
> Hurrr durrrh.
>
> That’s like saying there shouldn’t be strafe jumping in Quake. It’s a FPS after all, so there’s no need for complex ways to boost your speed.
>
> No game is entirely a ‘FPS’. FPS is just a loose description of the game. Ala, the game takes place in first person and you shoot things. It just so happens that a FPS can and does incorporate many things that don’t involve “shooting”.
>
> Oh well, Halo. Some people hate non-shooting-things. Goodbye strafing, goodbye jumping, goodbye grenades, goodbye melees, goodbye vehicles, goodbye strategy.
>
> Cwutididthar?

That’s not what I meant, and you’re clearly turning what I said into a hyperbolic exaggeration.

I meant there shouldn’t be TOO much of it, I didn’t say take it out, but once there’s dodging and such (apart from just a crouch to avoid it), it begins to get a little excessive and getting away from its roots as an FPS.

> > > You guys know this is an FPS, right? There shouldn’t be a complex boxing-type melee system with dodging and such. Combat should be focused on shooting…
> >
> > Hurrr durrrh.
> >
> > That’s like saying there shouldn’t be strafe jumping in Quake. It’s a FPS after all, so there’s no need for complex ways to boost your speed.
> >
> > No game is entirely a ‘FPS’. FPS is just a loose description of the game. Ala, the game takes place in first person and you shoot things. It just so happens that a FPS can and does incorporate many things that don’t involve “shooting”.
> >
> > Oh well, Halo. Some people hate non-shooting-things. Goodbye strafing, goodbye jumping, goodbye grenades, goodbye melees, goodbye vehicles, goodbye strategy.
> >
> > Cwutididthar?
>
> That’s not what I meant, and you’re clearly turning what I said into a hyperbolic exaggeration.
>
> I meant there shouldn’t be TOO much of it, I didn’t say take it out, but once there’s dodging and such (apart from just a crouch to avoid it), it begins to get a little excessive and getting away from its roots as an FPS.

I know, but a limited argument needs a limited response.

Dodging is as simple as “crouch to avoid”. It’s not like I’m asking for a full blown boxing system in Halo. It’d just make CQC fights a bit less idiotic than the “whack and both die” scenario that often happens in H3 and Reach.

EDIT:
LOL!

The system changes the word “ret*rded” to “limited” -_-

Melee auto-aim is ridiculous. Go into Reach Forge and try it, you can be facing 90 degrees away from them and you’ll still connect. It should be such that if the centre of your reticle isn’t on their character, you won’t hit them. This is the main problem with melee and it’s gone on for far too long, 343 need to put a stop to it. Adding the ability to dodge melee attacks would be the icing on the cake.

You also shouldn’t lunge while meleeing in the air.

For example when I spot someone running up behind me, I stop, move backwards, and jump. When I see their backs I lunge 4 feet and get an assassination, I feel bad afterwards because it’s a cheap trick. We don’t have boosters, there shouldn’t be melee lunge while in the air.

> You also shouldn’t lunge while meleeing in the air.
>
> For example when I spot someone running up behind me, I stop, move backwards, and jump. When I see their backs I lunge 4 feet and get an assassination, I feel bad afterwards because it’s a cheap trick. We don’t have boosters, there shouldn’t be melee lunge while in the air.

I actually like being able to ninja players, it’s one of the many advantages of the jump height that the older Halo games had. When someone gets ninja’d it’s most likely because of the bad awareness on their part.

I’d like this. I also think there should be no melee lunge on normal melees, so you really can dodge well if they can’t aim their punch.

Shouldn’t have any Halo 1 crap either, where you can punch 5 feet infront of someone and they take damage. I can understand unforgiving hit boxes and no lunge can be tough, so maybe 1 foot in front of them, I dunno.

yes

That sounds like a good idea. Something for the MLG kids to use. And it will take some skill to use. Just as long as they do not make it to easy where everyone can do it, and then there is no point in meleeing anymore because everyone will dodge it. It could turn out to be the next armor lock.

I wouldn’t mind this at all.

I would also really like it if they kept the same non-lunging Melee Attacks like the ones in Combat Evolved.

You actually have to time your Melee right instead of relying on the mechanic doing it for you.

When I first read the title I thought you were going to suggest some sort of “Fight Night-esque” QTE mechanic, but I’m glad you didn’t. I totally remember doing this and had completely forgotten it. It does add another small layer of depth to the gameplay.

Thanks for reminding me about yet another reason Halo 2 is great. I would love to see this be incorporated into Halo 4’s mechanics.

> I would also really like it if they kept the same non-lunging Melee Attacks like the ones in Combat Evolved.
>
> You actually have to time your Melee right instead of relying on the mechanic doing it for you.

I just don’t see that happening. Nobody really wants it gone completely. It would be a lot harder to balance now that there are so many precision weapons in the sandbox. Even CE had a lunge, it was just much less noticeable. Maybe a reduced lunge from Halo 2-Reach would be okay. However, with all the other mechanics people want balanced out, I don’t know how many people are stressing about melee lunge. I think it works fine, because you still have to time it right. The reason Bungie upped the lunge in Halo 2 was for online net-code reasons and making melee-use a more viable tactic.

Also, if sprint were gone I bet you wouldn’t think the melee lunge was too generous. Just throwing it out there.

They need to take off melee auto aim beat downs. If a player sprints up to you and hits their melee it’s pretty much an automatic kill. The double beatdown is one of the most common plays of a button masher in Reach.

I miss the Combat Evolved days when Halo was about aim, not mashing the melee button.

Everything about the old games was more interesting. The strafing, the mechanics, the melee battles.

Reach just noobified everything. Man I hope halo 4 is better

Would not mind this making a return, but other than this there are many flaws in the Reach melee system that came from auto aim & sprint. If there is no sprint in a slayer game i never lost, but when it is possible people either run from or to you just to use auto aim punches to take you down. I do like a lunge, but not so great a one that it is comparable to a sword lunge from Halo 2 because that is annoying lol. Other than these few things it would be much more fun to play Halo 4 & also if this was added in as well.