By stealth I mean that if you’re seen, there’s pretty much no way to survive or you automatically fail. You would have to silently work through a level, using assassinations, distractions, and (hopefully but doubtfully?) specialized silenced weapons. I think it would be awesome to have one every now and then.
I thought I was the only one… Yes, I would love a stealth mission
That would be awesome! Not trying to be mean but all the Halo stealth like missions suck -Yoink!
That would be pretty cool. Miss those silencers from ODST
also, what if we could use a knife like a weak but stealthy energy sword? that would be fun.
As someone who loves Halo and Splinter Cell … i say yes!
- Nerf the AI hearing and sight range
- Nerf AI capability to identify player’s location
- Make the weapons have an effect on AI, even the loud ones (in CE, I could fire from behind walls and the AI wouldn’t know I was there if I didn’t show myself too soon. This would alter or induce patrol behavior)
- Make effect vary by range (if I’m firing from up close, the AI should be able to notice me)
When ever I think of the Spartan Ops missions, I imagine (and hope) that there is atleast one mission that plays out very similarly to Halo: Evolutions - Head Hunter. For those of you who have not seen this check out part one here. I would hope that a mission starts stealthy and ends with you completing an objective such as planting a detonator charge on an enemy base. I would also like the option to chose what style of attack I could use like completing the entire mission using stealthy tactics or complete it guns blazing. I would expect there to be a deep character development as well. This way you would actually look forward to understanding the story of Spartan Ops.